Added: 1 year ago
From: slowJusko
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  • that map looks almost identical to a map in UT3=unreal tournament 3

  • can you make a tutorial for that?

  • your arm is kinda jacked up there a bit...

  • Just some constructive criticism here. First off that hand is jacked up my friend lol Same with the back hand. It is not holding the grip but rather holding it like a rail. Also the sway effect is wayyyy overdone. I don't know about you but when I hold a firearm it sure as shit don't look like that. Even after holding breath, "tactical breathing" is involved to reduce sway as well. (same mistake in the COD series) Other than that you are really on the right track.

  • This actually isn't 'True First Person', don't call it that.

    You can call it 'realistic' if you want, but true fps is is how UDK plays at default.

    Come on man, young impressional kids watch youtube, don't spread ignorance.

  • @AffectedByEffects True first person is a reference to the view point, not the game.

    It refers to matching the viewpoint to your avatars eye location, rather then simply having a floating gun & arms.

  • I love how the hand and arm look realistic

  • BTW there is a Copyrighted sourcemod called the same name...

  • @TheTeaBagTeam I should remove the Insurgency reference, as it is old and no longer true. Until you mentioned the 'Copyrighted sourcemod', I had forgotten about it.

  • Concept is awesome, but the sway may be a little to much. And the arm/hand creeps me out

  • To all the people Who say this is shitty, How about you make one.. See how hard it is and post a video.

  • this is complete garbage, and in no way "true first person"

    retard

  • @MammalAnonymous How so?

  • @slowJusko Can you just make a game without any coding knowledge? like a fps or casual/puzzle game using only udk and all the stuff included

  • @nhantrungha you can use Unreal Kismet but you can't do much ... you'll need programming to do some in depth stuff...

    though people have made games using only Kismet like Q.U.B.E.

  • @MammalAnonymous retard

  • @MammalAnonymous, Well If you didn't notice, faggot, we don't have 500 developers at our hand. It's just us and if we're lucky, a couple of friends. Don't come to a custom game engine program video and expect high grade FPS. Half of the people who make games like these are teenagers, and are highly skilled at game designing for there age.

  • This rocks, i also use UDK not as game maker, but more like a platform to create game mechanics and stuff. It's funny to do and interesting. Do you plan adding a ballistic system, like in occupation cs ? (if you don't know, it's here : w w w .moddb.com/mods/occupation-sou­rce )

  • looks a lot like infiltration from UT99

  • @MRcrapweasel007 Thanks! That is one of my inspirations.

  • @slowJusko np, btw... if this is a project, what is the intent?

  • Maybe have just one inhale and one exhale.

  • graphics arent that bad nice work

  • Half the people in this comment section deserves to be shot.

  • Nice job man!

  • if he sways that much, must be someone with down syndrome, and if he breathes so deeply, he probably has diabetes. so your character has down syndrome and diabetes. and also glows.

  • I see the concept, but its way to much sway, maybe he drunk to much ...

  • pretty nice

  • in real life when aiming with a gun you dont hold your breath you just slow it

  • Great work, excellent dynamic scripting.

  • The surroundings, physics and shadows are pretty good, but then again they are built into the game engine - to be honest your player is pretty poor :/

  • Nice effects! Sway was a little overdone but even then, not everyone can do something like this. (I know I definitely can't!) Great work!

  • lol. because soldiers can't breath at all when they aim down sight....

  • Lol when he held his breath it sounded like he shit himself.

  • Hey man do you work with unity? would you like to help me do a menu system for a game im developing? Anyone?

  • Great graphics on the map and gun, but what happen with the arm and hand?

  • @Ruit770 See above => "Models/animations borrowed from the awesome Rainbow 6 : RavenShield."

    RavenShield was released in 2003 making the model roughly 8 years old.

    It was also designed as a third person mesh, not to be viewed at close range from a first person perspective.

    The map is included with UDK.

    The weapon is from... Vegas2?

    Something like that.

    Its not about the graphics, but the code and concepts behind it all.

    Seems a lot of people missed that... oh well.

  • Did the guy dislocate his wrist? :S

  • The concept is amazing! But a little constructive criticism; try holding a toy gun or something, base it on that because most people can keep it steadier than that

  • @pipmdirector True. Was fairly exaggerated here.

  • Could anyone suggest a laptop that can run UDK with ease, please.

  • @WhisperintheMist try i5 or i7 ..

  • @WhisperintheMist I5/i7 core processor with ati radeon HD 6650M or geforce 540m nvidia

  • Your computer is like OH SHIT OH GOD PLEASE HELP ME

  • @xxtw3ntyxx this game is still in production dumb ass.

  • the hand look weird

  • mw2 and black ops is pretty much better than this lame game.. :)

  • @xxtw3ntyxx This game was made by one person "Maybe" But worked probably worked so hard on this game!

    Give some respect man everybody that make games does'nt mean they are at the level of cod!

    But Good Work SlowJusko!

  • True first person beats the living sh*t out of "floating camera with a gun" first person!

  • Comment removed

  • its kinda funny how the holding the breathe can only last 5 seconds....

  • 0:27 sounds like a mouse having an orgasm

  • yo man take a wooden stick or something havier and hold it like a gun and see how much you will sway

  • why has he got chode fingers? apart from that great work!

  • The gun should be more inward towords the body

  • Aussie Aussie Aussie!

  • geile ak xD

  • whats wrong with his arm!! :O

  • Uh, just saying...Do you use COD as a reference? 

  • sounds like me after a wank loool

  • @NANG194 I should be disgusted, but you made me laugh.

  • SO. F*CKING. WINDED.

  • Would you give away the source code?

  • No super power super breath?

  • could you PM me the scripts plz

  • am i hearing small hickups during your brief jog? 0:07 0:15

  • @Fromology

    the sounds he's using sound like one of the walking sounds for Half LIfe 2/ Source games

    in HL2, if this is where he got it from, these "hiccups" are present as well sometimes.

  • breathe buddy, breathe!

    

  • wow nice

  • Looks nice. One thing though, if you ever do ship this in some game, add an option to disable it. Some people get literally sick and dizzy looking at swaying like that in games, me included.

  • 2 frames for second?

  • Those pillars look really good.

  • Also try and match up the sound of the breathing with the sway of the gun.

  • deformed hand FTW

  • what is that like super weakling lol

  • How long had you worked on it?

  • schockt doch

  • I dont understand how to import and animate weapons, player skins(characters) and animate them. Coulkd you help me?

  • Looks a bit exaggerated but I guess that was the whole point to demonstrate the mechanic itself.

    Nice to see breath is not a sniper exclusive here.

  • Its nice to see someone focusing on the combat system some. SO you can read numbers. Numbers confuse me to much, and I get lost. Any chance you can help me out? I have custom weapons and characters which i modeled as well and would love to get them working in udk. I could give you a few of my packages, were talking 10 gigs in total of static meshes that I created as a thank you.

  • HHEEEEHAAAAHHHHEEEEAAAA!!!!!!!­!!!!!!!!!!!

  • very nice!

  • How did you get your gun not to clip with the camera?

  • Wtf is up with the dudes hand? its like snapped.

  • did you make it???

    really awsome wow very nice men xD

  • @Tyhsol It looks like he just imported his own model into a pre-existing map. The map looks professional. The first-person model is of sub-par quality. It has very few poly's and the textures are low res.

  • @ctgartland

    sorry i dont know so much about that

    i just thought that it looks very nice

  • @ctgartland that's not the purpose of the video ... it's not about HIGH POLY SCULPTED GUNS WITH PRO PRO MAPS ..... it's based on AIMING WITH A GUN

  • Gasp like a pig, yes, excellent. Breathe out...

  • hate to say this but just play America's Army 3. It is free don't worry. But it uses UDK. It was made by the US Army and the implement real data into their weapons. So if you want to get a feel for some new guns just play it for a little bit. There is only the M16, M4A1, M16+320 Grenade launcher attachment, M249 Saw, and my personal favorite....the M16DMR adjustment.

  • Comment removed

  • @BigdogWitBigdog, @Chunk3yman - remember, this is far from final. I'd love to get more experience with more firearms, but alas, I live in Australia, where restrictions on firearms are great and many. Saying that, please do not turn this into a gun law debate.

  • @slowJusko Very well. I am from colorado so I shoot guns alot.

  • @slowJusko Omg, you are the first person who I saw who needs a real gun to create it in 3dsMAX

  • @JarroRus LOL you dont understand do you? He didnt say that he needs a real gun. And there is a lot more to guns than what you know (which is little beyond call of duty)

  • dude. go shoot some real guns to accuratly depict movment.

  • In real life you don't sway that much when out of breath. And you don't sway that much normally. Use ArmA II as a example on how much your gun should sway.

  • @Chunk3yman Actually I think you defiatnely would sway that much out of breath.

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