@bobbbyyy1 i think the graphics problem with the rendering is just a bad render you could try re rendering those frames themselves to see if just those few frames alone render ok and if they do then something must be overheating with your computer or too much memory being used causing problems or could be a problem with graphics card
Looks great, but I don't like the unatural square shape of the liquid at the start of the simulation. All to many of these liquid clips have an annoying "particle start shape"
Next time you could consider funnel the simulation particles using a shape off camera... :)
@Sveinkva all these RealFlow simulations looked like honey turning into milk.............now they look like watery ananas juice (?). Which is a huge improvement. Means we are getting there.
@HuntingGoodWill Sure it looks good, but your missing the point a little. I realize that it is just a test, but the liquid should look as if it was poured from a container or glass. The emitter seems to have the shape of a square, also it starts/stops emitting the particles at 100% boost. Look at the "end" of the falling water, it is square as well... For me that disturbs the illusion somewhat.
@illustr8ing I'm trying to be helpful and leave a constructive comment about an aspect I think he have overlooked. Sooner or later a client might make the same point and he will have to render it again. I "assume" the render time is long...
You got the title wrong dude... it's 8.5 million hours of render time -.-
haha.. no, beautiful render!
Okay, maybe this is a stupid question, but can ReaFlow only do fluid simulations O.o or can it do like a physics simulation with some rigid bodies with some fluids ?
everybody can use much paticles with a good machine but achieving such a great mesh is the real art . Did u use the particlemeshRenderKit and if yes what was your field setting ?
I appreciate it! Particlemesh renderkit was used. i don't remember the exact value of the radius, but I remember it wasnt too much lower than the default value.
@bobbbyyy1 whats your proccessor type/graphics card? nice render btw!. im trying to learn realflow cept my computer sucks, and ive read that xeon proccessors/quadro work the best. 2-3 weeks is a lot of simulation time! Meshing with frost could have given you much better performance, maybe it could have been 1 week of simulating/rendering.
Well, Phantom high speed cameras run from $50,000 to $150,000. So unless you want to spend that much for a 10 second shot, it would probably be better to sim it on the computer.
Thanks for the comment. I've given Frost a try. It produces good meshes, but I've noticed for high resolution simulations, it takes a longer time than Realflow to produce the meshes, but they can look better. I'll be trying some more simulations using Frost and Realflow in the future.
Thats true, but I figured it would be worth it for such a simulation. I would look around on Youtube for some tutorials, but once you get an understanding of how to move around in Realflow, I would recommend playing around with all the settings to see the differences they make.
I think you could do meshing faster and more efficiently and less buggily via a 3ds max plugin called FROST. I dont know much about it but Google is ur friend, so use it :)
Thanks for the suggestion. Someone else had also mentioned Frost for meshing. It's a little expensive, but it looks like it could be worth it if it gets rid of those defects
Most commercials you see on TV that involve liquids like juice, milk, water are good examples. Movies and TV shows that have effects like waterfalls and splashes are also likely to use Realflow or similar software. Check out the Realflow website. It has a long list of movies and commercials that have used their software.
There is a meshing plugin for 3ds max called frost. I did my "motion sculpture" with it. I used a low(180k) res fluid and frost generated a mesh with a quality that you can compare to 1 million particles meshed by RF.
no its waaay faster than meshing in realflow! (I would recommend the anisotropic method of frost because it's very easy to get realistic looks with it)
When snot and vomit meet,
icomputertinker 2 days ago
Comment removed
rifaTBS 2 days ago
Realflow is sick, man thats fuckin COOL!!! can you do that that in maya with nFluids nd nParticles??
DubezOniner 5 days ago
hey there the animation is really great
which tool did you used?
rockthatcoke 1 week ago
Fake. He just poured real liquid.
What a great simulation/render. :)
TheCaphits 1 week ago 5
@TheCaphits
Thanks!
bobbbyyy1 1 week ago
@bobbbyyy1 i think the graphics problem with the rendering is just a bad render you could try re rendering those frames themselves to see if just those few frames alone render ok and if they do then something must be overheating with your computer or too much memory being used causing problems or could be a problem with graphics card
realflow100 2 days ago
AND, the computer is crashed after that ;)
Freaky99100 2 weeks ago
this is amazing. i really think it may be the best realflow sim i've ever seen. Oh how i wish...
BloodyHeadbutt 3 weeks ago 2
@BloodyHeadbutt
I appreciate it!
bobbbyyy1 3 weeks ago
Looks great, but I don't like the unatural square shape of the liquid at the start of the simulation. All to many of these liquid clips have an annoying "particle start shape"
Next time you could consider funnel the simulation particles using a shape off camera... :)
Sveinkva 3 weeks ago
@Sveinkva all these RealFlow simulations looked like honey turning into milk.............now they look like watery ananas juice (?). Which is a huge improvement. Means we are getting there.
HuntingGoodWill 2 weeks ago
@HuntingGoodWill Sure it looks good, but your missing the point a little. I realize that it is just a test, but the liquid should look as if it was poured from a container or glass. The emitter seems to have the shape of a square, also it starts/stops emitting the particles at 100% boost. Look at the "end" of the falling water, it is square as well... For me that disturbs the illusion somewhat.
Sveinkva 1 week ago
@Sveinkva You are assuming you know the intention of the artist. Maybe you should ask.
illustr8ing 6 days ago
@illustr8ing I'm trying to be helpful and leave a constructive comment about an aspect I think he have overlooked. Sooner or later a client might make the same point and he will have to render it again. I "assume" the render time is long...
Sveinkva 6 days ago
So well done. Is getting the fluids to flow and interact like that more about tweaking values or is it more than that?
ScientificNoodles 4 weeks ago
Is there something wrong with the shading or is it the normals that cause the flickering?
multimediahelp1 1 month ago
would it be possible to rebuild gta san andreas with realflow?
Rudibudi420 1 month ago
i dont need real world anymore
delpher32exe 2 months ago 3
it looked incredibly real...
excellent work man...
za1ruc 2 months ago 20
@za1ruc
Thanks
bobbbyyy1 2 months ago 4
This has been flagged as spam show
I can render that in RealLife with a bowl of green and orange water and a glass aquarium in 10 seconds of real-time rendering.
off99555 2 months ago
Comment removed
off99555 2 months ago
You got the title wrong dude... it's 8.5 million hours of render time -.-
haha.. no, beautiful render!
Okay, maybe this is a stupid question, but can ReaFlow only do fluid simulations O.o or can it do like a physics simulation with some rigid bodies with some fluids ?
AcAnimate 2 months ago
@AcAnimate
lol, Thanks! Realflow has options to simulate rigid and soft body dynamics too. I haven't worked with that much
bobbbyyy1 2 months ago
8.5 million particles. 8.5 years render time.
vendo233 2 months ago
awesome, but there were 8,499,998 particles. really dissapointed..
CiufyLEAKED 2 months ago
@CiufyLEAKED whoa, we got a comment stealer here!
CLOFS 2 months ago
makes me thirsty :)), beautiful render
stefitms 3 months ago
@stefitms
Thanks
You've got some cool videos on your channel too
bobbbyyy1 3 months ago
@bobbbyyy1 is there a place to download pre-made simulations?
MyFaceHole 1 month ago
everybody can use much paticles with a good machine but achieving such a great mesh is the real art . Did u use the particlemeshRenderKit and if yes what was your field setting ?
MJGVFX 3 months ago
@MJGVFX
I appreciate it! Particlemesh renderkit was used. i don't remember the exact value of the radius, but I remember it wasnt too much lower than the default value.
bobbbyyy1 3 months ago
photoshopped
BakersTuts 3 months ago
@BakersTuts O.o why do u say that?
gregorycxm 3 months ago
@gregorycxm it was a joke -_-
BakersTuts 3 months ago
th\at was cool
MrLongNoseMan 3 months ago
@MrLongNoseMan
Thanks
bobbbyyy1 3 months ago
@bobbbyyy1 Heyy how do you render 2 emitters in RF becuase i use Renderkit Mesh but only Meshes one emitter please help!
TheFreestyleCinema 3 months ago
@TheFreestyleCinema
Each emitter has to have its own mesh so 2 different meshes
bobbbyyy1 3 months ago
@bobbbyyy1 Thanks sooo mcuh <3 subbed
TheFreestyleCinema 3 months ago
Did you use standard emitters or the hybrido fluid solver? Cuz u can get faster simulation times with hybrido
beanzton1 3 months ago
@beanzton1
This sim used the hybrido solver. Thanks for the comment
bobbbyyy1 3 months ago
Some things id really like to know
1.Simulation Time
2.Meshing time
3.Rendering time
4.System Spec
Also did you encounter any problems during this project?
shimmy1984 3 months ago
The day that we can render stuff like this in real time will be a great great day indeed.
PaperHeroProductions 3 months ago
What was with all the crazy tearing going on there?
bddblade 3 months ago
@bddblade
Some errors with the program caused that. it happens when the particle count gets too high. thanks for the comment
bobbbyyy1 3 months ago
@bobbbyyy1 :O Does that always happen where there's an insane amount of particles? If so is there any way to fix it?
bddblade 3 months ago
@bddblade
I think so. I havn't been able to fix it so far, i'm not sure if there is a way to. If you find out let me know lol
bobbbyyy1 3 months ago
@PhantomGamer100 Is that se same as saying his render settings are awesome?:)
DanishGamer 3 months ago
Comment removed
Samwd1 4 months ago
i'm about to loos my job if i don't bring something awesome to the plate, i can barley get past 500,000 particle WHY!
RatingManable 4 months ago
@RatingManable I don't think a furry who can't spell lose needs a job ;)
Kazison 3 months ago
can you make a tutorial on how to make realy high res like this liquid, cuz i have i7 quad core 8gb ram so i think i can simulate it( i hope)
RuteNL 4 months ago
I also have 2.4ghz quad core, wait. Does that mean i can do this? :O
TheNarbasaurus 4 months ago
Phantom is slightly right, its 8,499,994 particles.
MrGmodlol61 4 months ago
Looks so real!!
TheFelixnr1 4 months ago
This is madness.
DarKSpideR99 4 months ago
@DarKSpideR99 no , this is SPARTA !
over2seeyer 3 months ago
@over2seeyer NO, THIS IS PATRICKKKKKK!
CallMeBaus 3 months ago
If I tried to render that with my computer, it would literally grow an arm and slap me in the face.
SlimMrJim 4 months ago
This has been flagged as spam show
@bobbbyyy1 whats your proccessor type/graphics card? nice render btw!. im trying to learn realflow cept my computer sucks, and ive read that xeon proccessors/quadro work the best. 2-3 weeks is a lot of simulation time! Meshing with frost could have given you much better performance, maybe it could have been 1 week of simulating/rendering.
kasrapwn 4 months ago
@kasrapwn
Thanks, its a core 2 quad and a 9800gt for graphics
bobbbyyy1 4 months ago
render time= 20 years
ForeverGamingTV 4 months ago
@PhantomGamer100
i didn't think anybody was going to catch that
bobbbyyy1 4 months ago 73
@bobbbyyy1 We are smarter than you think.. Know how i counted? Magic :> *snort snort*
PhantomGamer100 4 months ago
I tried RealFlow, and with only 20,000 particles, my computer basically gave me the middle finger.
I can't imagine trying to get it up to 1 million, let alone 8 million. What kind of PC do you have?
staphinfection 4 months ago 16
@staphinfection
lol, The computer used here is a 2.4 ghz quad core with 6gb of ram. Thanks for watching
bobbbyyy1 4 months ago 6
@bobbbyyy1 NO WAI
zerghalo2 4 months ago
And at that moment, Lemon and Lime came together, thus creating Sprite
QueefTaco 4 months ago 2
this is fake, it is real.
ZzRvXzZ 4 months ago
MMMMM delicious
DemonicTable 4 months ago
You should let it go for longer.
Psyphoriac 4 months ago
@Psyphoriac
I think so too. The actual simulation goes until the liquids settle, but it was taking too long to render. Thanks for watching
bobbbyyy1 4 months ago
@bobbbyyy1 How long did it take to render this video?
Psyphoriac 4 months ago
@Psyphoriac
Around 2-3 weeks
bobbbyyy1 4 months ago
@bobbbyyy1 2-3 weeks straight to render??? Now I see why you didn't want to render the rest.
Psyphoriac 4 months ago
why not just throw some real juice into a tub and film it. same effect.
AnalogueAbsynth 4 months ago
@AnalogueAbsynth
Well, Phantom high speed cameras run from $50,000 to $150,000. So unless you want to spend that much for a 10 second shot, it would probably be better to sim it on the computer.
bobbbyyy1 4 months ago 2
use FROST to mesh it next time, this is brutal btw ^^
akaltaroid 4 months ago
@akaltaroid
Thanks for the comment. I've given Frost a try. It produces good meshes, but I've noticed for high resolution simulations, it takes a longer time than Realflow to produce the meshes, but they can look better. I'll be trying some more simulations using Frost and Realflow in the future.
bobbbyyy1 4 months ago
Omg annother rick roll
LandSquirrels 4 months ago
Omg, yes. Love it. I need to learn real flow for interior architectural elements. this is inspiring
isoloveyourfeet 4 months ago
@isoloveyourfeet
Thanks!
bobbbyyy1 4 months ago
Looks unbelievably real
TheDJGuillaume 4 months ago
@TheDJGuillaume
Thanks!
bobbbyyy1 4 months ago
Unbelievable! What is your system requirements??
DrKhalilSidiqi 5 months ago
@DrKhalilSidiqi
The computer used here is a 2.4 ghz quad core with 6gb of ram. Thanks for watching!
bobbbyyy1 5 months ago
@bobbbyyy1 How long did it render, mate ? :D
thewaysh 4 months ago
@thewaysh
About 2-3 weeks, I forgot exactly. Thanks for watching
bobbbyyy1 4 months ago
This is soo perfect!! But 2-3 weeks of render? I'd have lowered the quality, people dont usually use 720p...
really nice anyway, need to learn more about realflow, any tutorial you can recommend?
TheFlippertg 5 months ago
@TheFlippertg
Thats true, but I figured it would be worth it for such a simulation. I would look around on Youtube for some tutorials, but once you get an understanding of how to move around in Realflow, I would recommend playing around with all the settings to see the differences they make.
Thanks for the comment!
bobbbyyy1 5 months ago
render time? :D
sorrefly 5 months ago
@sorrefly
Something like 2-3 weeks. it took very long to render
bobbbyyy1 5 months ago
@bobbbyyy1 yeah i know, amazing animation ^_^
sorrefly 5 months ago
@sorrefly
Thanks!
bobbbyyy1 5 months ago
cool sim, i also have a few, but using blender, if you wanna check them out :D
blazraidr 5 months ago
@blazraidr
Thanks for the comment! I looked at some of your videos, pretty nice work
bobbbyyy1 5 months ago
olycrap
cogor57 5 months ago
MICE!! How many GB hard disk space did the sim take??
Markus9705 5 months ago
@Markus9705
This simulation took a little more than 400GB for just the sim files.
Thanks for watching!
bobbbyyy1 5 months ago
@bobbbyyy1 Oh wow, lol. How long did it take to render? What are your specs?
GeekingForJesus 5 months ago
@GeekingForJesus
Thanks
It took a couple of weeks to render everything. Thats a downside of using Maxwell Render. The computer was a 2.4 ghz quad core with 6gb of ram
bobbbyyy1 5 months ago
looks like a sewer and piss mixing together
iMrKronic 5 months ago
add some sound and thatll make it more amazing :D also , where can i find realflow?
HistorizedHD 6 months ago
@HistorizedHD
You can find more information about the program at their website. Thanks for the comment!
bobbbyyy1 5 months ago
I can literaly watch this all day :) Awesome job.
xHydraHD 6 months ago
@xHydraHD
Thanks!
bobbbyyy1 6 months ago
I think you could do meshing faster and more efficiently and less buggily via a 3ds max plugin called FROST. I dont know much about it but Google is ur friend, so use it :)
akaltaroid 6 months ago
@akaltaroid
Thanks for the suggestion. Someone else had also mentioned Frost for meshing. It's a little expensive, but it looks like it could be worth it if it gets rid of those defects
bobbbyyy1 6 months ago
Im must have a great PC for do that
cgfreemodeler 6 months ago
@cgfreemodeler
Thanks for watching! The computer has a quad core CPU but it still took a few weeks to render
bobbbyyy1 6 months ago
@bobbbyyy1 wow!
cgfreemodeler 6 months ago
Can u give me an example where this is used today? Movies, commercials etc?
ValveReactor 6 months ago
@ValveReactor
Most commercials you see on TV that involve liquids like juice, milk, water are good examples. Movies and TV shows that have effects like waterfalls and splashes are also likely to use Realflow or similar software. Check out the Realflow website. It has a long list of movies and commercials that have used their software.
bobbbyyy1 6 months ago
There is a meshing plugin for 3ds max called frost. I did my "motion sculpture" with it. I used a low(180k) res fluid and frost generated a mesh with a quality that you can compare to 1 million particles meshed by RF.
onlyCreativity 6 months ago
@onlyCreativity
Thanks for the recommendation. I looked into the plugin briefly, it looks good. Does meshing with frost take long?
bobbbyyy1 6 months ago
@bobbbyyy1
no its waaay faster than meshing in realflow! (I would recommend the anisotropic method of frost because it's very easy to get realistic looks with it)
onlyCreativity 6 months ago