@edgarbernal5 Yes it can be implemented using XNA, because from XNA you can use DirectX and shaders. You should start on less complex things with shades though if you never did something with shaders before.
@Ingrater88 I've been working with XNA for awhile (you can see my videos on my profile). I've done the RSM part but when I like to represent colored radiance using spherical harmonics it should be three volumes, I have no idea... Although this technique was extensively described by its authors, some implementation details were left unexplained, which posed some obstacles. Thanks again!
@Ingrater88 I've been working with XNA for awhile (you can see my videos on my profile). I've done the RSM part but when I like to represent colored radiance using spherical harmonics it should be three volumes, I have no idea... Although this technique was extensively described by its authors, some implementation details were left unexplained, which posed some obstacles. Thanks again!
@Ingrater88 I've been working with XNA for awhile (you can see my videos on my profile). I've done the RSM part but when I like to represent colored radiance using spherical harmonics it should be three volumes, I have no idea... Although this technique was extensively described by its authors, some implementation details were left unexplained, which posed some obstacles. Thanks again!
@Ingrater88 Ok, my msn is edgarbernal5@hotmail.com, if you have google talk my mail is edgar.bernal@gmail.com. Add me or tell me your contact information.
Do you think this can be implemented using XNA? I'm trying to, this look really awesome! Thanks
edgarbernal5 11 months ago
@edgarbernal5 Yes it can be implemented using XNA, because from XNA you can use DirectX and shaders. You should start on less complex things with shades though if you never did something with shaders before.
Ingrater88 11 months ago
@Ingrater88 I've been working with XNA for awhile (you can see my videos on my profile). I've done the RSM part but when I like to represent colored radiance using spherical harmonics it should be three volumes, I have no idea... Although this technique was extensively described by its authors, some implementation details were left unexplained, which posed some obstacles. Thanks again!
edgarbernal5 11 months ago
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@Ingrater88 I've been working with XNA for awhile (you can see my videos on my profile). I've done the RSM part but when I like to represent colored radiance using spherical harmonics it should be three volumes, I have no idea... Although this technique was extensively described by its authors, some implementation details were left unexplained, which posed some obstacles. Thanks again!
edgarbernal5 11 months ago
This has been flagged as spam show
@Ingrater88 I've been working with XNA for awhile (you can see my videos on my profile). I've done the RSM part but when I like to represent colored radiance using spherical harmonics it should be three volumes, I have no idea... Although this technique was extensively described by its authors, some implementation details were left unexplained, which posed some obstacles. Thanks again!
edgarbernal5 11 months ago
This has been flagged as spam show
@Ingrater88 Ok, my msn is edgarbernal5@hotmail.com, if you have google talk my mail is edgar.bernal@gmail.com. Add me or tell me your contact information.
edgarbernal5 11 months ago
Nice work, I can't open the lpv-release.zip file, it's damaged :(
edgarbernal5 11 months ago
@edgarbernal5 try downloading with a different browser, also try using 7-zip to unzip it, works fine on my end.
Ingrater88 11 months ago
@Ingrater88 I tried what you said but still I can not open it. The file size is 189 bytes, this is weird!
edgarbernal5 11 months ago
Excellent work! Looks very good and its realtime :D
xWSxCriminalx 11 months ago