It would be crazy if you could land ur ship on a planet, get out and do stuff... Like turn a planet into a huge farm or something. Surely the game's gonna have more than flying around in space, shooting other ships! It just has to.
I know what you are saying mate, I even mentioned it on the site, but it seems that getting out and shopping , walking meeting people etc is just a step to far because it requires a total engine rework and so on.
god I wish you could do those things real time on line may be in 10 years eh ?
in a way im glad this game isnt that close to coming out, cause i might never stop playing it. Honestly 500 billion planets genereated in a galaxy with the ability to go from the surface of a planet to another planet and many many other space phenomenon is just unreal, im gonna find a planet and build a civilization and then change the galaxy into my image one planet at a time. XD
I think someone just figured out how to use Hax on the laws of reality O_o
I think ill shit my BRAIN when this game comes out, too bad since then I won't be able to play it! I wonder if they have a relative cost determined yet. Or is it going to be Pay&Play per month, that would suck..
Lucasarts spent god knows how much paying artists to design and animate the cityscape on Coruscant. You procedurally generated it. And now you have the algorithm, you could do it again and again, a limitless number of times.
I don't think you understand the meaning of freely explorable. Space is big. And walking on a planet's surface even half realistically would mean something that's just not gonna be efficient. Yes. you can have pretty large maps. eg. Crysis. But a whole space system?
The game itself won't be large in size, as all the content is generated while you play it. Only the code, and the models for ships/stations/buildings etc have to be stored on your harddrive.
@hellnawnaw So the limit for the generated content will be the size limit of your hardrive, right? And correct me if I'm wrong, The game will only generate a certain distance of the content saved in your hardrive but the universe itself will running in the server side, Am I wrong?
@hellnawnaw well for continuity for all gamers, there's obviously going to be some things saved, maybe some city prefabs to be arranged in any way, a main hub planet, and at least some sort of binary code telling the game where the planets are located, so the players don't land on a planet somewhere and other players don't see it :P
@hellnawnaw The way procedural programming works, is that the content is already generated. Its just stored on the server. Its not like wow where you have the game world on your hard drive. The game world is generated on the server once and then locked down. (just so that you don't get different looking galaxies for different servers). The galaxy will look the same for everyone. If the game content would be generated while you play, than the map of the galaxy would look different for everyone.
@Collector2006 Not true, all the server would store is a seed number and any dynamic elements within the world such as players, ships, structures etc...
Solar systems and worlds are generated on the clients computer as they are encountered, they look the same for everyone because everyone uses the same seed number when generating the procedural content.
Can you imagine trying to store the information for 200 billion solar systems?
@Collector2006 that would potentially be true if things weren't deterministic. however it's likely that the seeds will generate pseudo-random, "predictable" results (like perlin noise). i.e., a seed will produce the same "random" results every time it's entered into a randomizing/noise function. that said of course the server needs to be able to sanity check things like collision so it will have to generate things as well, just not all the same content as a client.
@Collector2006 Actually, procedural content is not stored anywhere perse. It is not generated on a server and then stored there, it is generated by your own computer from a certain set of starting conditions.
Imagine it as a few lines of code that tell your computer how to draw an image, and storing that code instead of the actual image. You still get the same results for far less storage space - This is how Infinity does things.
@ChromeBallz I understand. It wouldn't be much of a stretch for it to actually store all those stars either. Assign everything generated in the game a number. Planet type - 5 star type -23 planet size -12... etc etc. If the universe would have a language like that all the server would need to do is tell the client the specifications for everything and the client would generate it. Thats how i thought IA was going to do it. But I did read his blog and I was wrong.
@Collector2006 Well, it's how procedural technology generally works. You still have the generator code and the seed - The code is the general object you want to create (planet, star, building etc), the seed tells the code the details and is what differentiates one object on the same code from another.
It can't work in any other way, unless IA is actually trying to store several terabytes worth of data on your PC (or server) per planet.
@Collector2006 There's some good examples of procedural tech you can check out "live" on your PC. One i always recommend looking at is fr-041 debris by Farbrausch (google it!). Another one is Eingana, an atlas from about 8 years ago which tries to simulate the entire Earth. It uses a procedural tech called VWorld, though i believe it uses heightmaps as the "seed" rather than a number or something similar.
@Collector2006 What you mention is only the basic types, which determins which libraries are used for the procedural generation. A planet of size x and type y still needs seed numbers to determine surface noise, elevation changes, water level, ground color, biomes, sky color etc - Those seed numbers are used in an algorythm that 'randomly' generates all those textures, bump maps and colors. Procedural generation is basically a random number generator, but more sophisticated.
Infinity is made by a 7 man core team, and the rest is done by people who just make something, and upload it... So, no big company would be interested in buying out..
Any good recommendations on a good laptop? Like RAM, memory card, graphics card?
And also help with wireless internet? I seem to always fail that this department. TWO FUCKING TIMES I've asked Best Buy employees to recommend me a good wireless router, only two find that the connection sucks, EVEN IF I'M 10 FEET FROM THE ROUTER!! It just really makes my experience with these kind of games really bad. :(
This game is by far the most amazing game I've ever seen. I've dreamt about playing a game like this since I was a little kid. A totally free form, do what ever you want, interact with everything anytime game. I just hope it actually makes it all the way to the final prodcut
Btw, there will be around 2 million star systems when the game is released with about 1-15 planets per a system. all unique with its own unique atmosphere, landscape etc.
Not realistic imo seeing as there is at least 1 earth like planet in each star system in this galaxy alone..works out around 10-12 million habitable worlds.
@TigerMilitia There will be "alien" plants and probably some animals. There will be no alien races. Only humans and this more realistic because if there is any alien life, its gonna be plants and animal.
@MnJiman I agree. I would like to see real newtonian physics aplied not only to planets but to ships too like in Frontier Elite 2 or in FE2 remake Pioneer. What I see in most of movies about infinity, ship physics are arcadish but its still not bad because maneuver engines are implemented. They look like lights but better this than nothing :) I hope that this game will not be only MMO but single player too, like in evochron game.
@Ultermarto Don't know, but I think he means restrictions in general. This game is being billed as sandbox at the moment so I'm pretty sure any rule of any kind would be "dumbing down" Infinity and I agree. This game shouldn't be bogged down with a shit ton of rules like WoW. If anything, this game should be way more free than EvE Online.
I know when the world will look like that: about 50 years after we find an energy source that is at least 10% as efficient as antimatter annihilation and can fit in something the size of a car. With more energy you need less engineering. Aerospace engineering today is a struggle against power to weight. It's complicated because we don't have the energy to get four engines pointing down at once cheaply.
MasterChief096 It is possible through code to randomly generate objects and numbers this is what some game companies use so you do not keep seeing the same repetitive things. Haven't seen anyone do it for stars though.
@lusulpher you join eve, infinity, dice (because of dust if you know what i am talking about) and crytek for good measure and the genre has to have a new definition, wait, gaming its not a enough definition, it will be a new thing
A prototype that was made not for combat, but to actually test the client and see if the servers can handle it!!! :) and It is only 0.0001% of the game; even half of the ships are not textured, and it is only a combat prototype...
Heres something i found on there webiste. " You will not be able to visit them all in your whole lifetime, even if you were to spend only one second per world!"
i started playing space sims, like a week ago, I loved mass effect 1 and 2 so i tought (i want more games about future and space) i found Freelancer, played it online with friends and now i think i found my favourite game genre, and Now i see this, my life will change forever..
ill stop working, studying, eating, living, i just want to play this.
@MasterChief096 rich, this is the type of game that u dont need to pay to play i think u just need to buy original xD, aha rich u mean like food and all that aha now i got it
yes u need to get rich, and retire fast, but still then ul just explore an 10000 stars
@Krinemper you now a second freelancer would be a good space game there was a prototype that was totelly awsome iff you played freelancer 1 you would now wath i mean
@krin Whoa, EVE has the same visions for space exploration, they only chose the social aspect over the technical aspects, because it is a more interesting game. Note: Infinity is also not including aliens, as EVE is the correct way to do Sci-Fi.
And we have Incarna and Dust coming Soon(TM). Infinity looks about 2 more years.
And I bet they will be contacting EVE for help on the server setup. ONE UNIVERSE. Hell yeah!
I'd say about 2 years being optimistic... depends in how fast they finnish the technical aspect of the game, then it will mostly be scenaristic work left over.
@Dspr33 In other words pray like hell or hope like hell (depends if your religious or not) EA or someone like that does not get there hands on it. Remeber spore what is was supposed to be ( it failed epicly.)
@Dspr33 That or financial difficulties, if the universe truly is as huge as they advertise, they will need some pretty fucking epic servers to handle it, these servers won't be free, and I doubt they'll be able to purchase and maintain them only by charging 10 bucks per player monthly or something like that, since space-sims are still a fairly niche genre.
@Gargantou they don't need epic servers because of how large the universe is. The only reason they might need better servers is because of the player population. the procedural algorithm will take care of the size, all that needs to be kept in the HD is the player generated stuff (buildings, spaceships, space stations etc).
Still, it may be bought if a big company thins it's worth it. These guys need some funding... The best would be that a big company buy it and et them do there thing just pure financing no messing about.
@uzumakimounir Indeed. This game is a masterpiece but I because it is being produced by a small team of developers, it will be years before we see this game out or never. Of course, I hope that is not the case because this game is a dream come true.
My only gripe is that I'm probably going to need to buy a new gaming computer for this game because none of my current computers will be able to handle it (and certainly don't have the space to hold it)
@commandershadebetter Nah it wont be that big. The procedural generation only generates an entire galaxy to full-scale. even a dual core 2.1Ghz processor and 2GB of ram could handle it with ease. Might need a new gfx card though if they go for graphics too.
to see my diploma project work in progress please visit
kopekope.blogspot.com
kope7777 11 months ago
Now what happens if the ship rammed into that really big one?
ig88bc 11 months ago
Needs more tits.
DuhyatheSecond 11 months ago 2
It would be crazy if you could land ur ship on a planet, get out and do stuff... Like turn a planet into a huge farm or something. Surely the game's gonna have more than flying around in space, shooting other ships! It just has to.
FireSign27 11 months ago
@FireSign27
I know what you are saying mate, I even mentioned it on the site, but it seems that getting out and shopping , walking meeting people etc is just a step to far because it requires a total engine rework and so on.
god I wish you could do those things real time on line may be in 10 years eh ?
robjbray 11 months ago
@commandershadebetter
From my understanding, games based on procedural generation are not particularly memory-heavy.
AnotherLifeMaybe 11 months ago
I came
v5spectre 1 year ago
The best ever !
HiroStarcraft2 1 year ago
GOD PLEASE TELL ME I CAN MAKE MY OWN SHIP!!!!
wana make a big pacman mothership and my friends fly around as a ghost shapped or cherry shapped fleets.
matalvis 1 year ago
@matalvis We do not want this... ever... just FYI
please refer to MnJiman's request comment for further details.
Naibasaki 1 year ago
Just a render? So dissapointing :/
Want gameplay footage :D...
Sindrio2 1 year ago
Comment removed
Sindrio2 1 year ago
no combat ? boring /:
MrGrakkus 1 year ago
in a way im glad this game isnt that close to coming out, cause i might never stop playing it. Honestly 500 billion planets genereated in a galaxy with the ability to go from the surface of a planet to another planet and many many other space phenomenon is just unreal, im gonna find a planet and build a civilization and then change the galaxy into my image one planet at a time. XD
TekkenPlayer4Life 1 year ago
They need tougher pollution laws, just LOOK at all that smog!
Aardwolf001 1 year ago 3
I think someone just figured out how to use Hax on the laws of reality O_o
I think ill shit my BRAIN when this game comes out, too bad since then I won't be able to play it! I wonder if they have a relative cost determined yet. Or is it going to be Pay&Play per month, that would suck..
bubbletanking 1 year ago
*spluttering noises*
OMGOMGOMGOMGOMGOMG.
Lucasarts spent god knows how much paying artists to design and animate the cityscape on Coruscant. You procedurally generated it. And now you have the algorithm, you could do it again and again, a limitless number of times.
Sir, you WIN.
VillainousOperative 1 year ago 3
JESUS THIS WAS TWO YEARS AGO! Can't wait to spend my life savings on this!
Phelan666 1 year ago
@halfvulcan
I don't think you understand the meaning of freely explorable. Space is big. And walking on a planet's surface even half realistically would mean something that's just not gonna be efficient. Yes. you can have pretty large maps. eg. Crysis. But a whole space system?
ConXiFle 1 year ago
@ConXiFle with procedural programming its possible.
thealee 1 year ago 2
I´m amazed by the scale of this game, the first space game i have ever seen where huge things look huge
thepezdispenser 1 year ago
lets say each solar system is 1 GB. Hm... yeah, my pc dont stand a chance.
Raigens 1 year ago
@Raigens
The game itself won't be large in size, as all the content is generated while you play it. Only the code, and the models for ships/stations/buildings etc have to be stored on your harddrive.
hellnawnaw 1 year ago
Comment removed
nikko000 1 year ago
This has been flagged as spam show
@hellnawnaw So the limit for the generated content will be the size limit of your hardrive, right? And correct me if I'm wrong, The game will only generate a certain distance of the content saved in your hardrive but the universe itself will running in the server side, Am I wrong?
nikko000 1 year ago
@hellnawnaw well for continuity for all gamers, there's obviously going to be some things saved, maybe some city prefabs to be arranged in any way, a main hub planet, and at least some sort of binary code telling the game where the planets are located, so the players don't land on a planet somewhere and other players don't see it :P
MrRodrigez 1 year ago
@hellnawnaw The way procedural programming works, is that the content is already generated. Its just stored on the server. Its not like wow where you have the game world on your hard drive. The game world is generated on the server once and then locked down. (just so that you don't get different looking galaxies for different servers). The galaxy will look the same for everyone. If the game content would be generated while you play, than the map of the galaxy would look different for everyone.
Collector2006 1 year ago
@Collector2006 Not true, all the server would store is a seed number and any dynamic elements within the world such as players, ships, structures etc...
Solar systems and worlds are generated on the clients computer as they are encountered, they look the same for everyone because everyone uses the same seed number when generating the procedural content.
Can you imagine trying to store the information for 200 billion solar systems?
richzap2 1 year ago
@richzap2 My Ipod could do that.
Phelan666 1 year ago
@Collector2006 that would potentially be true if things weren't deterministic. however it's likely that the seeds will generate pseudo-random, "predictable" results (like perlin noise). i.e., a seed will produce the same "random" results every time it's entered into a randomizing/noise function. that said of course the server needs to be able to sanity check things like collision so it will have to generate things as well, just not all the same content as a client.
WinterXL 1 year ago
@Collector2006 Actually, procedural content is not stored anywhere perse. It is not generated on a server and then stored there, it is generated by your own computer from a certain set of starting conditions.
Imagine it as a few lines of code that tell your computer how to draw an image, and storing that code instead of the actual image. You still get the same results for far less storage space - This is how Infinity does things.
ChromeBallz 1 year ago
@ChromeBallz I understand. It wouldn't be much of a stretch for it to actually store all those stars either. Assign everything generated in the game a number. Planet type - 5 star type -23 planet size -12... etc etc. If the universe would have a language like that all the server would need to do is tell the client the specifications for everything and the client would generate it. Thats how i thought IA was going to do it. But I did read his blog and I was wrong.
Collector2006 1 year ago
@Collector2006 Well, it's how procedural technology generally works. You still have the generator code and the seed - The code is the general object you want to create (planet, star, building etc), the seed tells the code the details and is what differentiates one object on the same code from another.
It can't work in any other way, unless IA is actually trying to store several terabytes worth of data on your PC (or server) per planet.
ChromeBallz 1 year ago
@Collector2006 There's some good examples of procedural tech you can check out "live" on your PC. One i always recommend looking at is fr-041 debris by Farbrausch (google it!). Another one is Eingana, an atlas from about 8 years ago which tries to simulate the entire Earth. It uses a procedural tech called VWorld, though i believe it uses heightmaps as the "seed" rather than a number or something similar.
ChromeBallz 1 year ago
@Collector2006 What you mention is only the basic types, which determins which libraries are used for the procedural generation. A planet of size x and type y still needs seed numbers to determine surface noise, elevation changes, water level, ground color, biomes, sky color etc - Those seed numbers are used in an algorythm that 'randomly' generates all those textures, bump maps and colors. Procedural generation is basically a random number generator, but more sophisticated.
ChromeBallz 11 months ago
FREELANCER!!!!!
bl4ckj4ck89 1 year ago
A Battlecry!! >:D @bl4ckj4ck89
NeoTodesklingel 1 year ago
too much bloom
akirosette 1 year ago
this planet look like its pretty damn close to the sun. i bet there are alot of hot chicks in the pools.
moiriv415 1 year ago
Infinity is made by a 7 man core team, and the rest is done by people who just make something, and upload it... So, no big company would be interested in buying out..
jointtaskforce11 1 year ago
Any good recommendations on a good laptop? Like RAM, memory card, graphics card?
And also help with wireless internet? I seem to always fail that this department. TWO FUCKING TIMES I've asked Best Buy employees to recommend me a good wireless router, only two find that the connection sucks, EVEN IF I'M 10 FEET FROM THE ROUTER!! It just really makes my experience with these kind of games really bad. :(
jajabinks92 1 year ago
Wow this has more graphics in this one small place than in all the Halos xD
flyingmonkey1001 1 year ago
i sense massive laggs incoming.
Nightmarefhk 1 year ago
Very interesting indeed. I'm very anxious to see where this goes...
swordjones 1 year ago
This is the single greatest undertaking in game innovation ever, and it will be the most awesome game ever made
TheFellTurtle 1 year ago
The game's server is going to be like the size of a house lol
BTingles1 1 year ago 3
Thats sweeeeeeeeet!
warprod 1 year ago
If this game came out...I might never leave my house.
PinballCollection 1 year ago 3
that is so AWESOME
herpy1 1 year ago
HAHA it looks like the Pillar of Autumn.
VocaloidDTM 1 year ago 2
I think my grandkids are really going to enjoy playing this.
When they're my age.
(their parents haven't been born yet).
ultramediaAustralia 1 year ago
Do a barrel roll!
Jinngryphon 1 year ago
if this gets a big playerbase lets say 250k or something then there will only be need for 1 server, and damn this game would be awesome
5swords3 1 year ago
This game is by far the most amazing game I've ever seen. I've dreamt about playing a game like this since I was a little kid. A totally free form, do what ever you want, interact with everything anytime game. I just hope it actually makes it all the way to the final prodcut
MKrell24 1 year ago
Btw, there will be around 2 million star systems when the game is released with about 1-15 planets per a system. all unique with its own unique atmosphere, landscape etc.
Uhmari 1 year ago
@Uhmari
No life or species=boring.
Not realistic imo seeing as there is at least 1 earth like planet in each star system in this galaxy alone..works out around 10-12 million habitable worlds.
TigerMilitia 1 year ago
@TigerMilitia There will be "alien" plants and probably some animals. There will be no alien races. Only humans and this more realistic because if there is any alien life, its gonna be plants and animal.
CelestinProphet 1 year ago
If you guys like this game, come over and help build it.
Ia ( the programmer ) does not have the intention of dumbing it down. though it cant be to complex like eve.
its already amazing.
Uhmari 1 year ago
Please do not dumb this game down.
For the love of everything good and pure, please do not dumb this down.
MnJiman 1 year ago 104
@MnJiman Im pretty sure they arent planning to... especially since its been in development for like 10 years I think
LilPunKid 1 year ago
@LilPunKid even though it has been in development for a long time, its not 10 years
TechnologicsCo 1 year ago
@MnJiman I agree. I would like to see real newtonian physics aplied not only to planets but to ships too like in Frontier Elite 2 or in FE2 remake Pioneer. What I see in most of movies about infinity, ship physics are arcadish but its still not bad because maneuver engines are implemented. They look like lights but better this than nothing :) I hope that this game will not be only MMO but single player too, like in evochron game.
7BeAsT9 1 year ago
@MnJiman what does 'dumb down' mean exactly?
Ultermarto 1 year ago
@Ultermarto Don't know, but I think he means restrictions in general. This game is being billed as sandbox at the moment so I'm pretty sure any rule of any kind would be "dumbing down" Infinity and I agree. This game shouldn't be bogged down with a shit ton of rules like WoW. If anything, this game should be way more free than EvE Online.
commandershadebetter 1 year ago
how can I legally get a copy of this engine?
CDBigShow 1 year ago
i want this nowwwww. :=D
ypthemc 1 year ago
Dude, that fog saves the day for rendering and saving lag.
thEsPamer106 1 year ago
I wanna fly DAT BATTLESHIP
nero91 1 year ago
@nero91 That's no battleship
Some tiny-ass cargo Hauler........ a battleship would be the size of the screen hehe
SVB222 1 year ago
DO WANT
Nice job man
ToothpickMcBrainy 1 year ago
I know when the world will look like that: about 50 years after we find an energy source that is at least 10% as efficient as antimatter annihilation and can fit in something the size of a car. With more energy you need less engineering. Aerospace engineering today is a struggle against power to weight. It's complicated because we don't have the energy to get four engines pointing down at once cheaply.
hellomate639 1 year ago
If the Matrix should ever exist, screw 1999 Earth, give us the Infinity galaxy!
Freak2121GTAF 1 year ago
i wish it would be on the ps3
comicguy12 1 year ago
holee shat, Blade Runner?
I'm sold!
MoiDeCoentro 1 year ago
MasterChief096 It is possible through code to randomly generate objects and numbers this is what some game companies use so you do not keep seeing the same repetitive things. Haven't seen anyone do it for stars though.
randomStars=random(200000000000) wow LMAO
sgtjoebear 1 year ago
good god please tell me this is real time...
LouSaydus 1 year ago
@LouSaydus
no its a render dude....
FS9Media 1 year ago
@LouSaydus
Well im not sure anymore...but Infinity still looks good atm
FS9Media 1 year ago
My geek gland is quivering.
Hendar23 1 year ago
hmmm, made by one man!?!?! If this game does merge with EVE that would be amazing. I always wanted to play eve but didn't have time
irishpuppygrif 1 year ago
@irishpuppygrif Thankyou for not just jumping on the "EVE vs Infinity" bandwagon. :D
Quarolet 1 year ago
I've been playing EVE for 2 years now and I really want these 2 companies to sit down and swap some features until they can merge.
One MASSIVE alterable sandbox with hardcore politics and pewpew.
Also this reminds me of Corusant from Star Wars with twitch controls. Outrageously epic.
lusulpher 1 year ago
infinity isn't developed by a company, it's developed by 1 man and the comunity =D
akatosh1001 1 year ago
@lusulpher you join eve, infinity, dice (because of dust if you know what i am talking about) and crytek for good measure and the genre has to have a new definition, wait, gaming its not a enough definition, it will be a new thing
jh5kl 1 year ago
@jh5kl i take that back, and hold on for a bit, better think in x3 and black prophecy maybe
jh5kl 1 year ago
this looks cool but my love remains EVE online :)
TheShohui 1 year ago
oh man this is incredible!
pisces196949 2 years ago
muahaha, i was going to off myself till i played the demo.. thanks infinity!! u gave me a reason to live
SuperOnelove69 2 years ago
Only that's the Prototype, not the Demo...
A prototype that was made not for combat, but to actually test the client and see if the servers can handle it!!! :) and It is only 0.0001% of the game; even half of the ships are not textured, and it is only a combat prototype...
SVB222 1 year ago
The wiki says there is around 200 billion star systems... its possible through technology that randomly creates the star systems...
I need to get rich and retire early so I can spend the rest of my life playing this.
MasterChief096 2 years ago 124
Heres something i found on there webiste. " You will not be able to visit them all in your whole lifetime, even if you were to spend only one second per world!"
aaabronco 2 years ago
i started playing space sims, like a week ago, I loved mass effect 1 and 2 so i tought (i want more games about future and space) i found Freelancer, played it online with friends and now i think i found my favourite game genre, and Now i see this, my life will change forever..
ill stop working, studying, eating, living, i just want to play this.
IndigoUtopico 1 year ago
Totally know what yer sayin dude except for the eating part i think ill stick to that one ;D
aaabronco 1 year ago
Randomly? No way :P This is procedural generation. What actually owns everything what is random ^^
ELFoglalt17 2 years ago 2
LMAO, you and me both man, you and me both...
Armageist 2 years ago
@MasterChief096 aaha yes! That is exactly what I was thinking.
The111DooD 1 year ago
@MasterChief096
I need to get rich, have some patience and wait for technology to make me immortal so I can actually experience something like this.
hellomate639 1 year ago
@MasterChief096 rich, this is the type of game that u dont need to pay to play i think u just need to buy original xD, aha rich u mean like food and all that aha now i got it
yes u need to get rich, and retire fast, but still then ul just explore an 10000 stars
headmythhunter 1 year ago
@MasterChief096 i read somewhere that they made around 400 planets each with different characteristics..
waisehell 1 year ago
@MasterChief096 200 billion star systems thats too spread out youll never see another player
verdemanthe1 1 year ago
@verdemanthe1 All players start in the same starting areas, and then its up to them to explore the galaxy. You'll be seeing PLENTY of players.
MasterChief096 1 year ago
@MasterChief096 yeah but theres only 6billion people in the world if everyone played we could each have our own star system and have a few between us
verdemanthe1 1 year ago
@verdemanthe1 .....
iJunkizz 1 year ago
dude i agree eve is a piece of shit im glad i uninstalled but yes this infinty game looks bad ass
Krinemper 2 years ago
@Krinemper you now a second freelancer would be a good space game there was a prototype that was totelly awsome iff you played freelancer 1 you would now wath i mean
skrili 2 years ago
@krin Whoa, EVE has the same visions for space exploration, they only chose the social aspect over the technical aspects, because it is a more interesting game. Note: Infinity is also not including aliens, as EVE is the correct way to do Sci-Fi.
And we have Incarna and Dust coming Soon(TM). Infinity looks about 2 more years.
And I bet they will be contacting EVE for help on the server setup. ONE UNIVERSE. Hell yeah!
Quite frankly I'd play both and be happy.
lusulpher 1 year ago
@lusulpher I am going to play both and be happy :D
The111DooD 1 year ago
all I want to know is when are they going to ever finish?
imfromthepast 2 years ago 4
I'd say about 2 years being optimistic... depends in how fast they finnish the technical aspect of the game, then it will mostly be scenaristic work left over.
Anyway it's all on their website.
Buncenburner 2 years ago
This game has alot of potential.
Its very unique, and made by a small company.
The only thing that can ruin it is a bigger company buying it out and "changing it" into something stupid.
Dspr33 2 years ago 97
stupid companys.
DEATHTRUTH 2 years ago 5
Let's just hope and pray this awesome game doesn't turn into another "off-the-shelf" MMOG like EVE Online or World of Warcraft.
vehementelement 2 years ago
no chance, the lone developer of the game is agreat guy, he wont let any cra like that happen.
Mattisbehindyou 2 years ago
you mean, made by 1 person ;)
Mattisbehindyou 2 years ago
@Dspr33 this always happens when a game have huge success
damn shame
killer120070507 1 year ago
@Dspr33 Yeah.. The only company that imo would be acceptable to buy it is Frontier Developments. As long they dont change it to single-player.
weeruz 1 year ago
@weeruz
I honestly would be more than happy if this was single-player, even though multi-player would give me a nerd-gasm.
Antonymicity 1 year ago
@Dspr33
It's not made by any company. It's being made by a single individual with contributions in music, modeling, texturing, ect..from the community.
LordTyrannus 1 year ago
@Dspr33 As long as it's made for the love and not for the money, they'll be fine
3kliksphilip 1 year ago
@Dspr33 That's why if it happens we quit playing it =]
company loses interest and we get the awesome game back =]
XxXProfeXxX 1 year ago
@Dspr33 I doubt theyll let themselves be bought.
thEsPamer106 1 year ago
@thEsPamer106 Everyone has a price.
Samuraionthewall 1 year ago
@Dspr33 In other words pray like hell or hope like hell (depends if your religious or not) EA or someone like that does not get there hands on it. Remeber spore what is was supposed to be ( it failed epicly.)
GurdianReaper 1 year ago
@Dspr33 That or financial difficulties, if the universe truly is as huge as they advertise, they will need some pretty fucking epic servers to handle it, these servers won't be free, and I doubt they'll be able to purchase and maintain them only by charging 10 bucks per player monthly or something like that, since space-sims are still a fairly niche genre.
Gargantou 1 year ago
@Gargantou they don't need epic servers because of how large the universe is. The only reason they might need better servers is because of the player population. the procedural algorithm will take care of the size, all that needs to be kept in the HD is the player generated stuff (buildings, spaceships, space stations etc).
ry7ky 1 year ago
@Dspr33 I doubt a bigger company would be able to buy it because this game is going to be huge. Crayfish would never sell this masterpiece of his
uzumakimounir 1 year ago 20
@uzumakimounir
Still, it may be bought if a big company thins it's worth it. These guys need some funding... The best would be that a big company buy it and et them do there thing just pure financing no messing about.
ChocoboXii00 1 year ago
@ChocoboXii00
That almost never happens. Case in point: Spore.
Unclevertitle 1 year ago
@Unclevertitle
Of course, and that's a shame.
ChocoboXii00 1 year ago
@uzumakimounir Indeed. This game is a masterpiece but I because it is being produced by a small team of developers, it will be years before we see this game out or never. Of course, I hope that is not the case because this game is a dream come true.
My only gripe is that I'm probably going to need to buy a new gaming computer for this game because none of my current computers will be able to handle it (and certainly don't have the space to hold it)
commandershadebetter 1 year ago
@commandershadebetter Nah it wont be that big. The procedural generation only generates an entire galaxy to full-scale. even a dual core 2.1Ghz processor and 2GB of ram could handle it with ease. Might need a new gfx card though if they go for graphics too.
ChrisArnol9010 11 months ago
No. This is not ingame.
There is a very good chance that the ingame footage, will be found to be a nice bit better than this.
Resolt2243 2 years ago
Is this in-game?
metabog 2 years ago
Is this gonna be a game? its not often I sit speechless but that did it for me...
lordnipple 2 years ago
Its a game in progress. Google Infinity: The quest for earth.
rifleman101 2 years ago 3
yes
anurangax27 2 years ago
That's soooooo awesome
SPIRESCUIOANANDREI 2 years ago
Love it!
Stewker 3 years ago
Dunno' why you looped it, but the sounds were fantastic, the quality was better than the original, and this was all around awesome.
demonikreaper 3 years ago
amazing
jnddepew 3 years ago 2