Added: 4 years ago
From: ladyboybassist
Views: 887
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  • mate kwl well done ure a genius

  • i did but it is like finding a f***ing needle in a hay shack lol

  • tell me about it... well i know you can get the zombie mod (CZ mod) from armedassault[dot]info. i cant find the reporter i'm sure thats part of an Editor Update that adds the hidden stuff. sorry i cant find links for that

  • yep i got it to work off to try other animations from the BI wiki and would uby any chance know how to get characters like zombies or tv reporters?

  • I believe that there's a zombie mod for that will have zombies and there is a way to get the tv reporter but i cant remember how. check the wiki or the ofp/arma editing center

  • go to armaholic . com for fieldreporters under addons-units

  • thx a lot ill go ahead and try that

  • where do i type the Amove.. stuff in, The [On Act] box, [On Dea]box or condition box? and how do i start or it start auotmatic, it would be easier if u sent me a screen of how it should look like on the editer thing. thx if u can help

  • I cant send a screenshot because i dont have ArmA installed at the moment. If you want to activate it put it in a trigger/waypoint (i use the [On Act] box... then it can either be set off on a timer or when a unit reaches a wayopint Eg. [unitname] playmove "AmovePercMstpSnonWnonDnon_exe­rciseKata" into the Act Field and the [unitname] being the unit on the waypoint and when it gets to that point the Animation should start. if you still have problems i'll reinstall ArmA and get you a screenshot.

  • love it - and its karate, not kung fu :)

  • Thanks, but I know that. Everyone else calls it "kungfu" hence the quote. I could name it properly but when people search for it they search for Kung Fu.

  • Here's how to get the "kungfu" anim to work.

    Put a trigger or waypoint and use the SwitchMove Command to trigger the animation

    AnimName: "AmovePercMstpSnonWnonDnon_exe­rciseKata"

    so on it would look like this on the trigger/waypoint:

    [unitname] playmove "AmovePercMstpSnonWnonDnon_exe­rciseKata"

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