Added: 6 years ago
From: roxtar
Views: 8,016
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  • HOW DID YOU MAKE THE DESERT LIKE THAT. AUURRRGHHHH.

  • Try using a sphere

  • Hey how do you get that sunnny skybox? And PLEASE TELL ME do you know to lua script or just c++? I love scripting and want to learn so badly so please tell me how long it took you to make and please add me as a friend

  • I didn't do anything extra to get it "sunny", it's just the skybox image which is like that.

    The engine and the demo was entirely written in C++. But yes, Lua would have been a good choice to embed in the engine and write scripts on top of it.

    Lua is a simple language to learn, and if you are familiar with other imperative languages it shouldn't take much time.

  • If you know lua could you please teach me it seems I have found just the right person as I have been looking for about 2 years now to learn lua, how do you do it please tell me PLEASE!!

  • Dude, Lua has a website, you can just read the manual. >_>

  • Lol that's better than skyboxes I've seen in retail games *cough* call of duty 4 *cough*

    No really though...there's a level where if you look at the mountains it looks like someone did a poor job of drawing a mountain in mspaint...

  • what engine are you using to create this?

  • I wrote the engine myself in C++. The rendering was done using OpenGL.

  • @roxtar i think you use terragen

  • Looks nice. Is the skybox clipped to the camera or not? I can see a few seems here or there.

  • Those seams were coming because the filter for the textures which made up the skybox was not set correctly. I forgot what it was, but through hit and trial I was able to get it correctly. It was something to do with GL_NEAREST, GL_CLAMP etc.. I forget :(

    And thanks for the appreciation.

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