Added: 3 years ago
From: HMDrifter
Views: 19,903
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  • If anyone did not know his Tests are close to the actual thing and hid videos

    were made during 2008 so maybe Valve made some changes.

  • To be honest, you're a very bad mythbuster. Nearly all of your tests were done in a very non scientific way and proved wrong later.

  • @sounnikoura dude, shut up... this is GAME not a real life

  • @bestdudeever765 what does that have to do with anything

  • @sounnikoura talking about science, you know.... video games break all kinds of laws of physics, because they are video games, mythbusting in real life and video games is TOTALLY different thing... so nothing makes this stuff ''non-scientific''

  • @bestdudeever765 Nearly all of this guy's videos had wrong information that was proved wrong later

  • @sounnikoura alrighty then

  • what's a ''flmethrower''?

  • @Gamerono

    It's flamethrower. He just forgot to add the "a"

  • should do it again but put bots on the other side to see if they engulf

  • obnoxiously loud

  • I think it's good, but at .75, I think it actually did do a little damage because in the background you can hear the noises of the dispenser on fire. Not sure if it's just me, but still it's good.

  • Try going on Goldrush, stage 1, I think. The one where Snipers love to stand on the lamp over BLU spawn. You can shoot through the gate there if you aim a little low and slighty to the left. I'll probably post a video of it someday.

  • that would make great gameplay m8

  • skilled mapper and nice camera,

    you can shoot fire through walls sometimes

  • camera is just demo smoother

  • i have no idea O.o

  • There's an area on Goldrush 2-2 where a pyro's flame particles can go through the floor of the small multiple-entry house before the last cap and kill people inside.

  • On the last wall he tried you could hear a different noise (like he was hitting it) so that was, in fact, not busted. If your trying to disprove claims of people lighting others' on fire through walls all you need is just a tiny bit of fire like he had there.

  • If the sentry had been hurt at all, it would make a different flame noise and you would be able to see the sparks.

  • You should get a job with game cinematics, the beginning was awesome with the noclip and such. (Same with your other vids)

  • That's actually all automated and extremely easy to do... if that's all it took to get a job with game cinematics there'd be tens of thousands of people in the business.

  • The engine can't handle a space between two vertexes that's less than one unit. It didn't work because your 0.75 unit gap was approximated to be 0 units wide when the map was compiled, and as a result you were shooting flames at a solid wall.

    If you want a gap that's less than one unit, then you need to position vertexes on the 1-unit grid so that a surface passes less than 1 unit away from a vertex.

  • @qzmoiwxn umm can u translate that into english?

  • @sirroger11 Ignorant.

  • @Benolke552 k tell me in a simpler way of it if you know what it means

  • @sirroger11 Ignorant in terms - of behaviour, and grammar. Go back to school kid.

  • @qzmoiwxn ... what? ,-,

  • Valve recently fixed bugs involving func_brushes. if those walls were made of func_brush then that's why you couldn't fire your flamethrower while being close to the wall. Just pointing that out.

    So while there once may have been a few rare cases of this being an issue they have been resolved.

  • how do you make the jumping blocks??

    (awesome vid's you make!!)

    broeder6x6

  • This is awesome.

  • try to put in some music at least at the intro.

  • I like this series too, even if I never really play TF2 these days.

    Suggestion if you want to continue with this one: Try corners and other map item seams next. They tend to have more hit detection problems.

    Of course, another thing to look at is if there are any maps with (unintended) 1-game-unit gaps.

  • Good good work! Your effort shows!

  • moar plz :D

  • this is a cool series, pls do more

  • interesting

  • Good to know.

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