Yeah, Oblivion didn't have that immersive feel, and Morrowind also had better spells and enchantments. I felt epic in Morrowind but fail in Oblivion... until I added mods, of course.
No, that was a complement! The graphics are amazing for 2006, that's what I'm saying. And yes, I could make my own game engine, but maybe not as good as this one.
You don't need to use Python. It is just a scripting language. cplusplus dot c0m is a good C++ tutorial site, but if you want to get into game development fast, use C# and XNA.
I'm a little confused. If I were to make a game (assuming I knew the code), would I make my own engine? Or use others. I had to make my own, how would I do that?
It really depends on what you're trying to achieve. If your goals are to make a game, then I'd highly recommend using an existing engine. If you just want to learn how things work from an academic point of view then writing things yourself is a great educational experience.
also lose the fiddly jumps unless they are integral to the game. Longest running debate ever (except maybe wasd v arrows or mouse v joypad) is platform levels in an FPS... if valve cant pull it off... like some effects.. want a story?
nice engine, but I must say, having zombies that are THAT damn slow wouldn't be any fun in an actual game. So if(or when) you do move on to making a commercial game, please make faster zombies. And uhhhhhhh....did you misspell burg?
Really great job m8, lots of hard work wasn't it? Something strikes me as odd though, the animations on the gun, it's framing. I don't really know too much about these things, but could it be because you're using keyframe animations and you're not interpolating between frames? Just a thought, otherwise really tremendous work!!
I'm using cal3d for animations, which should be interpolating between keyframes. I'd noticed the stuttering, but to tell you the truth never got around to investigating :).
Great Job!... I got a question thou, DirectX or OpenGL?... FOr my game engine im using both. I find that OpenGL has nicer renders as for DirectX is like 50X faster to code and bit more forgiving performance wise.
Btw. it does seem like HL2 but thats a good thing! =p
Direct3D for this, however I'm planning on moving to OpenGL for more platform compatability. OpenGL and Direct3D are equivalent, and speed differences would only come from game specifics or perhaps better/worse drivers. They're both just as capable of creating "nice renders".
lol, you should it that as a compliment that he compares your engine with a commercial one. I although read that hitman started out as a hobby project, so it'll be nice to see how your engine evolves. ;)
I think you must get this a lot, but it reminds me a *lot* of Half Life 2. Everything from the main menu, to the art style, to the actual content of the "demo". But that's a good thing - HL2 was a great game.
The physics look great, as do your shaders. The only thing that looked a bit sub-par to me was texture resolution. Aside from that, you have a *damn* impressive game engine on your hands here! Very nice work!
Texture resolution is always a limiting factor...I'd like to investigate fully procedural textures sometime. However, in the meantime I'll probably just be bumping up the resolution of the texture files :).
I swear that the music is from need for speed?
Lithumist 1 month ago 2
Incredible. Just incredible.
ManicMentality 1 year ago
The game engine seems nice, but I can't really do anything with it, can I? I want to see a Morrowind style game made with this.
FantasyJam 2 years ago
Morrowind is so awesome... It kicks Oblivion's ass.
xXShadowAsasNXx 2 years ago
Yeah, Oblivion didn't have that immersive feel, and Morrowind also had better spells and enchantments. I felt epic in Morrowind but fail in Oblivion... until I added mods, of course.
FantasyJam 2 years ago
Graphics like this in 2006???
h8s2 2 years ago
give the guy a break prick. Let's see u make ur own game engine.
petradog409 2 years ago
No, that was a complement! The graphics are amazing for 2006, that's what I'm saying. And yes, I could make my own game engine, but maybe not as good as this one.
h8s2 2 years ago
oh yeah nice physics though :P
soulconsoulja 2 years ago
try using c c+++ python and c# for the best game yet.(thats what I would do :P)
soulconsoulja 2 years ago
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he did not created
sock my dick nigga
Roadmaster619 2 years ago
the music is from need for speed 2 :-) great choice! nice engine, but i see it lacks ragdolls and projected shadows, those are a must nowadays
eyhexs 2 years ago
nice video and engine, but you definetaly need interpolation between frames on model animastions.
quadraxas 3 years ago
Wow looks awesome. Do you use C++ for this????
veggy93 3 years ago
Thanks. Yes, I used C++ for this - however I also used Python for high level scripting.
tomothylikespie 3 years ago
cool. Man I wanna learn how to create games. have you got any advice on books or websites etc. for learning C++(and python?)?
veggy93 3 years ago
You don't need to use Python. It is just a scripting language. cplusplus dot c0m is a good C++ tutorial site, but if you want to get into game development fast, use C# and XNA.
xXShadowAsasNXx 2 years ago
XNA seems great, but I don't want to alienate Linux users, and I don't feel like using Visual Studio instead of CodeBlocks. :(
FantasyJam 2 years ago
wow, at 1:40 it looks like a cross between doom3 and quake4. nice job
DaFreeMan101 3 years ago
both of those games use the same engine, idtech 4
eyhexs 2 years ago
reminds me much of the old 64's Perfect dark engine, with actual pysics of course.
Daroga1 3 years ago
I'm a little confused. If I were to make a game (assuming I knew the code), would I make my own engine? Or use others. I had to make my own, how would I do that?
Jakesta42 3 years ago
you have to write a code, yes you are right there
and you can use existing engines, but then the game would have to be writtten using that engine only
cant quite help you on the making yer own engine thing
:(
sowy
Daroga1 3 years ago
It really depends on what you're trying to achieve. If your goals are to make a game, then I'd highly recommend using an existing engine. If you just want to learn how things work from an academic point of view then writing things yourself is a great educational experience.
tomothylikespie 3 years ago
It look's like Source Engine
albohacker 3 years ago
does it support normal mapping.
jujikabane 3 years ago
That... was... amazing.
And this only took you 2 years?!
helimeef 3 years ago
The menu reminds me of source. :P
Stevenup7004 3 years ago
Most likely it is.
neills 3 years ago
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that sucks! :PPPPPP
khhnator 3 years ago
heh, a flintlock with a clip :p
zombone84 3 years ago
Could I make a City with this? and player's be able to play as Zombies and monster's? since i like the look of this
fienno 3 years ago
NFS 2 SE SOUNDTRACKKKKKK woohoo!
simplicityho 3 years ago
Still in development or no?
feck55 3 years ago
YOOO!!
Nice music, from NFS II - old skool!
joni909 4 years ago
Pretty nice =)
Maybe weapon meshes would be better than 2d images? The animation on those looked pretty choppy.
eFFeeMMe 4 years ago 2
how do i embed a game enigne to my website???
juggalo56 4 years ago
What a complete rip off. This is just the Half-Life 2 engine...
d3tach3d 4 years ago
Thanks, I'll take that as a compliment :-)
tomothylikespie 4 years ago 7
also lose the fiddly jumps unless they are integral to the game. Longest running debate ever (except maybe wasd v arrows or mouse v joypad) is platform levels in an FPS... if valve cant pull it off... like some effects.. want a story?
ConductiveDan 4 years ago 2
want anyone for content/ art?
ConductiveDan 4 years ago
nice engine, but I must say, having zombies that are THAT damn slow wouldn't be any fun in an actual game. So if(or when) you do move on to making a commercial game, please make faster zombies. And uhhhhhhh....did you misspell burg?
dedicatedtoTM 4 years ago
yeah, i like fast zombies :). And hush. I only noticed the misspelling after I uploaded. *sigh* -_-
tomothylikespie 4 years ago
You know what they say. "A fast zombie is a happy zombie."
dedicatedtoTL 4 years ago 2
Lol.. showing off source engine hl2..
xenoww 4 years ago
childsplay
t3hh0r53 4 years ago
Hey ? Whats with the site ? Is just white. Please fix it. :D
I3ursucu 4 years ago
It's back, and I even updated the about page :>.
tomothylikespie 4 years ago
C++? OPengl??
Iloveid 4 years ago
C++, Python, and Direct3D9. See my website for details.
tomothylikespie 4 years ago
Really great job m8, lots of hard work wasn't it? Something strikes me as odd though, the animations on the gun, it's framing. I don't really know too much about these things, but could it be because you're using keyframe animations and you're not interpolating between frames? Just a thought, otherwise really tremendous work!!
amenzix 4 years ago
I'm using cal3d for animations, which should be interpolating between keyframes. I'd noticed the stuttering, but to tell you the truth never got around to investigating :).
tomothylikespie 4 years ago
orcsaver: You're a fucking idiot. It barely looks like Half-life.
MFO23 4 years ago
The zombies might remind of Half-Life, but it's obviously not. Looks better, but I can't tell much from the quality.
FireJetBFS 4 years ago
THIS IS HALF LIFE WTF!
orcsaver 4 years ago
I wonder how long it would take to make a complete game engine like the Mango one?
homeallover117 4 years ago
This took about 9 months + 1 month to make the zombie game (which involved alot of tweaking of the engine itself).
tomothylikespie 4 years ago
Nice work! What physics/graphics/shader API do you use?
steelbloodrelic 4 years ago
Newton/Direct3D9/HLSL+D3DFX.
tomothylikespie 4 years ago
Lol, i have to say it reminds me of half life 2, ever think of working for valve?
IMattNovakI 4 years ago
Yes, it REMINDS you of halflife 2 because of the graphics style (hl2 is my artist favorite game -_^). The engine, however, is nothing like Source.
And yes, I've thought about working for Valve. Hi Gabe, if you're reading this ^_^.
tomothylikespie 4 years ago
Great Job!... I got a question thou, DirectX or OpenGL?... FOr my game engine im using both. I find that OpenGL has nicer renders as for DirectX is like 50X faster to code and bit more forgiving performance wise.
Btw. it does seem like HL2 but thats a good thing! =p
IMattNovakI 4 years ago
Direct3D for this, however I'm planning on moving to OpenGL for more platform compatability. OpenGL and Direct3D are equivalent, and speed differences would only come from game specifics or perhaps better/worse drivers. They're both just as capable of creating "nice renders".
tomothylikespie 4 years ago
"bu ne rezil bisey yahu bunun aynisi hitman codename 47 de var" which shortly means: It is not even better than hitman's first game's physics
fatal1tyforever 5 years ago
...
tomothylikespie 4 years ago
lol, you should it that as a compliment that he compares your engine with a commercial one. I although read that hitman started out as a hobby project, so it'll be nice to see how your engine evolves. ;)
steelbloodrelic 4 years ago
Like I've said many times before, a stunning engine.
ravuya 5 years ago
thx :)
tomothylikespie 4 years ago
ragdoll bodys maybe?
JoelRod2 5 years ago
It's possible, but I never got around to setting up a ragdoll model.
tomothylikespie 4 years ago
I want to download that
narutomanman 5 years ago
It's on my website to download.
tomothylikespie 4 years ago
I think you must get this a lot, but it reminds me a *lot* of Half Life 2. Everything from the main menu, to the art style, to the actual content of the "demo". But that's a good thing - HL2 was a great game.
The physics look great, as do your shaders. The only thing that looked a bit sub-par to me was texture resolution. Aside from that, you have a *damn* impressive game engine on your hands here! Very nice work!
sanjgij 5 years ago
Texture resolution is always a limiting factor...I'd like to investigate fully procedural textures sometime. However, in the meantime I'll probably just be bumping up the resolution of the texture files :).
tomothylikespie 4 years ago
Nice - reminds me of HL2.
thehippo 5 years ago
Yes I know. I'm going to change the art style for the demo, 'cause I'm sick of EVERYONE saying this :P.
tomothylikespie 4 years ago
LOLS THIS IS DCOWER LOLOL
thehippo 4 years ago