I think there are several ways to achieve the effect you are talking about, but this scene actually does not go for that effect. You are simply seeing the smoke from fumefx which is trapped by the cube the simulation was performed in.
So, I can't get my fire to spray... I was doing some research, and it looks like the standard particle effects built into max won't work... So, my question is... Are you using Particle Flow, or Thinking Particles in this? If so, did you buy it? If not, where did you find it? Cause I really want it.
Hmmmm... It doesn't say that on the website... And, when I try to select it to add, I click on the Super Spray, and it goes away... It won't add it.... Maybe I'm just having trouble with the plugin, but it's really upsetting me.
You need to create a fumefx particle source and then associate it with the superspray. You can find the fumefx particle source object in the helpers menu.
Yeah, I am... I just HATE waiting for calculations... Cause you could wait all that time, and it could turn out to look like hell. I just can't seem to get much smoke... What setting would I turn up for more smoke? Sorry for all the questions...
Im haveing trouble too , i added the partical and the partical source but when i simulate it just shows a ball of fire where the source is,... ans yes i did associate the source with the partical. am i doing somthing wrong?
cool
OxSADEKxO 1 year ago
It looks like someone peeing fire ..
Awesome *****
Ayoubsss 2 years ago
A-W-E-S-O-M-E!!!
tedchirvasiu 2 years ago
NICE!!
nwcdancer 2 years ago
very cool flamethrower very nice fire FX
DanEnobisan 2 years ago
OMG!!!!!!
imanoledp 3 years ago
This comment has received too many negative votes show
Show Off!!!! Piece of Sh!t
redfoxarts 3 years ago
How did you make fire to illuminate the scene. I mean How did fumefx fire cast the light. Did u used global illlumination or something like that.
duckthedanger 3 years ago
drink too much vodka + lighter = home made flame thrower
blahdob 3 years ago
lmao! Molotov Cocktails!
jakefinn56 2 years ago
or self flamethrower XD use a spray and a lighter its more safe
Toca91 2 years ago
Really Nice! Can you share your scene file?
pitBull9669 3 years ago
do you know how to add the volume light effect from max to the simulation?
livache66 3 years ago
How do you do burn effect when fire affect an object and gives it burned color?
Heishi146 3 years ago
I think there are several ways to achieve the effect you are talking about, but this scene actually does not go for that effect. You are simply seeing the smoke from fumefx which is trapped by the cube the simulation was performed in.
badephemeris 3 years ago
So, I can't get my fire to spray... I was doing some research, and it looks like the standard particle effects built into max won't work... So, my question is... Are you using Particle Flow, or Thinking Particles in this? If so, did you buy it? If not, where did you find it? Cause I really want it.
Site4Animation 4 years ago
Standard particles do work. The effect was created by using a Super Spray.
badephemeris 4 years ago
Hmmmm... It doesn't say that on the website... And, when I try to select it to add, I click on the Super Spray, and it goes away... It won't add it.... Maybe I'm just having trouble with the plugin, but it's really upsetting me.
Site4Animation 4 years ago
You need to create a fumefx particle source and then associate it with the superspray. You can find the fumefx particle source object in the helpers menu.
badephemeris 4 years ago
Oh duh! I forgot about that... Let me try it real quick... I'll let you know if it works for me... lol... I feel like an idiot...
Site4Animation 4 years ago
Ok, I got it to work... Any way you wanna give me some of your settings? Like for color and stuff... That would be nice...
Site4Animation 4 years ago
You'll figure it out.
badephemeris 4 years ago
Yeah, I am... I just HATE waiting for calculations... Cause you could wait all that time, and it could turn out to look like hell. I just can't seem to get much smoke... What setting would I turn up for more smoke? Sorry for all the questions...
Site4Animation 4 years ago
Wow dude, you rock, i was always looking for a way to "spray" the fire.
streetrulez 4 years ago
Im haveing trouble too , i added the partical and the partical source but when i simulate it just shows a ball of fire where the source is,... ans yes i did associate the source with the partical. am i doing somthing wrong?
dantedood18 3 years ago
looks great but look like water because the fire dont go down
sashalukas 4 years ago
post deleted? so I guess you finally agree with Vray, huh?
andyb184 4 years ago
yeah. fumefx 1.0a added that functionality. works good.
badephemeris 4 years ago
I should say, added it to the GI multiplier spinner in the fumefx dialog.
badephemeris 4 years ago
it's all good man :)
andyb184 4 years ago
Ore you can use V-ray Indirect ilumination to get the flames to cast light on the scene ;)
ravenrender 4 years ago
Agreed. Must be using FumeFX 1.0A in order to get the GI slider within FumeFX to interact with Vray.
badephemeris 4 years ago
that was awsome very realistic
did you use vray or scanline
AICaPWN3d 4 years ago
You have to use finalRender Stage-1 R2 in order to get the flames to cast light on the scene.
badephemeris 4 years ago