Added: 1 year ago
From: ShinenGames
Views: 5,113
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  • Nintendo should buy Shin'en

  • Very fun game!! I still can't defeat that boss, though, it's too hard. (Any tricks anyone? :D)

  • hmm looks fun.....but is it

  • buy this game, so the developers can have enough money to make more of this!

  • Very few games are able to compete with super mario galaxy and super mario galaxy 2, I actually think this one might have a chance.

  • Best of all its 60 fps!!! Can't play those low framerate PS360 titles. Hopefully this game is around 5-10 h fun. Looks great and fun already.

    Shinen gets better... Art of Balance is very good!

  • These would be the only few times I would declare HYPE!

    Being a week away probably has something to do with it. My frothing demand for this game increase.

  • You guys really need to make a full retail title. I can only imagine how great you could make a Wii game look without the limitations of file space!

  • @WiiFolderJosh Consider that shin'en are a very, very small team. However i find the direction they are heading to very promising and would sure wish they'd make an even larger game - perhaps delivered in an episodic manner through WiiWare. However i don't think a lot of compromise has gone into this - obviously no prerendered videos, and music must be realtime synthesized, but it should play just like any large game, i don't think there's extra performance to be gained from a DVD drive.

  • @WiiFolderJosh Amen; Jett Rocket already looks better than 99% of retail Wii games even with extreme size constraints. Shin'en really know their Wii graphics tech, other 3rd party devs should learn from them.

  • @Vaquilla92 it's all about engines, not about Hardware. Shin'en just work efficient. Not 'boosting grafic limits' like Crysis and stuff. JeRo looks great while working fluid. Thats the secret.

  • @Bosperus I know, that's my point; making good use of the hardware requires a good engine, especially with the Wii, since it uses a totally different rendering method to PC/PS3/360, so you have to really tailor your engine to the Wii's architecture to get good results. Sadly, very few devs even try to do this.

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