Added: 2 years ago
From: Seahawk0027
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  • The SNES was awesome but the design for the last stage of this version was alot more better

  • i hate this stage and this game its shit. i dont even remember how i beat the cubes but im sure it was by sheer luck

  • It is not a fun stage =(.

  • @Seahawk0027

    Hey Seahawk, how would you define this game in one word?

  • 4:18 Nazi death FTW

  • Funny the Crystal stage Boss looks similar to the Beacon Boss on the snes G3 except for the arms....

  • It's more like an extreme hell version of Crystal Core. Very random and difficult =X.

  • @Seahawk0027 Yes I forgot to mention it only has on core... Yes the boss is very random...

  • It seems to be running slower than usual.

  • Stupid cheap ass ice...

  • Awesome work you have done.

  • maybe dellinger -> derringer?

  • of all the videos, i've never seen lizard core go that insane.

  • When I first got this far, I was stupid and didn't realize I could go DOWN into the last crater. So I crashed when the screen scrolled...

  • @coolgamer1677 Don't feel bad about that, I did that before.

  • what?! how could you die. i'm very disappointed in you..haha jk

  • Very impressive of avoiding the option theif in that tight corner you were in the crystal stage.

  • 2:49

    Cube Cannon, FIIIIIRE! Oh, wait... Never mind. >.> Time to fight Lizard Core the hard way...

  • @ 2:50 - This is what it takes to get through the crystal stage.

    A massive, crystal penis.

    Made of cubes, apparently...

  • Odd, assuming 'dellinger' is a mistranslation of 'Deringer', Dellinger Core doesn't seem anything like a Deringer (More or less a pocket-sized easily concealed Handgun) - A actual deringer core wouldn't be too interesting to fight, it would probably just be a abnormally small big core.

  • @poopskinTheLiar Maybe it's called that because it can turn into a compacted ball? Other than that, I have no clue.

  • Holy crap dude. Usually dying once in Gradius 3, especially this far in, is a death sentence, it's almost impossible to build back up to fighting strength in this unforgiving quarter muncher. I applaud your badassery.

  • Thanks.

    Many tears were shed on this stage during the many failed runs before this =).

  • @Seahawk0027 I can imagine. Between this and the Mech base. If these two levels don't make you cry...nothing will

  • ._. ugh it would be cool if they make a boss selection that u select the boss u wanna fight and select the difficult ._., anyway i love this boss -_-

  • Does that lizard core more compared to Gradius Gaiden's Heaven's Gate?

  • I will guess that you are talking about the difficulty.

    Lizard Core is harder because it's firing patter is much more random than Heaven's Gate. Also the lasers have bigger hitboxes so you cannot hide in between them as you can in Graduis Gaiden. The tentacles prevent you from coming to close, and if you try to stay above or below the boss, the side cannons will trap you and you will die.

    And when you die you must do the crystal rush again before getting another chance.

  • That ramming attack of Dellinger Core may have been a small mod they put in the PS2 release.

  • The ice cube of death stage, can't remember how many time I killed my self for this X3

  • This stage is the hardest obstacle ever conceived in shooting game history. I did at least 20 runs through the whole game just to get stopped here =(.

  • the music vs tetran is actually called poison of snake ^_^

  • When I do my run for Gradius V I will remember that =).

  • Got it ^O^

    if you need any information for any Gradius games music names - bosses etc .. just let me know ^O^

  • It's not Blaster Cannon Core; it's Deringer Core!

  • I learned that a few days after posting the video. It's too late to go back and edit the video text, but I'll do a fix with annotations =).

  • Correction : actually the name of the last boss in this boss rush is Dellinger Core ^_^

    you can check it's official name in Gradius enemy data base ^_^

  • I know that now, but at the time of posting of this video I did not. I cannot fix without deleting this video and reuploading, which I will not do. I decided not to use annotations since I will let this video stand on its own legs.

    Besides, the point of this is to show I beat the game, rather than what all the bosses are =).

    But I will remember all that for future videos =). Thanks for all the info.

  • 2 days ago I did a playthrough of this game in cheat mode....I stated that NO human being would be capable to beat this game without cheating. Man, you are a fucking world heroe !!! this game (and specially this level) is BRUTAL. Good fucking job !!

  • Thanks ^^.

    The reason this level is so frustrating is that it depends on LUCK rather than SKILL. Even on Normal difficulty this stage is nearly impossible.

  • is it so hard because of a flaw in programming? i too couldn't get past the cube section without turning on invincibility on the mame cheat options. overall, this game is by far one of the hardest shotters i've ever come across

  • I do not think so. It's just simply hard.

    There are 100 cubes to dodge. Some rush you, the ones that do will do so at different positions on screen. A cube set is selected with some unknown random factor before the stage begins, so it is very hard to practice individual sets. The screen scrolls into empty space, so there is nowhere to hide when it begins.

    The only way to win is to make a cube fortress, or to get high speed and actively dodge, but that is not sustainable in the later stages.

  • @wozyh Gradius 3 is known for its difficulty. There are several reasons why. Apparently, Arcade operators complained that people spent too much time on Gradius 2 and Salamander machines, so Gradius 3 got a difficulty bump in the form of a lot more enemies, harder enemies, an absolutely MASSIVE hitbox on the Vic Viper, large enemy hitboxes, and merciless checkpoints.

  • @k0namiman cheersthanks for that. with the difficulty been so extreme though, it seems as if only a very small minority of players will be able to reach and experience the later stages of the game. their's hard and their's ridicoulously hard; which imo is the category this game falls into. it just a shame though that probably only a small amount of players are gonna get to experience and see the effort and work that has gone it producing the latter stages of the game

  • @wozyh Yeah, it is a shame that not many people will get to experience the later levels. But at the height of the shooter golden age, when this was released, shooters comprised a very large number of games in both American and Japanese arcades. And some of them, like Gradius 3, were designed purely to be quarter munchers. They were hard as heck, but carried popular names. The result was a machine that saw very little play time per customer, but lots of customers, thus increasing revenue.

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