There was no wind in that simulation. Is that harder to compute, or did they just want to show off all the pretty swirliness that the wind would be blowing away?
This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated.
3d walkthrough, 3d Modeling, 3D Rendering, 3d Architectural presentation, 3D Product Design, Architectural 3d Visualization, architectural 3d rendering, 3D Floor Plan, architectural rendering.
is it possible to have this as a "game" or simply is this project avaible for download and can you controll the car with your keyboard? and what program is that using?
The car anim is probably not(cus why bother programming an interactive vehicle, but i dunno.. cus you can see the wheels turning so quite possibly it may be..), but no doubt the dirt particles are real time. "We use a globally second-order accurate fluid simulation method which takes constant calculation time"
It's just that it requires some very powerful video card so it's unlikely a game would fully incorporate this at this moment since not everyone has the most powerful gpu.
@eugenealive hardware isn't up to it just yet remember there are lots of things to render in games if you spend all of the processing power on one fx it wouldn't leave any for anything else. One day hopefully it will be because I cant wait to implement realtime particle fx.
r.e the video I cant wait till gfx card power is tapped into to improve render times in 3d software....its ridiculous that they are only just starting to implement it properly.
@sacredgeometry Right. But there already are several games where these technologies are successfully used without harming the performance. They are PC versions of Mirror's Edge, Batman: AA, Dark Void etc. (not so impressive like in this video but good enough).
But there are only 5 or 6 such games, and they are kinda exceptions. Most of games are multi-platform and developers just don't want to add advanced PhysX exclusively for PC versions :((
@eugenealive I agree, but performance drops hugely almost exponentially when you increase particles. I do a lot of particle based computer graphics I know how much pressure it can put on even the best computers. I dont think there are games out yet with realtime dynamic fluid/particals like this, I could be wrong as I build more games than play them these days.
@eugenealive They certainly went in this direction, although today you'd still struggle to simulate more than a few thousand particles concurrently with running a complete game. PhysX was actually even more impressive back when it still belonged to AGEIA. Since NVIDIA bought it, they have been artificially capping the drivers to make the simulation slower, unless you buy a GeForce card, so much fewer people have the incentive to try it, let alone develop for it.
Thumbs up if you think that if it were blue not brown, it looks way more like water than smoke. If it were smoke, then there would have to be an atmospheric effect for it to collide with, these particle set on the ground
@vrshowdown well, theoretically i think this can be done with the physx sdk and openCL...so i guess we just have to wait until the next racing, action, or space game to come out and we'll have desert rally racing and huge explosions galore. What's really cool is it looks to me like you could halve the number of cells and increase the visual size of the rendered particle, and you would have a lot more gpu free for other stuff without a decrease in the appearance for gaming purposes.
now the smoke effect is Beautiful and i'd want it for my game....but if my car started giving off smoke as thick as that, i'd get out of the car and RUN FOR THE HILLS lol, Awesome effect, great video :)
Is there a program for purchase that can do this. I'm not sure if furryball can do particle sims. Octane (GPU renderer) doesn't even do animation. Maybe you should sell this program, I would certainly pay a few thousand for it.
"i think this feature of the card was use in the movie like '2012' or 'Avatar' "
actually, its only for real-time such as games. runs on GTX285. for film, you need much higher quality simulations. Do google search for: "Interactive Fluid-Particle Simulation Using Translating Eulerian Grids", then look at pdf.
@DeceasedBubble1 hahahahahahahahahahahahahahahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!!!! ddudududududududududdeeeee you made me laugh out loud!! ahahaha!!!
Granted the hardware is quite capable but still, to come up with an approach that would sim and deliver chunks this thick, complete with shadowing and mblur in real time... you've got to be kidding me.
This comment has received too many negative votesshow
Sure it looks amazing, but it doesn't look real in the very least. In terms of realism, I think Nvidia is going backwards, advertising so many things their cards are capable that can make the game look more flashy. We don't care for all this extra junk that is added on so you can make us buy your cards. ATI at least uses their ATI exclusive addons to make your games rock. Such as the ATInfinity and Stream processors that make the card faster. Cuz that's all we want a faster card. Right?
this card is used for professional 3d graphic in vfx,
not games. the artist in film need real time simulation to create the most realistic and artistic effect they need as fast as possible. then take it to rendering with render farm.i think this feature of the card was use in the movie like "2012" or "Avatar"
@sattanhellsing Hey, i think you need to update your technology archives on parallel computing in your head, this technology has been around for years now and is finally becoming mainstream as it is now needed for a lot more apps and games as well as massive particle simulations done in real time because devs call for this. GPU's now have 1,600 processing cores and systems with 4 of these chips which is 6,400 cores all running in parallel are capable of not only this but far larger projects.
This comment has received too many negative votesshow
likely no , it is no real time . it is rendered by cpu and not gpu . what you see are a video and will never be real time . rendering take around 10 hours ...the finish will be a video . it is for this you will never find a download link for this stuff.
as fare as we can tell this video are a fake propaganda to make you believe Nvidia rocks wen actually it dosn't!
@sattanhellsing you must be real stupid...it is realtime, its done using a nvidia GPU with CUDA technology. this stuff is gonna be happening alot more now...
@sattanhellsing You fail. CUDA is many many times faster than any CPU rendering around. I know because I've used it for things like rendering fractals.
I can 'graps' that fine, thank ye' very much! But true, people need to realize that the idea of this isn't to present a realistic -looking- virtual environment, simply an environment that -behaves- realistically.
The future of computing will be amazing. In 10 years time we should have enough computational power to have effects like this and water in a game environment.
10 Years ago, the 3D games you played looked like shit. 5 years ago, still shit.
Then suddenly, 2 years after, some of the games looked amazing.
And now you tell me that in 10 years we will see this in games?
There is an unwritten rule that says that all new hardware should be twice as good.
It usually goes like this: 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048. You get the idea? It increases so fast that your little brain can't follow up.
It's a simulation of the air itself, not tire smoke or anything like that. It's a visualization technique common in scientific demonstrations. In simulations of water, a dye with physical properties identical to the surrounding water is used to show currents which would be almost invisible otherwise; this is the same idea applied to gases (air turbulence with "rendered smoke".)
Yo,im 15 and from melburn,i got a wish from the wish foundation for a chronic illness of mine and i requested a gaming pc,i have a vague idea of how good things are IN a pc,but not good enuf,can someone tell me if this is good?
The smoke does not look right. The smoke is too thin and stringy. I can't wait until realistic smoke comes to video games! Need for Speed Pro Street was the best smoke I have seen in a game!
They're not saying it IS rendered smoke, but that it demonstrates visibly how their airflow patterning works for better smoke effects in future games.
By definition, yes, they say they "render smoke" that is THEIR definition, ok, I'm done nit-picking now...I had to correct someone for correcting someone incorrectly....lolwut.
Well no, it does matter how many particles you have... Each one in scope has to run through its own loop, and then be rendered on screen. If you have thousands of these there's slowdown due to the sheer fact it needs to calculate life, motion, and other variables over and over again for EACH particle. Imagine having half a million of these things cycling. Very taxing.
how long till they can have multiple sims going at once? one for the tire burnouts, one for the dust on the roads, one for the smoke and steam coming from engines, fires, explosions? the future is going to be awesome.
Keiichi Tsuchiya: You Call that Drifting? :D
granturismoMiguel 2 months ago in playlist NVIDIA PhysX
There was no wind in that simulation. Is that harder to compute, or did they just want to show off all the pretty swirliness that the wind would be blowing away?
ZizooMoDaI 2 months ago
This has been flagged as spam show
what graphics cards were used to simulate this with? tesla/quadro or a geforce?
Fonix911 4 months ago
what graphics cards were used to simulate this with? tesla/quadro or a geforce?
Fonix911 4 months ago
@Fonix911 GTX285
kwoolfm 5 days ago
where can i get that type of weed?
moozy1175 5 months ago 2
How many feet of a dustoid layer are you running over?
flashcodec9999 5 months ago
that's quite the particle system, jeez.
KowaiTori 5 months ago
beautiful
Omegaroth 6 months ago
Fake looking, but cool. Perhaps the car is made of... sand, and it's coming off the car. That's nice, better than anything I can do.
UnrealMan24 7 months ago
Download link ?
TheXxmad4everxx 7 months ago
The driver must have been very high.
Rakvalde 7 months ago
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3d walkthrough, 3d Modeling, 3D Rendering, 3d Architectural presentation, 3D Product Design, Architectural 3d Visualization, architectural 3d rendering, 3D Floor Plan, architectural rendering.
walkthroughyantram 7 months ago
I'd really like a virtual windtunnel app already. sucks that a good simple app doesn't exist
DanFrederiksen 8 months ago
is it possible to have this as a "game" or simply is this project avaible for download and can you controll the car with your keyboard? and what program is that using?
arand4 8 months ago
no way this is real time is it?
keer2010paris 9 months ago
@keer2010paris
The car anim is probably not(cus why bother programming an interactive vehicle, but i dunno.. cus you can see the wheels turning so quite possibly it may be..), but no doubt the dirt particles are real time. "We use a globally second-order accurate fluid simulation method which takes constant calculation time"
It's just that it requires some very powerful video card so it's unlikely a game would fully incorporate this at this moment since not everyone has the most powerful gpu.
SirithHeruwen 8 months ago in playlist NVIDIA PhysX
Where can i download this ?
SlideR270295 9 months ago
did you publish a paper on this work?
lbrieda 10 months ago
WHERE CAN WE GET A COPY OF THIS??? WOULD BE LOTS OF FUN TO PLAY WITH.
D4RK809 10 months ago
A car in the desert!
Pippomone 10 months ago
512 layers would be pretty roght for the graphics to render
AdvHacker 10 months ago
the particles simulate the air-movement. it would be a great way to increase realism in racing-games
Blinkwing 11 months ago
I want to play this... Now.
rockcabbage 11 months ago
perfect thing to replace crappy dust clouds in video games!
Animaru12ify 11 months ago
this is so SWEET!
estebanrc88 11 months ago
That would look awesome in a desert!
Alexandervo1 1 year ago
impresive!
I can run that with a GTX 460 ?
axelvdp1 1 year ago
awesome
91utuber 1 year ago
Too bad these wonderful technologies aren't used by game developers. :( Damn consoles!
eugenealive 1 year ago
@eugenealive hardware isn't up to it just yet remember there are lots of things to render in games if you spend all of the processing power on one fx it wouldn't leave any for anything else. One day hopefully it will be because I cant wait to implement realtime particle fx.
r.e the video I cant wait till gfx card power is tapped into to improve render times in 3d software....its ridiculous that they are only just starting to implement it properly.
sacredgeometry 1 year ago
@sacredgeometry Right. But there already are several games where these technologies are successfully used without harming the performance. They are PC versions of Mirror's Edge, Batman: AA, Dark Void etc. (not so impressive like in this video but good enough).
But there are only 5 or 6 such games, and they are kinda exceptions. Most of games are multi-platform and developers just don't want to add advanced PhysX exclusively for PC versions :((
eugenealive 1 year ago
@eugenealive I agree, but performance drops hugely almost exponentially when you increase particles. I do a lot of particle based computer graphics I know how much pressure it can put on even the best computers. I dont think there are games out yet with realtime dynamic fluid/particals like this, I could be wrong as I build more games than play them these days.
sacredgeometry 1 year ago
@eugenealive They certainly went in this direction, although today you'd still struggle to simulate more than a few thousand particles concurrently with running a complete game. PhysX was actually even more impressive back when it still belonged to AGEIA. Since NVIDIA bought it, they have been artificially capping the drivers to make the simulation slower, unless you buy a GeForce card, so much fewer people have the incentive to try it, let alone develop for it.
cavegames 1 year ago
really cool simulation but would look odd in a racing game.
TS0AF 1 year ago
OMG dirt 3 better support physx
jd18504 1 year ago
The Driver was named MARY JANE DOE
azjeff1971 1 year ago
Where's the lagg?
pascbjumper2 1 year ago
I don't think they were cigarettes the driver was smoking...
regemo 1 year ago
It looks like it's sand that is comming up, not smoke.
VJTProduction 1 year ago
some one in that car is so fucking high xD
alex911019 1 year ago 35
@alex911019 hora pior
anysternon 5 months ago
does anyone know where to download this stuff.. so I can have some fun with PhysX
kuracodm 1 year ago
@kuracodm its not out yet :(
blingdog15 1 year ago
mkaaaaaaaaaaaayyyyyy
CreativMediaStudio 1 year ago
the car is emitting sandstorms? ;)
AlanSessler 1 year ago
@AlanSessler well, it is a 350z :P
MrRodrigez 1 year ago
NEVER EVER!
kautschukmedia 1 year ago
This looks like it would be a cool effect for a powerup in some kind of car game.
Oatinator 1 year ago
fuck you
fooffooffool 1 year ago
Looks like blender
blacksoul666guitar 1 year ago
@DragonAge2k These games don't change because they do not support the PhysX card.
There will be new games coming out soon that will have support for it and will run really smooth with epic physics and graphics.
gman5807 1 year ago
well of course a gpu can have that many particles it don't have to calculate as much!
realflow100 1 year ago
это машина обожглась об видяху вот откуда дым ))))))))))))))
zzxxcvbgfhyu 1 year ago
Very fucking cool
mikeyrt16 1 year ago
animation heaven :)
krampster2 1 year ago
where can i download this to run in my pc ?
xcaninox 1 year ago
This in gta iv and niko screaming "Little Jacob put that damn blunt out!"
yzbi 1 year ago
when the GPU's get more powerful, they can simulate wind-fluttering in video games.
Blinkwing 1 year ago 4
street fighter 4 lol
fulgore128 1 year ago
should use that effect for a Bailey's ad rofl.
urmomisfineinbed 1 year ago
Long time ago ,to make this simulation ,the first thing come on your mind ,"SUPERCOMPUTER"
Today
Your mainstream(not all) Nvidia Graphic card can handle every thing
Anyone know where i can get this Simulation software ???
i just want to test on my GT 240
Flybyhacker 1 year ago
Real time? Holly crap man that's such the smoothest real time simulation I've ever seen!.
Bru2712 1 year ago
Hey nvidia ^^
I think you should make an interactive demo! That would be awesome!!!
TerminatorC28 1 year ago
Thumbs up if you think that if it were blue not brown, it looks way more like water than smoke. If it were smoke, then there would have to be an atmospheric effect for it to collide with, these particle set on the ground
THUMBS UP FOR WATER!!!
blobface007 1 year ago
I don't know what it is but it's awesome!
1998PloKoon 1 year ago
that guy in the car was me.............smoking a little JOINT
Uploadification 1 year ago
thats like in need for speed when the cars burn like hell and then go............still good :)
JuniorProducer1996 1 year ago
very nice indeed, but you would need an extremely fast nvidia card to render everything.. i gave up with nvidia cards ages ago, not worth the money.
nawaz2kx 1 year ago
when will we see this in games ?
vrshowdown 1 year ago
@vrshowdown well, theoretically i think this can be done with the physx sdk and openCL...so i guess we just have to wait until the next racing, action, or space game to come out and we'll have desert rally racing and huge explosions galore. What's really cool is it looks to me like you could halve the number of cells and increase the visual size of the rendered particle, and you would have a lot more gpu free for other stuff without a decrease in the appearance for gaming purposes.
B44rules 1 year ago
where can i download this plllllllllllease
peepzx 1 year ago
maybe u dont see it but it simulates the air being moved by the car.
It would be awesome for racing games!
Blinkwing 1 year ago
Lol, well we only have to wait until Wednesday, March 25th 3005 :D .... Little under a thousand years :p, I can't wait :D
legmog 1 year ago
притормаживает xD
ghhhks 1 year ago
holy dog shit
how many months did you take to program this ? :D
imdbstar 1 year ago
Damn. Imagine programming that!
TheCreativeCoding 1 year ago
holy fuckin shit!
AppleMacApp4U 1 year ago
lol nice i had the background on my computer once at :56
Sheeraz20 1 year ago
reminds me of the smoke thing in "Lost"...nice
shadman1911 1 year ago 2
now the smoke effect is Beautiful and i'd want it for my game....but if my car started giving off smoke as thick as that, i'd get out of the car and RUN FOR THE HILLS lol, Awesome effect, great video :)
innerguardianXIII 1 year ago 65
I don't know shit about Graphics cards right now, and I just have to ask - how would you rate an old GMA 950 (My graphics card LOL).
Right now I rate it a 2/10
ClydeE247 1 year ago
lucky i rate mine 0.01/10
sergiozagato 1 year ago
lucky i rate mine at -1/10.
zombahkiller01 1 year ago
@zombahkiller01
LOL, the worst part about mine is that it shuts down my CPU because it overheats, Very OFTEN
ClydeE247 1 year ago
Worst part about mine, is that when i hit the power button, the computer wont turn off.
I mean it goes to the "Is shutting down" thing, but afterwords, doesnt change.
zombahkiller01 1 year ago
@ClydeE247 check your CPU fan, it's usually a safety feature to shut down the computer if the CPU overheats to keep it from damaging.
lildragon5555 1 year ago
@ClydeE247 Happens to me too. So often as matter of fact that I murdered the mother board. Had to get a new PC.
SkyGuyandSnips 1 year ago
Is there a program for purchase that can do this. I'm not sure if furryball can do particle sims. Octane (GPU renderer) doesn't even do animation. Maybe you should sell this program, I would certainly pay a few thousand for it.
Poler777 1 year ago
I can download this demo?
6Debel6 1 year ago
"i think this feature of the card was use in the movie like '2012' or 'Avatar' "
actually, its only for real-time such as games. runs on GTX285. for film, you need much higher quality simulations. Do google search for: "Interactive Fluid-Particle Simulation Using Translating Eulerian Grids", then look at pdf.
rchoetzlein 1 year ago 2
I thought this video was going to tell me what the real time is,my clocks wrong :-(
Carbon657 1 year ago
how should that work?
Niklasdiver123 1 year ago 2
Like clockwork
Carbon657 1 year ago
Aweesome! And...how many cigarettes was that driver smoking?!
DeceasedBubble1 1 year ago 147
@DeceasedBubble1 more like Blunts!
watt3256 1 year ago
@DeceasedBubble1 i dont think its cigerettes
ror3dracer01 1 year ago
@DeceasedBubble1 8-10 sigerettes blocks xD
Stalkerdim 1 year ago
@DeceasedBubble1
Gentlemen
DevinTClark 1 year ago
@DeceasedBubble1 its called a joint
Gannnjjjjjaaaaaaa 1 year ago
@DeceasedBubble1 Enough to give him terminal cancer and fry his lungs into nonexistance.
SethiXzon 9 months ago
@DeceasedBubble1 hahahahahahahahahahahahahahahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!!!! ddudududududududududdeeeee you made me laugh out loud!! ahahaha!!!
Dejayfever1 9 months ago
Granted the hardware is quite capable but still, to come up with an approach that would sim and deliver chunks this thick, complete with shadowing and mblur in real time... you've got to be kidding me.
wakeupfist 2 years ago
@wakeupfist
3ds max have blur in real time shadow to :] use DX9 or 10
666Azmodan666 1 year ago
I`m doing vfx simulation for my living and to get this kind of movement in real time is quite amazing. Well Done!
HannesGerl 2 years ago 2
This comment has received too many negative votes show
Sure it looks amazing, but it doesn't look real in the very least. In terms of realism, I think Nvidia is going backwards, advertising so many things their cards are capable that can make the game look more flashy. We don't care for all this extra junk that is added on so you can make us buy your cards. ATI at least uses their ATI exclusive addons to make your games rock. Such as the ATInfinity and Stream processors that make the card faster. Cuz that's all we want a faster card. Right?
hihi2111 2 years ago
@hihi2111
this card is used for professional 3d graphic in vfx,
not games. the artist in film need real time simulation to create the most realistic and artistic effect they need as fast as possible. then take it to rendering with render farm.i think this feature of the card was use in the movie like "2012" or "Avatar"
computeranimationxll 2 years ago
indeed
clubpenguin1help 2 years ago
I don't know why everyone gave my comment a thumbs down I was just stating the truth, but I guess Nvidia fans are unwilling to accept this...
hihi2111 2 years ago
You failed to state the truth...
Yeah, in demos like these, Nvidia is focusing on "flashy stuff", to demonstrate how good their cards are.
When it comes to games, the developers either go with "flashy stuff" or realism.
The cards might be able to handle tons of particles. But still, some dev's choose realism over "flashy stuff".
There is a difference between show casing, and actually use it in games.
ShrEadHunterN 1 year ago
you have to google iray and vray rt cuda version..iray will be out really soon.....don't talk about things you don't know.
darkargasio 2 years ago
car doesn have a driver, who drives? K.I.T.T ? :)
dingo27mobile 2 years ago
WOOOOW this will blow up krakatoa particle render for 3ds max....the results are the same..but this is 100x times faster!!!!
darkargasio 2 years ago
thts so sweet!
aegnt09 2 years ago
WOW Does anyone have a downloadlink??
zaubertom 2 years ago
350 Z ?? my favourite
rausmanxxx 2 years ago
I do not read the comment of fanboy that know nothing about hardware and 3D software .
Me too blablablabla F#ck you too and merry Xmass !
sattanhellsing 2 years ago
@sattanhellsing Hey, i think you need to update your technology archives on parallel computing in your head, this technology has been around for years now and is finally becoming mainstream as it is now needed for a lot more apps and games as well as massive particle simulations done in real time because devs call for this. GPU's now have 1,600 processing cores and systems with 4 of these chips which is 6,400 cores all running in parallel are capable of not only this but far larger projects.
illmagnified 2 years ago
can I download it somewhere??
xM4RC3Lx 2 years ago
This comment has received too many negative votes show
likely no , it is no real time . it is rendered by cpu and not gpu . what you see are a video and will never be real time . rendering take around 10 hours ...the finish will be a video . it is for this you will never find a download link for this stuff.
as fare as we can tell this video are a fake propaganda to make you believe Nvidia rocks wen actually it dosn't!
sattanhellsing 2 years ago
when this a Cpu rendered Test is, why is there an Nvidia-icon???
xM4RC3Lx 2 years ago
@sattanhellsing you must be real stupid...it is realtime, its done using a nvidia GPU with CUDA technology. this stuff is gonna be happening alot more now...
cameron6697 2 years ago 2
@sattanhellsing You would know right?
H3Av3N2233 2 years ago
@sattanhellsing Some people just wake up from sleeping under a rock for 10 years then start making "wise" comments! ;) My advice... STFU!
gevelegian 2 years ago 3
@sattanhellsing You fail. CUDA is many many times faster than any CPU rendering around. I know because I've used it for things like rendering fractals.
Vire70 2 years ago
It's fucking real time rendered.
What year are you from? And then saying "we" like *you* where a fucking professional?
How hard did you hit your head ten years ago?
CPU rendering sucks compared to GPU rendering.
Btw, your english sucked hard cock, so i think you just trolled from boredom. Which was a fucking bad idea.
ShrEadHunterN 1 year ago
is it Simulate the air movement ??
aamroo 2 years ago
I admit this is impressive but the way it was applied in the demo looked like the car was literally on fire.
dessertmonkeyjk 2 years ago 2
Tech demos are not to show of bling-bling, but to demonstrate the underlying physcis...something you apperantly fail to graps.
TerracideDK 2 years ago
I can 'graps' that fine, thank ye' very much! But true, people need to realize that the idea of this isn't to present a realistic -looking- virtual environment, simply an environment that -behaves- realistically.
Blaze200038 2 years ago 2
So you admit your first post was flawed...fine.
TerracideDK 2 years ago
The future of computing will be amazing. In 10 years time we should have enough computational power to have effects like this and water in a game environment.
oisiaa 2 years ago
10 years is a bit too much..
LuoSKr4D 2 years ago
more like 2 i think
565Customz 2 years ago 2
what 512 shadow lareys mean?
Semezdar 2 years ago
thats the resolution of the shadowmap. higher = greater.
wolfoe 2 years ago
man i wish i had physX card
Semezdar 2 years ago
Comment removed
LLOYD19851012 2 years ago
Comment removed
Semezdar 2 years ago
Looks amazing.
MongooseRoadkill 2 years ago
realistic or not, it's so pretty
blip3452 2 years ago 2
Comment removed
tmandawg07 2 years ago
So? When will we gonna see this in a racing game?
Ablequerq 2 years ago 3
Probably 5-10 years, this is just research, not ready to be used in game, requires very specific hardware and very powerfull hardware.
maitrelame2 2 years ago 2
more like 2 years.
thecssnoobz 2 years ago
@thecssnoobz
4 months have passed, and you now realised that it happened some months after you wrote the comment ;)
ShrEadHunterN 1 year ago
@maitrelame2
5-10 years? you gotta be kidding me.
10 Years ago, the 3D games you played looked like shit. 5 years ago, still shit.
Then suddenly, 2 years after, some of the games looked amazing.
And now you tell me that in 10 years we will see this in games?
There is an unwritten rule that says that all new hardware should be twice as good.
It usually goes like this: 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048. You get the idea? It increases so fast that your little brain can't follow up.
ShrEadHunterN 1 year ago
it's showing the air turbolence on the car, not dust
tjampe 2 years ago 2
Looked unrealistic sorry but i havent seen any dustcloud like that being emitted from a car before not even in a frikkin sandstorm
videofxuniverse 2 years ago
You're a silly little beaner : )
Kindahuge 2 years ago 3
Comment removed
wurgdwerg 2 years ago
do you at least know what turbulence is?
Terabytekit 2 years ago
That was a particle rendering simulation,they didn't want to simulate dust.
darkargasio 2 years ago
It's a simulation of the air itself, not tire smoke or anything like that. It's a visualization technique common in scientific demonstrations. In simulations of water, a dye with physical properties identical to the surrounding water is used to show currents which would be almost invisible otherwise; this is the same idea applied to gases (air turbulence with "rendered smoke".)
sobeita 2 years ago
Just read the title of the video. If you dont get it google the title's words and start learing or I dont see the reason you checked the video out :P
davisorle 2 years ago
pretty impressive.
chaOsMastaGuru 2 years ago
The future is here!
jhtrico1850 2 years ago
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Yo,im 15 and from melburn,i got a wish from the wish foundation for a chronic illness of mine and i requested a gaming pc,i have a vague idea of how good things are IN a pc,but not good enuf,can someone tell me if this is good?
XPS 730 case
Intel Quad Q9550
4GB ram
Dual Nvidia 9800 GT
2 Montitors 1 is a dell XPS montitor and is 32'
and the other is a secondary monitor @ 19'
2xBOSE Stainless steel speakers
Creative XFI SoundBLASTER gaming card
is this GOOD?
cozbox3 2 years ago
Yeah its a good pc. Good luck with your disease.
01DOGG01 2 years ago
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The smoke does not look right. The smoke is too thin and stringy. I can't wait until realistic smoke comes to video games! Need for Speed Pro Street was the best smoke I have seen in a game!
GargantulaKon 2 years ago
By the way is this supposed to be tire smoke? Check out my video of me doing the same things as in this video.
GargantulaKon 2 years ago
i think this isnt supposed to be smoke, more like a kind of lieght dust... cause then it would look great ;)
Adanos 2 years ago
this is no smoke, read the describtion: "In this demo our solver is used to simulate the turbulent wake behind a car"
BurnerPat 2 years ago
Umm, I did and he said, "we render smoke transported". He mentioned smoke so that is why I was confused.
GargantulaKon 2 years ago
"and we render smoke transported through that wake with a hardware-based volume renderer"
Way to shoot yourself in the foot by quoting out of context. It is both smoke and smoke moved by simulated airflow.
scienceminded 2 years ago
They're not saying it IS rendered smoke, but that it demonstrates visibly how their airflow patterning works for better smoke effects in future games.
Kindahuge 2 years ago
By definition, yes, they say they "render smoke" that is THEIR definition, ok, I'm done nit-picking now...I had to correct someone for correcting someone incorrectly....lolwut.
scienceminded 2 years ago
I think this smoke looks pretty good.
/watch?v=s10Zu7C4Q9s
R4Zy3L 2 years ago
can this job be done with NVIDIA Quadro FX 580 please i need the answer
vectoranime123 2 years ago
i want . where do i get . thanks
virokill132 2 years ago
Well no, it does matter how many particles you have... Each one in scope has to run through its own loop, and then be rendered on screen. If you have thousands of these there's slowdown due to the sheer fact it needs to calculate life, motion, and other variables over and over again for EACH particle. Imagine having half a million of these things cycling. Very taxing.
Mamoruanime 2 years ago
imagine!! Colin Mcrae dirt with this!!
technochook 2 years ago
IT'S OVER 500,000 PARTICLES!!!!
tyab87 2 years ago
IT'S OVER 9000!!!!!!
ravensharpless 2 years ago 6
beautiful, just beutiful!
iankaufman80 2 years ago
OMG.
Queeksm 2 years ago 2
holy smother!
crazymanny00 2 years ago
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are you joking you ignorant prick? your terrible you stupid mother fucking idiotic retard
hebronsawyers 2 years ago
im pro
crazymanny00 2 years ago
how long till they can have multiple sims going at once? one for the tire burnouts, one for the dust on the roads, one for the smoke and steam coming from engines, fires, explosions? the future is going to be awesome.
tiberiandusk 2 years ago