Added: 5 years ago
From: Nova
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  • Is that the pair from Final Fantasy versus XIII dancing?

  • Dreamcast can do that in real time lol

  • @aubba Irimajiri´s face FTW!!!!

  • Thumbs up if u think that:

    Liam2048 is stupid and got a small wang

  • jajaajaja claro como no si el play puede hacer las texturas si como no, has visto lo pobre que fue RE4?? la peor de las conversiones... primero en estos videos se ve como si tuviera antialising cosa que el playstation no tiene, esos bordes de sierra ufff lo peor, segundo, aqui se habla por q mostraron ese ff8 y sabemos que ni el ultimo final fantasy que salio, se movian tan bien , ni estaban con muchos polygonos, siempre sony ah hecho videos de sus tech demos el caso ps3 mas claro ! xD

  • Whether these old tech demos look shitty now or not, they were a breakthrough in their time and were footholds to the higher standard of visuals we are enjoying in todays games.

  • lol the dreamcast can do that

  • the old polygon man is sexy and hot!!!!

  • also rumble roses and VF4 and silent hill3 and ghosthunter and pinkpong and even the classic the bounser it self and final fantsy 12 they all looks even better than the stuff in these tech demo 1

  • PS3 FTW!

  • Comment removed

  • you mean Ridge Racer girl??

    forget her name but it starts with R..

    Reiko or sumthin

  • I sold my PS2 once cos i can't stand with their low resolution crappy graphics...except GT4

  • So they're PS2 demos... Where are the jaggies? X-D

  • After watching these PS2 demos and comparing with the ingame graphics i felt so cheated by Sony... :-(

  • well that is true to an extent but look at final fantasy, metal gear solid 2, tekken

  • Tekken 5, Soul Calibur III, God of War 2, Resident Evil 4 and many others look WAY better than these tech demos.

  • That 5 fps was a hyperbole you tool. And you said MGS3 was better than next generation games, not the tech demo. Watch what your saying. If all you can do is repeatidly hit the characters 'a' and 'h' and end with "GTFO" at the end of each of your replies then your going to have to try harder than that. MGS3 is INFERIOR compared to todays graphics and so is this tech demo. End of story.

  • Your looking more and more like a snobby person the more replies you send. Keep going...

  • Well of COURSE that was real time footage duh but is it a synthetic benchmark just meant to show off the hardware of the PS2 or is it a real game that throws a whole truck load of other variables for the PS2 to handle? Its obviously a benchmark. If you took that old mans face + the full poly count + the normal map and all the other maps and multiplied it by X no. of players and added an environment AI and physics and game play elements than you get 5 fps =) or a crash. The PS2's graphics shine!!

  • Judging by how immature you are and how little you know about "next generation graphics", you couldn't be any more wrong. I really don't see how MGS2 rivals next gen graphics. Please show me the DOF, normal maps, specular lighting, height maps, ambient maps, soft particles, physics, soft shadows, high res textures, HDR and shader model 4.0 in Metal Gear Solid 2. They really don't exist in MGS2. Great job making yourself look like a retard and a fool.

    =P

  • sorry...good i don`t know that and respect that u know that but...that was to nerdy

  • lol, did you actually ever played GT5P and others.

  • All I can say is that if you put those kind of graphics with NPC's that need AI, world graphics and multiple textures + normal maps then you would get a nice 5 fps : D

    Sorry but the PS2 just lacks the processing power to actually run a photo realistic game. Maybe a model or a single preplanned/non-dynamic scene but a game? Nuh uh..different sorry. BUT HEY the ps3 is much better!!!

  • So what ? We learn that ONE demo was playable, and we learn that it was photorealistic : show me just one, really just ONE game that is close to be photorealistic on the PS2. Just ANY game on PS2 that would be photorealistic. I wish you good luck.

  • Whether or not they were playable is not the point (although more than 1 was playable) - The point is they were all running in real time on PS2 Dev units. Games such as God of War 2, Metal Gear Solid 3, Gran Turismo 4, etc... were all superior to anything shown on those demos.

    Obviously the closest PS2 game to photorealism is Gran Turismo 4. Anyone who owns a PS2 pretty much knows this. If you've never seen this game, go to IGN and look at the screenshots or videos.

  • @Nova GT4 photorealistic? LO- FUCKING-L son!! your memory is messed up. it's nowhere near close to that.

  • @CGonzales033

    stfu kiddo

  • @CGonzales033

    watch?v=kzyYxxpvyaw

    and now stfu

  • @Nova The Tech demos for the Dreamcast were better.

  • @Nova my ass they were, not in REALTIME(gameplay). Sony are well known to exaggerate by a big porportion of the time. Look at the first killzone 2 trailer they showed in 2005 e3 when they first revealed ps3, lol killzone 2 or 3 looked nothing close to that in Realtime but sony claimed it was realtime demo but KZ creators admit in was pre rendered which means it wont look that good in gameplay wise.

  • @SolidTube911

    Actually, KZ2 looked REALLY close to its CG counterpart!

    If you can't tell these are in-game with their jaggies, then I don't know what to tell you. The performance analyzer proves the ps2 is only pushed half with half 20 million polys per second w. a full game. Thus, you'd see 400-600k per frame at 24-30 frames. Poly counts aren't that high in these demos, as they show edges. Most the count is in the faces and even Snake is just 4k in MGS3.

  • @silenceofthehills NOPE i can accept dat. Crysis 2 on my 360 looks better than killzone 2 on my ps3 on my 46inch Full HD 3d tv. Crysis 2 on consoles dont even run on 720 just slightly below that while KZ2 is 720p but both still dont look good compared to the fluid movement seen on first KZ2 trailer. I understand that a console cannot beat latest PC graphics but we are coming to a point where graphics technology department is slowing down. Games like BF3 & epics Samaritan trailer are an example.

  • @SolidTube911

    One reason why they're slowing down is because they're getting too close anyhow. You have to look at the overal image and art, not under the hood details, like poly edges.

    That said, with DX11 tessellation, they will rocket to there in less than 100 years. In fact, the next consoles will include DX11, and it will all be over. With much power for that many polys upclose and the shaders included, the look becomes very much CGI quality under polygons over curved surfaces.

  • @SolidTube911

    Snake's face mostly mimics the faces you see here, in terms of resolution. The models here are likely only 5-10k at best, with few on screen, with only that 100k head. Most of this was art done correctly, as they really are primitive, using just diffuse textures with gourad lighting. This is sad considering today. Many ps2 games' art deminished because people feel that only shaders let them do pretty/realistic graphics.

  • @silenceofthehills to put correctly Realtime(gameplay) doesnt compare to Pre Rendered(movie) graphics. I prey the day when graphics gets realistic as some of the graphics of head shown in pre rendered 3d model heads of nvidia. They look awesome, but i doubt we'll see anything like that in REALTIME for like a 100 years.

  • @SolidTube911

    I said killzone 2 resembled its GCI counterpart nearly spot on,aside whoring over poly edges or partly softer textures. The only difference is that the game version had game-ish shadowing and the P.C. animation is on a track and not real input from a controller. They never matched up everything in art perfectly, like colorization. Also, Crysis simply has some lag issues that needs to be ironed. Its not the art or core visuals, but a need for lesser counts for distant things.

  • @Liam2048 i know its a year have passed to this comment but i felt like replaying to it and maybe you already known.. if you whant's one than it's silent hill3.

  • omg, those look so nice.

    when's it coming out?

  • how can aps2 possibly have good graphics??? there crap!!!

  • screw this, Dreamcast, Cube and XBox were all superior to the PS2 in technology.

  • yes... indeed... whatsoever it did the best job... ironic isnt it?

  • Xbox, Cube may have more power but at the end of the day a console is only as good as it's games. Give me a list of all fantastic games on the other consoles and i bet you PS2's list could be generated and it would have more classics than all of the other three put together.

  • yea, Ff8 really did have great graphics, but theres no way at fukin all that ps2 can render those graphics, Damn Sony always lieng. But yea, they should make a ff8 Remake Zomg !!!

  • omg dont talk without brain

  • got to hand to ps2 . still going strong . still has impressive games

  • You were lied to, reloadfreak.

  • no....FF 8 was orignally designed using ps2 graphic power and then they scaled it down for the ps1. there have been articles on this. thats why back then people were impressed by the graphics being really good.

  • What're you saying? FFVIII was developed in 1998-1999 when PS2 was still in Sony CEO's dreams. Go back studying, so you won't tell bullshit again.

  • No. Shut up.

    They were rendering the dancing cutscene from the PSone version in real-time using the PS2, saying the PS2 was powerful enough to render PSone cutscenes in real-time (In other words, entire games could look like PSone cutscenes) and they were sorta right.

  • Wrong. This tech demo WAS pre-rendered : the real PS2 is unable to render such quality, to the latest games got kinda close. This is where the anti-sony all started : the bullshit on the PS2 tech demos just to keep people away from the Dreamcast by saying "we have much more powerful stuff" : yeah, the PS2 was more powerful, but not as much as promised. And especially not as much as shown in these demos.

  • dude youre talking shit it was all real time i had the ff8 and face demo once runing on my ps2...so wtf???

  • Rofl. Everybody knows the FF8 and face demo has NEVER been developped to the real PS2 hardware.

  • yes exactly, just like what Sony was doing with the PS3, they were putting out animated Demos that did not match the power of their console, made their console looked better then what it is.

  • except for the runway girl, playstaion 2 games look just like this and some of them beter

  • None of the footage is pre-rendered, they're real time. The point of having a PS2 Tech Demo is to show what the PS2 can do. But newer games such as God of War 2 have surpassed the tech demos.

    Even the FFVIII dancing scene which was pre-rendered on the PS1 is re-created to run on the PS2 in real time to demo it's visual power.

  • Wrong again : pre-rendered tech demo is very common during the presentation of a new game system : Sega rendered its first Saturn demos on Jamma cards, XBOX first tech demos were pre-rendered also (but Microsoft didn't try to let people think the countrary), the first N64 demos were also faked : the characters were rendered in real-time but the background was a pre-rendered movie streaming from a hard-drive, and so on... Sony did just the same. By the way, notice the lack of PS2 aliasing.

  • For someone who implies to know a lot, sure knows very little.

    The purpose of these tech demos were to show the power of what the PS2 can do versus a target render tech demo which shows what developers "hope" to achieve (a la early Motorstorm clips).

    When displayed in the press conference, these demos were running on PS2 Dev units. Footage such as the FFVIII dance are well documented by Square who wanted to show how realtime footage can rival CGI on the PS1 by recreating that scene in RT.

  • Not really recreating. Seeing as they are dancing alone, and not like in the CGI with alot of others around. Plus the CGI is alot more detailed then this render.

  • Also many of these tech demos went on to be actual retail games, such as The Bouncer (which didn't have a name at the time of the showing), Gran Turismo and Tekken - the actual games surpassed the tech demos, considering they had finalized dev units and more time to craft the game.

  • True for The Bouncer. For Grand Turismo, this demo is ugly indeed (actually some Dreamcast racing game achieved better) but they released a much better demo during E3 with graphical effects that almost puts GT5 on PS3 to a shame (gives you an idea of how fake it was). As far as Tekken is concerned, it is nowhere near the tech demos : Both Tekken Tag and Tekken 4 engines are ugly, even Shenmue on Dreamcast looks better. Tekken is prolly the worst example you could have chosen.

  • I'm trying to educate you, but yet you seem persistent on adhering to this one track motif regardless of the evidence even if it means arguing in a subjective nature to support that point; so I'll go in a bit more detail to explain why these are not fake or some technological trickery.

  • Tekken Tag had some anti alias issues, but generally looked better than the tech demo (and its successors even "upped" the ante in the visuals department). The tech demo Namco used was Tekken running on the Tekken 3 (PS1) engine. The tech demo was literally playable on the PS2 dev unit, using the dual shock controllers.

  • The Gran Turismo tech demo was the PS1 Gran Turismo "upped" at a higher resolution (similar to what Polyphony did with the GTHD PS3 tech demo by "upping" the resolution of the PS2 GT). This too was also playable. Obviously the retail PS2 GT games looked considerably better using technology designed for the PS2, rather than PS1 technology, with GT4 even having a resolution option of 1080i.

  • One of the reasons why some fell back on using older technology to present their tech demos was because many of them only had a couple of weeks to present something at the conference due to Sony giving them the dev units late.

  • LOL. Higher resolution ? At that time, all games played at the same resolution, regardless of the system - except Dreamcast with a VGA Box which could run in 480p. It has nothing to do with resolution, but number of polygon per seconds and effects : the tech demos were NOT playable, neither were them "from PS1 technology" (that's the most ridiculous thing I've heard) : the tech demos had much more polygons per second than the real PS2 can handle.

  • By the way, have a look at this :

    ache tea tea pee colon slash slash gamerfrance dot verygames dot net slash gf slash K03 slash quepenser dot jpg

    Reconstruct the adress and have a look : WTF?? PS2 is more powerful than XBOX360 ?? Do you really believe in this ? I don't buy this bullshit : the PS2 is powerful, but not near as powerful as a system able to render each skin pore and each hair one by one. This is obvious to anyone but usual Sony fanboys.

  • Oh, and another fun stuff. Compare

    1) The tech demo :

    gamerfrance dot verygames dot net slash gf slash K03 slash ps2demo_4 dot jpg

    with

    2) The real game :

    ache tea tea pee image dot jeuxvideo dot com slash images slash p2 slash g slash r slash gra3p2008 dot jpg

    Ouch... sony lies revealed. Does it hurt ?

  • Sorry but you have zero idea what you're talking about - further evidence of the playability and real time nature of these demos can be found at IGN (also some were on PS1 tech). Do a Google search for "PS2: Demos to Die For"

  • By the way : learn the difference between a gaming engine and a 3D engine.

    Oh, and by the way 2 : No reaction about the photos comparisons ? When you compare images side to side, it becomes all clear suddenly. Which may be why you didn't answer this.

  • Well, no reaction to the pics because they are both from different angles and captured from using different sources (also you left out GT4 which was also on PS2 and had a resolution option of 1080i, yes it was that high). I own all these games, so I know how they look. Most importantly I didn't bother mentioning it before because I assume you'll go back to denying everything regardless of the evidence, so I directed you to IGN to alleviate the amount I had to type - guess that's a moot point now

  • Just to be a bit clearer to stop any confusion. When I say different angles, I also mean the tech demo pic was in replay mode. Anyone who has played a GT game knows that replay mode generally looks drastically better than the "actual" play mode (even on the PS1 GT).

  • Yeah that's pretty much what I'm saying : we were promised "in games" captures : the PS2 is not able to render such perfect reflections, real time motion blur, and high polygon models. If you think the countrary, just show me the game : it's the third time I ask : SHOW THE GAMES. Where have gone those photorealistic games whose wonderful 3D engines made pre-rendered cutscenes useless ? I just wanna see. I wanna see the "old man" - or a character that detailed in a game. Which one ? Just tell me.

  • FFVIII was basicly designed using the graphic power of ps2 but they scaled the graphics down when they put it for ps........wish it was on ps2 though.

  • ......yeah.

  • Nice! But if its PS2 how come it has FFVII at the end?

  • its FFVIII, they are basically just showing what FFVIII will look like in the PS2

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