@jacksobrooks Of course it's 4D - it has four clearly-defined dimensions. You could make it 5D if you wanted, by putting four copies of the visible "stacks" in front or to the side, then even 6D by using multiple screens etc. etc.
In this game, one dimensions is left/right (on the same grid), another is backwards/forwards, another is up/down (different colours) and another is left/right (one stack to another).
I came up with the same game years ago, but drew it in 2D (a grid of grids).
@jacksobrooks Yes, we live in a "4D world", if you consider spacetime to be three spatial dimensions plus the time dimension.
The game is definitely 4D though, as there are 4 different "directions" in which you can create a winning line (left to right, up/down, same square in different levels and same square in different stacks). Unfortunately, it has to be displayed in 3D on a 2D screen, thanks to the limitations of the world we live in.
When I was an adolescent, I wrote a 4x4x4 game on a Commodore 64 using its version of BASIC; It was slow. Years later, I rewrote the game using modern hardware and an IDE. It seems like a natural, universal game. Generally speaking, I split the cube up into its 76 "lines". The computer first looked for a winning move, then a blocking move, then a move to force a win on its next move, then a move to block such a play by the user. Finally, it made a "strategic" move.
The 3D cubes aren't independent; they are integrated into a whole 4D game. This was demonstrated in the video. This is a convenient way to represent four dimensions.
You're thinking of a 3x3. With a 3x3x3 the center guarantees a win in 4 moves; remember: the winner is the first one to make a line, not to align as many as possible
I doesn't have to be 5x5... but it makes it harder to win if you start.
Same as in the 3D version: it's more difficult to win right away with a 4x4x4. If you use a 3x3x3 you can always win within 4 moves by playing in the center.
its not 4d. scientifically 4d would mean time. its 3d on a 2d plane thus being 2d. thumbs up if you hate 4dfags
jacksobrooks 8 months ago
@jacksobrooks Of course it's 4D - it has four clearly-defined dimensions. You could make it 5D if you wanted, by putting four copies of the visible "stacks" in front or to the side, then even 6D by using multiple screens etc. etc.
In this game, one dimensions is left/right (on the same grid), another is backwards/forwards, another is up/down (different colours) and another is left/right (one stack to another).
I came up with the same game years ago, but drew it in 2D (a grid of grids).
charliep1973 7 months ago
@charliep1973 it still just has three dimensions up, down and depth. 4d is up down depth and time.
jacksobrooks 7 months ago
@charliep1973 we live in in a 4d world. because everything is affected by time. that game is not. thus being 3d
jacksobrooks 7 months ago
@jacksobrooks Yes, we live in a "4D world", if you consider spacetime to be three spatial dimensions plus the time dimension.
The game is definitely 4D though, as there are 4 different "directions" in which you can create a winning line (left to right, up/down, same square in different levels and same square in different stacks). Unfortunately, it has to be displayed in 3D on a 2D screen, thanks to the limitations of the world we live in.
charliep1973 7 months ago
@charliep1973 oh sorry. I see what you mean now thanks
jacksobrooks 7 months ago
@jacksobrooks Hey no problem. Glad we got there in the end :-)
charliep1973 7 months ago
The fourth dimension is time
drdeath881 11 months ago
When I was an adolescent, I wrote a 4x4x4 game on a Commodore 64 using its version of BASIC; It was slow. Years later, I rewrote the game using modern hardware and an IDE. It seems like a natural, universal game. Generally speaking, I split the cube up into its 76 "lines". The computer first looked for a winning move, then a blocking move, then a move to force a win on its next move, then a move to block such a play by the user. Finally, it made a "strategic" move.
FlashFizz 1 year ago
by splitting all the cubes in 4d you simply make it a few 3d cubes, which is nothing special.
sutasman 1 year ago
@sutasman
The 3D cubes aren't independent; they are integrated into a whole 4D game. This was demonstrated in the video. This is a convenient way to represent four dimensions.
FlashFizz 1 year ago
You're thinking of a 3x3. With a 3x3x3 the center guarantees a win in 4 moves; remember: the winner is the first one to make a line, not to align as many as possible
miscmuzik 1 year ago 2
lol
kjulssfl 2 years ago
great work!!
HeyHeyHarmonicaLuke 2 years ago
^ ^
skaraflame 2 years ago
I doesn't have to be 5x5... but it makes it harder to win if you start.
Same as in the 3D version: it's more difficult to win right away with a 4x4x4. If you use a 3x3x3 you can always win within 4 moves by playing in the center.
miscmuzik 3 years ago