Added: 3 years ago
From: WolfireGames
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  • The animation being procedural is great. The quality of said animations is terrible, though, as is tradition with the Lugary school of design.

  • I'm curious as well. Are the balls of feet used as IK targets for the legs? And, what are the mechanics behind the physics oriented animations? You guys seem to have included everything I ever wanted in my own games. I'd like to go into Indie someday, but where's a good place to start? Learn C++ early, since I've got some coding experience? Use Blender? Make my own engine? Even your earliest works on Overgrowth are fascinating. Rock on.

  • guys jsut look at this video and the vary last video they have which is the alpha video. LOOK AT ALL THE PROGRESS THEY MADE!!! keep up all the FANTASTIC work :D

  • u could explain a little Dx..

    so..how is the interaction between your bvh skeletal(keyframed) animation and ragdoll physics made? Im most curious about that..Is it all about inverse knematics?

    ;D im so impressed with the quality of your software...Do you do all of it(low-level c++)? What apis are u using? Sorry I cant find those info on the site or blog..

    ¦D

  • 1:20 dead space?

  • this video has inspired me to use procedural animations rather than the traditional method which slows the content pipeline. thanks for the post

  • this video has inspired me to use procedural animations rather than the traditional method which slows the content pipeline.

  • This reminds me of Spore and Garry's Mod. Like the two of them fused.

  • Is it a free game?? For free it would be the best game!! xD

  • when hes going down from a jump make it extend his legs forward as normal human would to reduce the impact after landing.

  • 1:20 Made my day XD

  • yay

  • looks great, just make it so he cant stop instantly.

  • 1:19

    cool

  • A multiplayer might come out guys!

    And the song is cute xD

  • in overgrowth could u make ur own game witha story to it and people to talk to

  • ya, people already do that in Lugaru. there called Mods

  • @CriminalTaco they're*.... sorry I'm a grammar Nazi :(

  • is this supposed to be a fighting game or something?

  • Yes

  • @picklehead333 Yes, with rabbits :D

  • 1:19 AHHHHHHH!!!!!

    XD

  • lol that jumping thing is what i do in my dreams ^_^

  • The animations are impressive, especially for a team of this size. And yet, I can't help but feel as though the models need a 'walk-to-run' transition. As of now, the model will be completely stationary,and suddenly switch to breakneck speed. Perhaps there could be a period of speeding up, before reaching full speed?

    Just a thought.

  • @Kallen3330 I agree about the importance of things like this - animation transitions are so often neglected, even in AAA games. This system looks great and generally smooth so I hope you do some sort of blending\smoothing between every change in animation so that the smoothness never gets interrupted. I noticed in the more recent ragdoll video that there was an abrupt cut between running and jumping animations for instance.

  • @Kallen3330 there rabbits they bolt

  • 1:20 in the movuie, reeeealy spooky...

  • lmfao @ 1:20

  • I think his center of gravity sticks to its height too much, it should shift more. Also I think it would look better if he could tilt sideways when he turned

  • The guy at 1:20 looks like some crazy human-praying mantis hybrid.

  • @Augzodia Lol if you've played through portal 2, you should get a flashback by that post. XD

  • lol the jumping spot reminds me of hulk xD WOOSSSSSSHHH... -bomp-... -doing- WOOOOSSSSSHHH

  • hehe, indeed :P

  • OH GOD@1:30 LEG-ARMS!!!

  • lol it looks like a guy running around while he's on fire xD

  • Overgrowth & Lugaru2 are the same games?

  • overgrowth is sequl and better and more realistic

  • Just to get this clear.. There is/wiil not be a "lugaru 2" right? This the only sequel right.?

  • Its kinda like, call of duty world at war, everyone knows its call of duty 5, but its not called that. (: sorry, suck at explaining

  • oh are you talking about CoD 5??

  • it's leadwerks engine ?

  • goodie

  • give us some beta of gameplay?

  • yah me want too

  • 1:20 GAAAAAAAAAH!

    There should be crazy meat cleavers.

  • hahahahhahahh!

    thats what i was thinking!

  • Ah, the second-to-last scene with the vertically symmetrical model looks awesome(ly creepy)!

    Wasn't this video posted before (on youtube?), or what happened to the old comments?

  • hey guys that looks awesome, i cant wait till u finish it i will 100% buy the game, ur doin great work!!!

  • ive checked the website and stuff and this game looks like it could be AWSOME, please dont rush it^^

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