@sounnikoura talking about science, you know.... video games break all kinds of laws of physics, because they are video games, mythbusting in real life and video games is TOTALLY different thing... so nothing makes this stuff ''non-scientific''
I think it's good, but at .75, I think it actually did do a little damage because in the background you can hear the noises of the dispenser on fire. Not sure if it's just me, but still it's good.
Try going on Goldrush, stage 1, I think. The one where Snipers love to stand on the lamp over BLU spawn. You can shoot through the gate there if you aim a little low and slighty to the left. I'll probably post a video of it someday.
There's an area on Goldrush 2-2 where a pyro's flame particles can go through the floor of the small multiple-entry house before the last cap and kill people inside.
On the last wall he tried you could hear a different noise (like he was hitting it) so that was, in fact, not busted. If your trying to disprove claims of people lighting others' on fire through walls all you need is just a tiny bit of fire like he had there.
you should check the health of the dispenser next time. you didnt do it with the sentry aswell. you "could of hurt it a little" this is just a tip. he did to a good job
That's actually all automated and extremely easy to do... if that's all it took to get a job with game cinematics there'd be tens of thousands of people in the business.
The engine can't handle a space between two vertexes that's less than one unit. It didn't work because your 0.75 unit gap was approximated to be 0 units wide when the map was compiled, and as a result you were shooting flames at a solid wall.
If you want a gap that's less than one unit, then you need to position vertexes on the 1-unit grid so that a surface passes less than 1 unit away from a vertex.
Valve recently fixed bugs involving func_brushes. if those walls were made of func_brush then that's why you couldn't fire your flamethrower while being close to the wall. Just pointing that out.
So while there once may have been a few rare cases of this being an issue they have been resolved.
If anyone did not know his Tests are close to the actual thing and hid videos
were made during 2008 so maybe Valve made some changes.
AnzStryder 3 months ago
To be honest, you're a very bad mythbuster. Nearly all of your tests were done in a very non scientific way and proved wrong later.
sounnikoura 1 year ago
@sounnikoura dude, shut up... this is GAME not a real life
bestdudeever765 11 months ago
@bestdudeever765 what does that have to do with anything
sounnikoura 11 months ago
@sounnikoura talking about science, you know.... video games break all kinds of laws of physics, because they are video games, mythbusting in real life and video games is TOTALLY different thing... so nothing makes this stuff ''non-scientific''
bestdudeever765 11 months ago
@bestdudeever765 Nearly all of this guy's videos had wrong information that was proved wrong later
sounnikoura 11 months ago
@sounnikoura alrighty then
bestdudeever765 11 months ago
what's a ''flmethrower''?
Gamerono 1 year ago
@Gamerono
It's flamethrower. He just forgot to add the "a"
NapalmBomb05 1 year ago
should do it again but put bots on the other side to see if they engulf
bl4h1 1 year ago
obnoxiously loud
JamieA242 1 year ago
I think it's good, but at .75, I think it actually did do a little damage because in the background you can hear the noises of the dispenser on fire. Not sure if it's just me, but still it's good.
sweetsassdotcom 2 years ago
Try going on Goldrush, stage 1, I think. The one where Snipers love to stand on the lamp over BLU spawn. You can shoot through the gate there if you aim a little low and slighty to the left. I'll probably post a video of it someday.
TheDanishWoWFreak 2 years ago
that would make great gameplay m8
ecxlex 2 years ago
This has been flagged as spam show
tha main problem is that the smaller the gap,the less particles go trough
if is enguarded,the building may survive due the low damage dealt
sadysadycool 2 years ago
skilled mapper and nice camera,
you can shoot fire through walls sometimes
XC00ldude 2 years ago
camera is just demo smoother
mishulover69 2 years ago
i have no idea O.o
XC00ldude 2 years ago
There's an area on Goldrush 2-2 where a pyro's flame particles can go through the floor of the small multiple-entry house before the last cap and kill people inside.
katakotia 2 years ago
On the last wall he tried you could hear a different noise (like he was hitting it) so that was, in fact, not busted. If your trying to disprove claims of people lighting others' on fire through walls all you need is just a tiny bit of fire like he had there.
ToX23in 2 years ago
This has been flagged as spam show
nice camera work
cloud314231 2 years ago
This has been flagged as spam show
you should check the health of the dispenser next time. you didnt do it with the sentry aswell. you "could of hurt it a little" this is just a tip. he did to a good job
JLx14magic 3 years ago
If the sentry had been hurt at all, it would make a different flame noise and you would be able to see the sparks.
TheMoose6 3 years ago 32
You should get a job with game cinematics, the beginning was awesome with the noclip and such. (Same with your other vids)
stuneree2 3 years ago 2
That's actually all automated and extremely easy to do... if that's all it took to get a job with game cinematics there'd be tens of thousands of people in the business.
rpgsuperfan 3 years ago
The engine can't handle a space between two vertexes that's less than one unit. It didn't work because your 0.75 unit gap was approximated to be 0 units wide when the map was compiled, and as a result you were shooting flames at a solid wall.
If you want a gap that's less than one unit, then you need to position vertexes on the 1-unit grid so that a surface passes less than 1 unit away from a vertex.
qzmoiwxn 3 years ago 51
@qzmoiwxn umm can u translate that into english?
sirroger11 1 year ago
@sirroger11 Ignorant.
Benolke552 1 year ago
@Benolke552 k tell me in a simpler way of it if you know what it means
sirroger11 1 year ago
@sirroger11 Ignorant in terms - of behaviour, and grammar. Go back to school kid.
Benolke552 1 year ago
@qzmoiwxn ... what? ,-,
shumbinho 1 year ago
Valve recently fixed bugs involving func_brushes. if those walls were made of func_brush then that's why you couldn't fire your flamethrower while being close to the wall. Just pointing that out.
So while there once may have been a few rare cases of this being an issue they have been resolved.
ianboswell 3 years ago
how do you make the jumping blocks??
(awesome vid's you make!!)
broeder6x6
broeder6x6 3 years ago
This is awesome.
nanosheep 3 years ago
try to put in some music at least at the intro.
gadson45 3 years ago
I like this series too, even if I never really play TF2 these days.
Suggestion if you want to continue with this one: Try corners and other map item seams next. They tend to have more hit detection problems.
Of course, another thing to look at is if there are any maps with (unintended) 1-game-unit gaps.
ExitJMouse 3 years ago
Good good work! Your effort shows!
Quinntarious 3 years ago
moar plz :D
poptang123 3 years ago
this is a cool series, pls do more
cheepthrills29 3 years ago
interesting
DemoCake 3 years ago
Good to know.
seva809 3 years ago