Added: 3 years ago
From: hentricks
Views: 7,860
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  • @shoehorn11 you can keyframe the material and the size of an object that is affected by the material. Just go into edit mode and create two materials. Select all and assign the first material to just the default colors. Then deselect all and select everything you want to color. Then go to the second material, make it the color you want, and assign it to the selected faces. Then go through an keyframe it just how you like. Voila.

  • how you made the metal texture on 0:02?

  • hentricks, is it hard for a beginner to create this?

  • It does require a bit of knowledge about Blender but the animation itself is pretty basic. I'd say a beginner with some experience could pull something similar off. Alot of tutorials out there.

  • hentricks thank you !!

  • kool maybe you can make a game

  • sweet!

  • Nicely done. Question

    How did you impact a shape into the wall like that? I've seen it done a number of times, but have no clue how to do it myself.

  • I modelled an area in the wall which is shaped exactly like the logo. Then I just animated the extrusion to the back using shape keys.

  • woa nIcee

  • Very nice. The paint is a little weird, but very nice overall.

    For a real logo animation, try making it a touch faster.

  • Wow...

  • hey, this is cool! the only part that looks weird to me is the spraying of the paint. but i haven't worked with particles much so i don't know what to suggest :/

    nice work overall!

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