how would you create smooth animation? i mean, there isn't a way that you can do an onion-skin type of thing, so wouldn't everything look really choppy?
You do all your hand-drawn animation on a light table beforehand. If you were planning on animated 3D objects or, say, construction paper cut-outs, then you'd have to animate based on intuition and an exposure sheet.
kinda funny u mention it cuz i'm actually building one of those right now. i just wasn't thinking... i use that type of thing for a lot of other non-animation drawing, so I guess I could pick up animation and just use a scanner instead of the old school film animation cameras.
The best thing for animating on a budget is just a webcam or camcorder pointed down at a table. That way you can see very clearly on your computer screen what you're animating without dealing with a pain in the ass scanner.
"Why" ? you ask. Because it's how all animation on cels used to be shot and it's a nice documentation of how these cameras looked. People still use these cameras to do clay or paint-on-glass animation directly under the camera . I think it's cool that they actually made a video of the ol' Oxberry rig in action.
how would you create smooth animation? i mean, there isn't a way that you can do an onion-skin type of thing, so wouldn't everything look really choppy?
ninjafinity 3 years ago
You do all your hand-drawn animation on a light table beforehand. If you were planning on animated 3D objects or, say, construction paper cut-outs, then you'd have to animate based on intuition and an exposure sheet.
gui577b 3 years ago
o.o
kinda funny u mention it cuz i'm actually building one of those right now. i just wasn't thinking... i use that type of thing for a lot of other non-animation drawing, so I guess I could pick up animation and just use a scanner instead of the old school film animation cameras.
ninjafinity 3 years ago
The best thing for animating on a budget is just a webcam or camcorder pointed down at a table. That way you can see very clearly on your computer screen what you're animating without dealing with a pain in the ass scanner.
gui577b 3 years ago
"Why" ? you ask. Because it's how all animation on cels used to be shot and it's a nice documentation of how these cameras looked. People still use these cameras to do clay or paint-on-glass animation directly under the camera . I think it's cool that they actually made a video of the ol' Oxberry rig in action.
InklingStudio 3 years ago
Why?
Geritopia 4 years ago