as far as i know gamekit doesnt read python by default so are you using a hacked version? also i cant even make the android build , its just giving me an NMAKE Fatal Error U1077 , did you used linux or windows in the development of your project?
you need to to make the models with less polygons buddy , by the way did you used lua scripting or only the the game engine nodal logic? anyways looks awesome
as far as i know gamekit doesnt read python by default so are you using a hacked version? also i cant even make the android build , its just giving me an NMAKE Fatal Error U1077 , did you used linux or windows in the development of your project?
SYCKODELICUS 2 months ago
@SYCKODELICUS We all use linux. The python bindings has been the majority of my work so far, and I'll release it open once it's in better shape.
Btw, why use less polygons when I can have a piece of wood of 226 tris each? :P Yeah, we'll LoD-optimize as much as possible...
DiThi 2 months ago
you need to to make the models with less polygons buddy , by the way did you used lua scripting or only the the game engine nodal logic? anyways looks awesome
SYCKODELICUS 2 months ago in playlist More videos from moondos
@SYCKODELICUS In the demo we're not using lua. We have created a python api, which is still unfinished.
You're right! We need to optimize graphics (meshes, shaders ...).
Currently we are using a script that automatically converts to a blender shaders GameKit (GLSL and OpenGL ES 2.0). The next step is to optimize them.
We plan to add a LOD system to reduce the number of polygons.
moondos 2 months ago