Added: 11 months ago
From: k3rp
Views: 3,913
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  • i guess a sph fluid simulation would look better this is meshbased right?

  • @dahahaka No, we are using a level set to track the surface. For offline purposes, FLIP (hybrid between grid and particles) is far superior than SPH.

  • did you integrated it into a 3d package? or it is your self written interface?

  • @Mclawest We wrote our own ray marching renderer in CUDA

  • Nice work!

  • Dreamteam! Snyggt jobbat.

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