Added: 3 years ago
From: kope7777
Views: 56,878
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (141)

Sign In or Sign Up now to post a comment!
  • to see my diploma project work in progress please visit

    kopekope.blogspot.com

  • Now what happens if the ship rammed into that really big one?

  • Needs more tits.

  • It would be crazy if you could land ur ship on a planet, get out and do stuff... Like turn a planet into a huge farm or something. Surely the game's gonna have more than flying around in space, shooting other ships! It just has to.

  • @FireSign27

    I know what you are saying mate, I even mentioned it on the site, but it seems that getting out and shopping , walking meeting people etc is just a step to far because it requires a total engine rework and so on.

    god I wish you could do those things real time on line may be in 10 years eh ?

  • @commandershadebetter

    From my understanding, games based on procedural generation are not particularly memory-heavy.

  • I came

  • The best ever !

  • GOD PLEASE TELL ME I CAN MAKE MY OWN SHIP!!!!

    wana make a big pacman mothership and my friends fly around as a ghost shapped or cherry shapped fleets.

  • @matalvis We do not want this... ever... just FYI

    please refer to MnJiman's request comment for further details.

  • Just a render? So dissapointing :/

    Want gameplay footage :D...

  • Comment removed

  • no combat ? boring /:

  • in a way im glad this game isnt that close to coming out, cause i might never stop playing it. Honestly 500 billion planets genereated in a galaxy with the ability to go from the surface of a planet to another planet and many many other space phenomenon is just unreal, im gonna find a planet and build a civilization and then change the galaxy into my image one planet at a time. XD

  • They need tougher pollution laws, just LOOK at all that smog!

  • I think someone just figured out how to use Hax on the laws of reality O_o

    I think ill shit my BRAIN when this game comes out, too bad since then I won't be able to play it! I wonder if they have a relative cost determined yet. Or is it going to be Pay&Play per month, that would suck..

  • *spluttering noises*

    OMGOMGOMGOMGOMGOMG.

    Lucasarts spent god knows how much paying artists to design and animate the cityscape on Coruscant. You procedurally generated it. And now you have the algorithm, you could do it again and again, a limitless number of times.

    Sir, you WIN.

  • JESUS THIS WAS TWO YEARS AGO! Can't wait to spend my life savings on this!

  • @halfvulcan

    I don't think you understand the meaning of freely explorable. Space is big. And walking on a planet's surface even half realistically would mean something that's just not gonna be efficient. Yes. you can have pretty large maps. eg. Crysis. But a whole space system?

  • @ConXiFle with procedural programming its possible.

  • I´m amazed by the scale of this game, the first space game i have ever seen where huge things look huge

  • lets say each solar system is 1 GB. Hm... yeah, my pc dont stand a chance.

  • @Raigens

    The game itself won't be large in size, as all the content is generated while you play it. Only the code, and the models for ships/stations/buildings etc have to be stored on your harddrive.

  • Comment removed

  • @hellnawnaw well for continuity for all gamers, there's obviously going to be some things saved, maybe some city prefabs to be arranged in any way, a main hub planet, and at least some sort of binary code telling the game where the planets are located, so the players don't land on a planet somewhere and other players don't see it :P

  • @hellnawnaw The way procedural programming works, is that the content is already generated. Its just stored on the server. Its not like wow where you have the game world on your hard drive. The game world is generated on the server once and then locked down. (just so that you don't get different looking galaxies for different servers). The galaxy will look the same for everyone. If the game content would be generated while you play, than the map of the galaxy would look different for everyone.

  • @Collector2006 Not true, all the server would store is a seed number and any dynamic elements within the world such as players, ships, structures etc...

    Solar systems and worlds are generated on the clients computer as they are encountered, they look the same for everyone because everyone uses the same seed number when generating the procedural content.

    Can you imagine trying to store the information for 200 billion solar systems?

  • @richzap2 My Ipod could do that.

  • @Collector2006 that would potentially be true if things weren't deterministic. however it's likely that the seeds will generate pseudo-random, "predictable" results (like perlin noise). i.e., a seed will produce the same "random" results every time it's entered into a randomizing/noise function. that said of course the server needs to be able to sanity check things like collision so it will have to generate things as well, just not all the same content as a client.

  • @Collector2006 Actually, procedural content is not stored anywhere perse. It is not generated on a server and then stored there, it is generated by your own computer from a certain set of starting conditions.

    Imagine it as a few lines of code that tell your computer how to draw an image, and storing that code instead of the actual image. You still get the same results for far less storage space - This is how Infinity does things.

  • @ChromeBallz I understand. It wouldn't be much of a stretch for it to actually store all those stars either. Assign everything generated in the game a number. Planet type - 5 star type -23 planet size -12... etc etc. If the universe would have a language like that all the server would need to do is tell the client the specifications for everything and the client would generate it. Thats how i thought IA was going to do it. But I did read his blog and I was wrong.

  • @Collector2006 Well, it's how procedural technology generally works. You still have the generator code and the seed - The code is the general object you want to create (planet, star, building etc), the seed tells the code the details and is what differentiates one object on the same code from another.

    It can't work in any other way, unless IA is actually trying to store several terabytes worth of data on your PC (or server) per planet.

  • @Collector2006 There's some good examples of procedural tech you can check out "live" on your PC. One i always recommend looking at is fr-041 debris by Farbrausch (google it!). Another one is Eingana, an atlas from about 8 years ago which tries to simulate the entire Earth. It uses a procedural tech called VWorld, though i believe it uses heightmaps as the "seed" rather than a number or something similar.

  • @Collector2006 What you mention is only the basic types, which determins which libraries are used for the procedural generation. A planet of size x and type y still needs seed numbers to determine surface noise, elevation changes, water level, ground color, biomes, sky color etc - Those seed numbers are used in an algorythm that 'randomly' generates all those textures, bump maps and colors. Procedural generation is basically a random number generator, but more sophisticated.

  • FREELANCER!!!!!

  • A Battlecry!! >:D @bl4ckj4ck89

  • too much bloom

  • this planet look like its pretty damn close to the sun. i bet there are alot of hot chicks in the pools.

  • Infinity is made by a 7 man core team, and the rest is done by people who just make something, and upload it... So, no big company would be interested in buying out..

  • Any good recommendations on a good laptop? Like RAM, memory card, graphics card?

    And also help with wireless internet? I seem to always fail that this department. TWO FUCKING TIMES I've asked Best Buy employees to recommend me a good wireless router, only two find that the connection sucks, EVEN IF I'M 10 FEET FROM THE ROUTER!! It just really makes my experience with these kind of games really bad. :(

  • Wow this has more graphics in this one small place than in all the Halos xD

  • i sense massive laggs incoming.

  • Very interesting indeed. I'm very anxious to see where this goes...

  • This is the single greatest undertaking in game innovation ever, and it will be the most awesome game ever made

  • The game's server is going to be like the size of a house lol

  • Thats sweeeeeeeeet!

  • If this game came out...I might never leave my house.

  • that is so AWESOME

  • HAHA it looks like the Pillar of Autumn.

  • I think my grandkids are really going to enjoy playing this.

    When they're my age.

    (their parents haven't been born yet).

  • Do a barrel roll!

  • if this gets a big playerbase lets say 250k or something then there will only be need for 1 server, and damn this game would be awesome

  • This game is by far the most amazing game I've ever seen. I've dreamt about playing a game like this since I was a little kid. A totally free form, do what ever you want, interact with everything anytime game. I just hope it actually makes it all the way to the final prodcut

  • Btw, there will be around 2 million star systems when the game is released with about 1-15 planets per a system. all unique with its own unique atmosphere, landscape etc.

  • @Uhmari

    No life or species=boring.

    Not realistic imo seeing as there is at least 1 earth like planet in each star system in this galaxy alone..works out around 10-12 million habitable worlds.

  • @TigerMilitia There will be "alien" plants and probably some animals. There will be no alien races. Only humans and this more realistic because if there is any alien life, its gonna be plants and animal.

  • If you guys like this game, come over and help build it.

    Ia ( the programmer ) does not have the intention of dumbing it down. though it cant be to complex like eve.

    its already amazing.

  • Please do not dumb this game down.

    For the love of everything good and pure, please do not dumb this down.

  • @MnJiman Im pretty sure they arent planning to... especially since its been in development for like 10 years I think

  • @LilPunKid even though it has been in development for a long time, its not 10 years

  • @MnJiman I agree. I would like to see real newtonian physics aplied not only to planets but to ships too like in Frontier Elite 2 or in FE2 remake Pioneer. What I see in most of movies about infinity, ship physics are arcadish but its still not bad because maneuver engines are implemented. They look like lights but better this than nothing :) I hope that this game will not be only MMO but single player too, like in evochron game.

  • @MnJiman what does 'dumb down' mean exactly?

  • @Ultermarto Don't know, but I think he means restrictions in general. This game is being billed as sandbox at the moment so I'm pretty sure any rule of any kind would be "dumbing down" Infinity and I agree. This game shouldn't be bogged down with a shit ton of rules like WoW. If anything, this game should be way more free than EvE Online.

  • how can I legally get a copy of this engine?

  • i want this nowwwww. :=D

  • Dude, that fog saves the day for rendering and saving lag.

  • I wanna fly DAT BATTLESHIP

  • @nero91 That's no battleship

    Some tiny-ass cargo Hauler........ a battleship would be the size of the screen hehe

  • DO WANT

    Nice job man

  • I know when the world will look like that: about 50 years after we find an energy source that is at least 10% as efficient as antimatter annihilation and can fit in something the size of a car. With more energy you need less engineering. Aerospace engineering today is a struggle against power to weight. It's complicated because we don't have the energy to get four engines pointing down at once cheaply.

  • If the Matrix should ever exist, screw 1999 Earth, give us the Infinity galaxy!

  • i wish it would be on the ps3

  • holee shat, Blade Runner?

    I'm sold!

  • MasterChief096 It is possible through code to randomly generate objects and numbers this is what some game companies use so you do not keep seeing the same repetitive things. Haven't seen anyone do it for stars though.

    randomStars=random(20000000000­0) wow LMAO

  • good god please tell me this is real time...

  • @LouSaydus

    no its a render dude....

  • @LouSaydus

    Well im not sure anymore...but Infinity still looks good atm

  • My geek gland is quivering.

  • hmmm, made by one man!?!?! If this game does merge with EVE that would be amazing. I always wanted to play eve but didn't have time

  • @irishpuppygrif Thankyou for not just jumping on the "EVE vs Infinity" bandwagon. :D

  • I've been playing EVE for 2 years now and I really want these 2 companies to sit down and swap some features until they can merge.

    One MASSIVE alterable sandbox with hardcore politics and pewpew.

    Also this reminds me of Corusant from Star Wars with twitch controls. Outrageously epic.

  • infinity isn't developed by a company, it's developed by 1 man and the comunity =D

  • @lusulpher you join eve, infinity, dice (because of dust if you know what i am talking about) and crytek for good measure and the genre has to have a new definition, wait, gaming its not a enough definition, it will be a new thing

  • @jh5kl i take that back, and hold on for a bit, better think in x3 and black prophecy maybe

  • this looks cool but my love remains EVE online :)

  • oh man this is incredible!

  • muahaha, i was going to off myself till i played the demo.. thanks infinity!! u gave me a reason to live

  • Only that's the Prototype, not the Demo...

    A prototype that was made not for combat, but to actually test the client and see if the servers can handle it!!! :) and It is only 0.0001% of the game; even half of the ships are not textured, and it is only a combat prototype...

  • The wiki says there is around 200 billion star systems... its possible through technology that randomly creates the star systems...

    I need to get rich and retire early so I can spend the rest of my life playing this.

  • Heres something i found on there webiste. " You will not be able to visit them all in your whole lifetime, even if you were to spend only one second per world!"

  • i started playing space sims, like a week ago, I loved mass effect 1 and 2 so i tought (i want more games about future and space) i found Freelancer, played it online with friends and now i think i found my favourite game genre, and Now i see this, my life will change forever..

    ill stop working, studying, eating, living, i just want to play this.

  • Totally know what yer sayin dude except for the eating part i think ill stick to that one ;D

  • Randomly? No way :P This is procedural generation. What actually owns everything what is random ^^

  • LMAO, you and me both man, you and me both...

  • @MasterChief096 aaha yes! That is exactly what I was thinking.

  • @MasterChief096

    I need to get rich, have some patience and wait for technology to make me immortal so I can actually experience something like this.

  • @MasterChief096 rich, this is the type of game that u dont need to pay to play i think u just need to buy original xD, aha rich u mean like food and all that aha now i got it

    yes u need to get rich, and retire fast, but still then ul just explore an 10000 stars

  • @MasterChief096 i read somewhere that they made around 400 planets each with different characteristics..

  • @MasterChief096 200 billion star systems thats too spread out youll never see another player

  • @verdemanthe1 All players start in the same starting areas, and then its up to them to explore the galaxy. You'll be seeing PLENTY of players.

  • @MasterChief096 yeah but theres only 6billion people in the world if everyone played we could each have our own star system and have a few between us

  • @verdemanthe1 .....

  • dude i agree eve is a piece of shit im glad i uninstalled but yes this infinty game looks bad ass

  • @Krinemper you now a second freelancer would be a good space game there was a prototype that was totelly awsome iff you played freelancer 1 you would now wath i mean

  • @krin Whoa, EVE has the same visions for space exploration, they only chose the social aspect over the technical aspects, because it is a more interesting game. Note: Infinity is also not including aliens, as EVE is the correct way to do Sci-Fi.

    And we have Incarna and Dust coming Soon(TM). Infinity looks about 2 more years.

    And I bet they will be contacting EVE for help on the server setup. ONE UNIVERSE. Hell yeah!

    Quite frankly I'd play both and be happy.

  • @lusulpher I am going to play both and be happy :D

  • all I want to know is when are they going to ever finish?

  • I'd say about 2 years being optimistic... depends in how fast they finnish the technical aspect of the game, then it will mostly be scenaristic work left over.

    Anyway it's all on their website.

  • This game has alot of potential.

    Its very unique, and made by a small company.

    The only thing that can ruin it is a bigger company buying it out and "changing it" into something stupid.

  • stupid companys.

  • Let's just hope and pray this awesome game doesn't turn into another "off-the-shelf" MMOG like EVE Online or World of Warcraft.

  • no chance, the lone developer of the game is agreat guy, he wont let any cra like that happen.

  • you mean, made by 1 person ;)

  • @Dspr33 this always happens when a game have huge success

    damn shame

  • @Dspr33 Yeah.. The only company that imo would be acceptable to buy it is Frontier Developments. As long they dont change it to single-player.

  • @weeruz

    I honestly would be more than happy if this was single-player, even though multi-player would give me a nerd-gasm.

  • @Dspr33

    It's not made by any company. It's being made by a single individual with contributions in music, modeling, texturing, ect..from the community.

  • @Dspr33 As long as it's made for the love and not for the money, they'll be fine

  • @Dspr33 That's why if it happens we quit playing it =]

    company loses interest and we get the awesome game back =]

  • @Dspr33 I doubt theyll let themselves be bought.

  • @thEsPamer106 Everyone has a price.

  • @Dspr33 In other words pray like hell or hope like hell (depends if your religious or not) EA or someone like that does not get there hands on it. Remeber spore what is was supposed to be ( it failed epicly.)

  • @Dspr33 That or financial difficulties, if the universe truly is as huge as they advertise, they will need some pretty fucking epic servers to handle it, these servers won't be free, and I doubt they'll be able to purchase and maintain them only by charging 10 bucks per player monthly or something like that, since space-sims are still a fairly niche genre.

  • @Gargantou they don't need epic servers because of how large the universe is. The only reason they might need better servers is because of the player population. the procedural algorithm will take care of the size, all that needs to be kept in the HD is the player generated stuff (buildings, spaceships, space stations etc).

  • @Dspr33 I doubt a bigger company would be able to buy it because this game is going to be huge. Crayfish would never sell this masterpiece of his

  • @uzumakimounir

    Still, it may be bought if a big company thins it's worth it. These guys need some funding... The best would be that a big company buy it and et them do there thing just pure financing no messing about.

  • @ChocoboXii00

    That almost never happens. Case in point: Spore.

  • @Unclevertitle

    Of course, and that's a shame.

  • @uzumakimounir Indeed. This game is a masterpiece but I because it is being produced by a small team of developers, it will be years before we see this game out or never. Of course, I hope that is not the case because this game is a dream come true.

    My only gripe is that I'm probably going to need to buy a new gaming computer for this game because none of my current computers will be able to handle it (and certainly don't have the space to hold it)

  • @commandershadebetter Nah it wont be that big. The procedural generation only generates an entire galaxy to full-scale. even a dual core 2.1Ghz processor and 2GB of ram could handle it with ease. Might need a new gfx card though if they go for graphics too.

  • No. This is not ingame.

    There is a very good chance that the ingame footage, will be found to be a nice bit better than this.

  • Is this in-game?

  • Is this gonna be a game? its not often I sit speechless but that did it for me...

  • Its a game in progress. Google Infinity: The quest for earth.

  • yes

  • That's soooooo awesome

  • Love it!

  • Dunno' why you looped it, but the sounds were fantastic, the quality was better than the original, and this was all around awesome.

  • amazing

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more