Added: 6 months ago
From: bobbbyyy1
Views: 58,619
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  • When snot and vomit meet,

  • Comment removed

  • Realflow is sick, man thats fuckin COOL!!! can you do that that in maya with nFluids nd nParticles??

  • hey there the animation is really great

    which tool did you used?

  • Fake. He just poured real liquid.

    What a great simulation/render. :)

  • @TheCaphits

    Thanks!

  • @bobbbyyy1 i think the graphics problem with the rendering is just a bad render you could try re rendering those frames themselves to see if just those few frames alone render ok and if they do then something must be overheating with your computer or too much memory being used causing problems or could be a problem with graphics card

  • AND, the computer is crashed after that ;)

  • this is amazing. i really think it may be the best realflow sim i've ever seen. Oh how i wish...

  • @BloodyHeadbutt

    I appreciate it!

  • Looks great, but I don't like the unatural square shape of the liquid at the start of the simulation. All to many of these liquid clips have an annoying "particle start shape"

    Next time you could consider funnel the simulation particles using a shape off camera... :)

  • @Sveinkva all these RealFlow simulations looked like honey turning into milk.............now they look like watery ananas juice (?). Which is a huge improvement. Means we are getting there.

  • @HuntingGoodWill Sure it looks good, but your missing the point a little. I realize that it is just a test, but the liquid should look as if it was poured from a container or glass. The emitter seems to have the shape of a square, also it starts/stops emitting the particles at 100% boost. Look at the "end" of the falling water, it is square as well... For me that disturbs the illusion somewhat.

  • @Sveinkva You are assuming you know the intention of the artist. Maybe you should ask.

  • @illustr8ing I'm trying to be helpful and leave a constructive comment about an aspect I think he have overlooked. Sooner or later a client might make the same point and he will have to render it again. I "assume" the render time is long...

  • So well done. Is getting the fluids to flow and interact like that more about tweaking values or is it more than that?

  • Is there something wrong with the shading or is it the normals that cause the flickering?

  • would it be possible to rebuild gta san andreas with realflow?

  • i dont need real world anymore

  • it looked incredibly real...

    excellent work man...

  • @za1ruc

    Thanks

  • Comment removed

  • You got the title wrong dude... it's 8.5 million hours of render time -.-

    haha.. no, beautiful render!

    Okay, maybe this is a stupid question, but can ReaFlow only do fluid simulations O.o or can it do like a physics simulation with some rigid bodies with some fluids ?

  • @AcAnimate

    lol, Thanks! Realflow has options to simulate rigid and soft body dynamics too. I haven't worked with that much

  • 8.5 million particles. 8.5 years render time.

  • awesome, but there were 8,499,998 particles. really dissapointed..

  • @CiufyLEAKED whoa, we got a comment stealer here!

  • makes me thirsty :)), beautiful render

  • @stefitms

    Thanks

    You've got some cool videos on your channel too

  • @bobbbyyy1 is there a place to download pre-made simulations?

  • everybody can use much paticles with a good machine but achieving such a great mesh is the real art . Did u use the particlemeshRenderKit and if yes what was your field setting ?

  • @MJGVFX

    I appreciate it! Particlemesh renderkit was used. i don't remember the exact value of the radius, but I remember it wasnt too much lower than the default value.

  • photoshopped

  • @BakersTuts O.o why do u say that?

  • @gregorycxm it was a joke -_-

  • th\at was cool

  • @MrLongNoseMan

    Thanks

  • @bobbbyyy1 Heyy how do you render 2 emitters in RF becuase i use Renderkit Mesh but only Meshes one emitter please help!

  • @TheFreestyleCinema

    Each emitter has to have its own mesh so 2 different meshes

  • @bobbbyyy1 Thanks sooo mcuh <3 subbed

  • Did you use standard emitters or the hybrido fluid solver? Cuz u can get faster simulation times with hybrido

  • @beanzton1

    This sim used the hybrido solver. Thanks for the comment

  • Some things id really like to know

    1.Simulation Time

    2.Meshing time

    3.Rendering time

    4.System Spec

    Also did you encounter any problems during this project?

  • The day that we can render stuff like this in real time will be a great great day indeed.

  • What was with all the crazy tearing going on there?

  • @bddblade

    Some errors with the program caused that. it happens when the particle count gets too high. thanks for the comment

  • @bobbbyyy1 :O Does that always happen where there's an insane amount of particles? If so is there any way to fix it?

  • @bddblade

    I think so. I havn't been able to fix it so far, i'm not sure if there is a way to. If you find out let me know lol

  • @PhantomGamer100 Is that se same as saying his render settings are awesome?:)

  • Comment removed

  • i'm about to loos my job if i don't bring something awesome to the plate, i can barley get past 500,000 particle WHY!

  • @RatingManable I don't think a furry who can't spell lose needs a job ;)

  • can you make a tutorial on how to make realy high res like this liquid, cuz i have i7 quad core 8gb ram so i think i can simulate it( i hope)

  • I also have 2.4ghz quad core, wait. Does that mean i can do this? :O

  • Phantom is slightly right, its 8,499,994 particles.

  • Looks so real!!

    

  • This is madness.

  • @DarKSpideR99 no , this is SPARTA !

  • @over2seeyer NO, THIS IS PATRICKKKKKK!

  • If I tried to render that with my computer, it would literally grow an arm and slap me in the face.

  • @kasrapwn

    Thanks, its a core 2 quad and a 9800gt for graphics

  • render time= 20 years

  • @PhantomGamer100

    i didn't think anybody was going to catch that

  • @bobbbyyy1 We are smarter than you think.. Know how i counted? Magic :> *snort snort*

  • I tried RealFlow, and with only 20,000 particles, my computer basically gave me the middle finger.

    I can't imagine trying to get it up to 1 million, let alone 8 million.  What kind of PC do you have?

  • @staphinfection

    lol, The computer used here is a 2.4 ghz quad core with 6gb of ram. Thanks for watching

  • @bobbbyyy1 NO WAI

  • And at that moment, Lemon and Lime came together, thus creating Sprite

  • this is fake, it is real.

  • MMMMM delicious 

  • You should let it go for longer.

  • @Psyphoriac

    I think so too. The actual simulation goes until the liquids settle, but it was taking too long to render. Thanks for watching

  • @bobbbyyy1 How long did it take to render this video?

  • @Psyphoriac

    Around 2-3 weeks

  • @bobbbyyy1 2-3 weeks straight to render??? Now I see why you didn't want to render the rest.

  • why not just throw some real juice into a tub and film it. same effect.

  • @AnalogueAbsynth

    Well, Phantom high speed cameras run from $50,000 to $150,000. So unless you want to spend that much for a 10 second shot, it would probably be better to sim it on the computer.

  • use FROST to mesh it next time, this is brutal btw ^^

  • @akaltaroid

    Thanks for the comment. I've given Frost a try. It produces good meshes, but I've noticed for high resolution simulations, it takes a longer time than Realflow to produce the meshes, but they can look better. I'll be trying some more simulations using Frost and Realflow in the future.

  • Omg annother rick roll

  • Omg, yes. Love it. I need to learn real flow for interior architectural elements. this is inspiring

  • @isoloveyourfeet

    Thanks!

  • Looks unbelievably real

  • @TheDJGuillaume

    Thanks!

  • Unbelievable! What is your system requirements??

  • @DrKhalilSidiqi

    The computer used here is a 2.4 ghz quad core with 6gb of ram. Thanks for watching!

  • @bobbbyyy1 How long did it render, mate ? :D

  • @thewaysh

    About 2-3 weeks, I forgot exactly. Thanks for watching

  • This is soo perfect!! But 2-3 weeks of render? I'd have lowered the quality, people dont usually use 720p...

    really nice anyway, need to learn more about realflow, any tutorial you can recommend?

  • @TheFlippertg

    Thats true, but I figured it would be worth it for such a simulation. I would look around on Youtube for some tutorials, but once you get an understanding of how to move around in Realflow, I would recommend playing around with all the settings to see the differences they make.

    Thanks for the comment!

  • render time? :D

  • @sorrefly

    Something like 2-3 weeks. it took very long to render

  • @bobbbyyy1 yeah i know, amazing animation ^_^

  • @sorrefly

    Thanks!

  • cool sim, i also have a few, but using blender, if you wanna check them out :D

  • @blazraidr

    Thanks for the comment! I looked at some of your videos, pretty nice work

  • olycrap

  • MICE!! How many GB hard disk space did the sim take??

  • @Markus9705

    This simulation took a little more than 400GB for just the sim files.

    Thanks for watching!

  • @bobbbyyy1 Oh wow, lol. How long did it take to render? What are your specs?

  • @GeekingForJesus

    Thanks

    It took a couple of weeks to render everything. Thats a downside of using Maxwell Render. The computer was a 2.4 ghz quad core with 6gb of ram

  • looks like a sewer and piss mixing together

  • add some sound and thatll make it more amazing :D also , where can i find realflow?

  • @HistorizedHD

    You can find more information about the program at their website. Thanks for the comment!

  • I can literaly watch this all day :) Awesome job.

  • @xHydraHD

    Thanks!

  • I think you could do meshing faster and more efficiently and less buggily via a 3ds max plugin called FROST. I dont know much about it but Google is ur friend, so use it :)

  • @akaltaroid

    Thanks for the suggestion. Someone else had also mentioned Frost for meshing. It's a little expensive, but it looks like it could be worth it if it gets rid of those defects

  • Im must have a great PC for do that

  • @cgfreemodeler

    Thanks for watching! The computer has a quad core CPU but it still took a few weeks to render

  • @bobbbyyy1 wow!

  • Can u give me an example where this is used today? Movies, commercials etc?

  • @ValveReactor

    Most commercials you see on TV that involve liquids like juice, milk, water are good examples. Movies and TV shows that have effects like waterfalls and splashes are also likely to use Realflow or similar software. Check out the Realflow website. It has a long list of movies and commercials that have used their software.

  • There is a meshing plugin for 3ds max called frost. I did my "motion sculpture" with it. I used a low(180k) res fluid and frost generated a mesh with a quality that you can compare to 1 million particles meshed by RF.

  • @onlyCreativity

    Thanks for the recommendation. I looked into the plugin briefly, it looks good. Does meshing with frost take long?

  • @bobbbyyy1

    no its waaay faster than meshing in realflow! (I would recommend the anisotropic method of frost because it's very easy to get realistic looks with it)

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