I'm not trying to be mean or anything, I mean this is an interesting project, but I don't see the point since both games run in the same gameplay mechanics.
@PocketAces1796 60 FPS, unlimited resolutions(console version ran at sub-720p) for the DLC quality lighting you couldn't even notice on the console, much improved drifting and controls, no QTEs, stereoscopic 3D support, and a PC version of Sonic Unleashed fun levels.
@BenPriest888 We haven't been able to import custom geometry/materials yet, but once that's possible, it should be possible. I mean, we've been recreating the whole collision and fixing the object layout data ourseleves. In theory you could start making a collision mesh in any 3D editor you want, export it, and play around. :V
My suggestion for the replacement of QTE panels would be to have normal panels where the QTE panels are - these would go down the "fail" path. In front of the panel, but out of Sonic's direct path (IE you'd have to jump in time to reach it), you'd have a rainbow ring which would instead take you through to the 'quicker' route like when you succeed with a QTE.
@ggctuk2011 You might have to look to Speed Highway to fix the scene at 0:18 - there's a section there where the lever won't lower unless you've beaten the enemies. It's probably a script difference between Unleashed and Generations.
All that's left to figure out would be the animations, I guess.
Have you yet figured out how to make it an addon instead of taking up Green Hill? On Retro I saw one suggestion being that you place custom Event Gates in the White Space. Dunno if that'd work tho.
@brianuuuSonic Not that simple as the trick panel would still only take you one place. QTE panels could take you two places, one if you succeed and one if you fail the QTE.
If this project ever reaches fruition (which I really hope so), will you change the controls to match that of Unleashed, i.e. the homing attack and boost use the same button?
Samothethief i know why lighting isnt working notice how on the mazuri level the platforms you were standing on had shadows from the trees well the lighting only affects meshes from sonic generations thats why sonics lighting is accurate so hope that what im saying give u any sort of clues
Now all we need is Sonic's constant "WHOO!" from Unleashed and it will be complete!
Btw, is there any way the werehog stages would work for Sonic in generations? or are they completely made for the werehog? (Never played unleashed so I don't know)
@tokihanatsu Si alguien se anima a hacer el camino se puede. No hay un editor de los archivos path todavia, pero son nada mas unas lineas. Así que si, es posible hacerlo.
@DarkBloodAssa Because they don't have two different paths for failure or success. Well, they do if you boost, but you're always boosting. ;p Perhaps I could add a rainbow ring above tho, so if you time your jump right, you go to the upper path.
@samothethief Do it the Seaside Hill way: Trick Pad for success route and Dash Pad for failure route right next to each other. If you can fit them in there, it'll solve that problem.
@BladeCrashic122 Do you not read? "Sonic Generations PC Unleashed Porting". That means that the game is SONIC GENERATIONS, and samothethief imported UNLEASHED STAGES.
This is so freaking incredible. I only have the Wii so I just played that version, but I've seen how awesome the other version is and wished someday I could play it. You've potentially made my wish come true and for that I thank you.
@XxSuperShadicxX The rigid bodies aren't set properly yet as ground he's supposed to walk, like floor. That floor you see there is the equivalent of a wall. :V When I figure out what attributes need to be set, it'll be proper floor, with footstep sounds as well.
AHHHHHH!!!! SONIC UNLEASHED WII GRAPHICS!!!
MetalFusionMichael 1 week ago
why the fuck didnt you go supersonic
shadnic2012 2 weeks ago
So, could this be done with just about any Sonic game that is 3D?
zajohnson 2 weeks ago
I'm not trying to be mean or anything, I mean this is an interesting project, but I don't see the point since both games run in the same gameplay mechanics.
PocketAces1796 2 weeks ago
@PocketAces1796 60 FPS, unlimited resolutions(console version ran at sub-720p) for the DLC quality lighting you couldn't even notice on the console, much improved drifting and controls, no QTEs, stereoscopic 3D support, and a PC version of Sonic Unleashed fun levels.
samothethief 2 weeks ago 4
can you port the night stages? and put some platforms to help?
MetroGamerX 2 weeks ago
Needs moar Tropical Resort. *shot*
netknight 2 weeks ago
@netknight That would be awesome, but that level is designed for a much slower speed, so it would be hard to control.
nuniruro1515 2 weeks ago
@nuniruro1515 Maybe upscale the level itself so it's larger?
netknight 2 weeks ago
i cant move the camera in the editor SonicGlvl ... 3D Camera
SonikuXD 2 weeks ago
Seriously how do you do this? o.o;
Fan00279 3 weeks ago
for the QTE can you not just replace it with a trick ramp?
biosonic100 3 weeks ago
Framerate is better than eggmanland on Unleashed
/fullofwin
SuperSonik213 3 weeks ago
sonic is faster in sonic unleashed than in sonic generations
jokitalinda10 3 weeks ago
play this video and see it while you hear this on other tab v=CObwb9uov40&feature=related
chensen23 3 weeks ago in playlist Más videos de samothethief
wow, no me lo esperaba , esto esta geniaal !!!!! =D
MigXangel18 3 weeks ago
Please make werehog in this hack
Derrerdrdddxxdufhdjc 1 month ago
@Derrerdrdddxxdufhdjc No.
nuniruro1515 3 weeks ago
please fix teh lightning and make demos
r543Blitzsonic 1 month ago
Amazing.
ChamesLiverpool 1 month ago
So theoretically, is it possible to create entire custom levels? As in, an original fangame using the generations engine.
BenPriest888 1 month ago
@BenPriest888 We haven't been able to import custom geometry/materials yet, but once that's possible, it should be possible. I mean, we've been recreating the whole collision and fixing the object layout data ourseleves. In theory you could start making a collision mesh in any 3D editor you want, export it, and play around. :V
samothethief 1 month ago
Except for that single camera glitch and the lack of random objects to destroy (which don't make any difference), this is a perfect port!
saturnurameshi 1 month ago
Wow!! will the lighting be fixed? I mean will the textures and everything work as it did in unleashed?
Fractorification 1 month ago
can you make seaside hill from sonic heroes?
MASQUERADETR 1 month ago
@MASQUERADETR It's alredy in the original game XD:)
megamario99110 1 month ago in playlist Mais vídeos de samothethief
this is why i love the sonic retro community cause of creations such as this. keep up the good work man this is brilliant.
killer002099 1 month ago
OMFG... o.O
you made this dude? AWESOME!
AssassinDXZ 1 month ago
This is awesome
WolfSaviorZX 1 month ago
until we get DLC... this'll make it worth the wait
carnyzzle 1 month ago
NOW REMAKE SONIC 3 & KNUCKLES AND I BUY IT!
relu419 1 month ago
@relu419 >Implying that would be simple
DaLesbianOctopus 1 month ago
Eggman disliked this and got kicked in the balls by Sonic
stimoerk 1 month ago
I don't care if it's not perfect. YOU BASTARDS ACTUALLY FUCKING DID IT!
lucariotrainer16 1 month ago
One more Stage of Sonic Unleashed in Sonic Generations! :D
Cutrafasonic360 1 month ago
Not one "Dislike" ... Because it's really cool =3
aleksnnov 1 month ago
@aleksnnov See now you said that and somebody already disliked it lol.
samothethief 1 month ago 21
@samothethief who ever disliked that is probally jealous cause you can port an sonic unleashed level
ShadowDragon1281 1 month ago
@samothethief shadow saw this wasn't him and disliked this video. it was inevitable.
carnyzzle 3 weeks ago
@aleksnnov 1 dislike by me actually...XD
grensleaves97 1 month ago
Im the 100 liker :3
105supersonic 1 month ago
Needs lighting.
KyubiStewie 1 month ago
This map will be mine!!
Keep working on it!!
Sonic222333 1 month ago
tis is sonic unleashed
bigbangleone 1 month ago
Dude this is sick. Great job
DemonicDragon93 1 month ago
LOL!! the graphics make it look like it's still in alpha testing.
HyperSonicXtreme 1 month ago
I beg of you, do Eggman land D:
ImmaKrillin 1 month ago 19
@ImmaKrillin That would be good, great, awesome, outstanding, AMAZING!
CrimsonVermillioneye 1 month ago
@ImmaKrillin After playing that stage again for the first time in months or even years, I just have to reply with a flat NO.
HyperShadicX 1 month ago
All right now we're gonna have Sonic Unleashed on PC!
Sonicfan244 1 month ago
My suggestion for the replacement of QTE panels would be to have normal panels where the QTE panels are - these would go down the "fail" path. In front of the panel, but out of Sonic's direct path (IE you'd have to jump in time to reach it), you'd have a rainbow ring which would instead take you through to the 'quicker' route like when you succeed with a QTE.
TBC - screw YT comment length
ggctuk2011 1 month ago
@ggctuk2011 You might have to look to Speed Highway to fix the scene at 0:18 - there's a section there where the lever won't lower unless you've beaten the enemies. It's probably a script difference between Unleashed and Generations.
All that's left to figure out would be the animations, I guess.
Have you yet figured out how to make it an addon instead of taking up Green Hill? On Retro I saw one suggestion being that you place custom Event Gates in the White Space. Dunno if that'd work tho.
ggctuk2011 1 month ago
@ggctuk2011 good point, replace it as normal dash panel will do the trick
brianuuuSonic 1 month ago
about the Quick Time Event thing, I think you can just add trick panel instead, right?
brianuuuSonic 1 month ago
@brianuuuSonic Not that simple as the trick panel would still only take you one place. QTE panels could take you two places, one if you succeed and one if you fail the QTE.
ggctuk2011 1 month ago
If this project ever reaches fruition (which I really hope so), will you change the controls to match that of Unleashed, i.e. the homing attack and boost use the same button?
ellisrgreen 1 month ago
if all of this has been made with only two people....then what would happen, if hundred of people work on it? D:
Gravitylol 1 month ago
do you will make an download link if you completed it?
DarkChaoX100 1 month ago in playlist Weitere Videos von samothethief
Through which program are you doing?
iaLeXm0ds 1 month ago
@iaLeXm0ds i know he's using sonicglvl for object placing.
he's also using a hex data software to transfer the models and collusion to generations
mmoVSmmo 1 month ago
0:50 I like the camera view in that section. Shame it wasn't like that in Unleashed.
SonicHyuga 1 month ago
Oh, also-btw; I noticed that all major/awesome hacks were made by you! :D SUBSCRIBE TIME!
MegaMario1500 1 month ago
You know why this gonna be interesting? NO-WEREHOG-STAGES! :D And no need to collect Sun and Night Medals! (I HOPE SO :D)
MegaMario1500 1 month ago
Would it be possible to port from sonic colors?
marioman574 1 month ago
dreams do come true
KingKombat95 1 month ago in playlist More videos from samothethief
So this is what the levels look like without the lighting? Interesting... @_@
superskeetospro 1 month ago
Y chip? sera posible ver por momentos ver a chip con sonic en el comienzo del nivel?
NDSWII24 1 month ago
Samothethief i know why lighting isnt working notice how on the mazuri level the platforms you were standing on had shadows from the trees well the lighting only affects meshes from sonic generations thats why sonics lighting is accurate so hope that what im saying give u any sort of clues
SuperBlenderdude 1 month ago
Now all we need is lighting fixing, camera fixing, and added notifications! Such as press Y when nearing a little gap, though it's not needed
MarioSegaFreak 1 month ago
SonicxE levels from sonic colours would not be compatible with generations hedgehog engine
SuperBlenderdude 1 month ago
Now all we need is Sonic's constant "WHOO!" from Unleashed and it will be complete!
Btw, is there any way the werehog stages would work for Sonic in generations? or are they completely made for the werehog? (Never played unleashed so I don't know)
Boodendorf 1 month ago
@Boodendorf classic sonic for werehog would probably work in my opinion, but I'm not the maker of this video.
MarioSegaFreak 1 month ago
Is possible import objects model from Unleashed?
EsmeraldMaster 1 month ago
me encanto como dejaste el nivel pero una pregunta, podremos volar como supersonac en los niveles del unleashed como lo hacemos en el generations???
tokihanatsu 1 month ago
@tokihanatsu Si alguien se anima a hacer el camino se puede. No hay un editor de los archivos path todavia, pero son nada mas unas lineas. Así que si, es posible hacerlo.
samothethief 1 month ago 3
Comment removed
tokihanatsu 1 month ago
adabat..... please. do. adabat.
INxFLAMEZ 1 month ago
You should definetly port in levels from sonic colors too.
SonicxE 1 month ago
Why don't you use trick pads to replace QTE trick pads? =p
DarkBloodAssa 1 month ago
@DarkBloodAssa Because they don't have two different paths for failure or success. Well, they do if you boost, but you're always boosting. ;p Perhaps I could add a rainbow ring above tho, so if you time your jump right, you go to the upper path.
samothethief 1 month ago 2
@samothethief Do it the Seaside Hill way: Trick Pad for success route and Dash Pad for failure route right next to each other. If you can fit them in there, it'll solve that problem.
ViewtifulJason 1 month ago
@samothethief Similar to how they did the two rainbow rings in modern sky sanctuary? I like this idea 8)
superphantasm 1 month ago
@samothethief no, you should just add a normal ramp, so there are two paths
brianuuuSonic 1 month ago
@samothethief Wondering, could import werehog level and change objects position so we could play them with normal sonic ?
SONICDBZFAN07 1 month ago
One thing I miss from Unleashed is the insane amount of rings you can get in stages. In Rooftop run day you can get over 1,000 rings.
CrimsonVermillioneye 1 month ago
this sees AWESOME, and without werehog levels :B
RedSpeedTails 1 month ago
>Generations has no QTE pads.
No. It has trickpads. :P
HyperShadicX 1 month ago
why are the windmills are blue and not the original color?
kingdomhearts3331 1 month ago
This is turning out sweet. If you could just figure out the lighting.
I wonder how classic Sonic would work if you edited the werehog stages...
supasonicboom 1 month ago
i just wonder how will you do Eggmanland, considering that in the original version it mixed the Hedgehog with the Werehog
speedraptor45 1 month ago
TRIPLE AMAZING !!!!!!!!!!
pepomega 1 month ago
Oh once the stages are finished could u put download link
SuperBlenderdude 1 month ago
All that needs fixing is lighting oh but could you show us themazuri stage when or if u fix the lighting
SuperBlenderdude 1 month ago
So I take it Generations either runs a different version of the Hedgehog Engine, or runs something else entirely...
TailsSena 1 month ago
@TailsSena Its just an updated Hedgehog engine, they took some stuff out and added a whole lot into it. Its nuts, looking through it all. D;
twilightzoney 1 month ago
Thats.... Amazing. I remember it was like yesterday you had a video with just platforms. Now you basically have the level done.
SuperRiderTH 1 month ago
Well shit, that was quick. O_o Just a few weeks ago you needed a string of pre-placed platforms to bypass the lack of collision data.
Vahkiti 1 month ago
Unleashed was worth playing... -__-
SONICBOYREBORN234 1 month ago
When will the lighting be fixed?
BobombDom 1 month ago
@BobombDom If I knew how to I would've done so already. :V
samothethief 1 month ago 3
Your going to make Sonic Unleashed worth playing!
BobombDom 1 month ago
Okay that was amazing. Subbed ^^
TheFamousClash2 1 month ago
OMG!
EmanuelFariasCba 1 month ago
Still needs a little work, but it looks great so far. (Just fix the camera a little and add more bright colors then it'll look great)
MrCartoonLover777 1 month ago
very good
honggildonggame 1 month ago
@samothethief
Did you alter the animations from Unleashed into the Generations format, i've noticed his running animation seems a little different
BladeCrashic122 1 month ago
@BladeCrashic122 Hey, you two stop raging. D: I didn't alter the animation at all.
samothethief 1 month ago
@BladeCrashic122 Do you not read? "Sonic Generations PC Unleashed Porting". That means that the game is SONIC GENERATIONS, and samothethief imported UNLEASHED STAGES.
XxSuperShadicxX 1 month ago
@XxSuperShadicxX
and the Running animation looks different thats why im asking, FFS, he already answered my question so just piss off
BladeCrashic122 1 month ago
@BladeCrashic122 Okie-dok.
XxSuperShadicxX 1 month ago
@XxSuperShadicxX
i'm sorry for my (virtual) outburst
BladeCrashic122 1 month ago
@BladeCrashic122 It's completely fine, I acted like a dick.
XxSuperShadicxX 1 month ago
Amazing dude!
TheIsaac552 1 month ago
AMAZING, THE PROBLEM IS THE graphic
remplam 1 month ago
oh nice
BladeCrashic122 1 month ago
This is awesome!
What else is there left to do?
TheJeli125 1 month ago
Incredible.
Great work, as always. So interesting, and it's awesome how much you tell your fans during the videos!
xCaseyfamx 1 month ago
yey my favourite stage :D
MotweraCity 1 month ago
Dude, how do you DO this? I wish I knew how to mod games. .-.
Kudos to you, JoeTE, and anyone else who helped you get this done. :D
Now if only you guys can get Metal Harbor in...somehow...
Antroz0197 1 month ago
Dario, i have a question for you, repply to me please if you can.
Did you already figured out how to import all the GI maps for textures for the unleashed levels in Sonic generation?
avaliable101 1 month ago
@avaliable101 Not yet. : /
samothethief 1 month ago
bro, when will we play double healer tomasu again? :'(
djp771133 1 month ago
This is so freaking incredible. I only have the Wii so I just played that version, but I've seen how awesome the other version is and wished someday I could play it. You've potentially made my wish come true and for that I thank you.
MetalShadowX 1 month ago
Жаль что тут графика не так как в натуральном анлиште(((.. а так куууул...
Zetchaos 1 month ago
@Zetchaos Потому что это только мод
gaspar19991 1 month ago
@gaspar19991 Я знаю но все равно жаль что полного 360 анлишта нет на компе...
Zetchaos 1 month ago
@Zetchaos Дааааааа... Фнлишт наверное самая лудшая из всех игр модерна!
gaspar19991 1 month ago
Now we have Sonic unleashed for PC!
gaspar19991 1 month ago
looks sick dude..... just imagine death egg zone 0_0
rickster397 1 month ago
Imagine he is porting Eggmanland to Generations?
SuperPro6UYA33 1 month ago
How come after the checkpoint at 1:48, when he boosts, he's slow and plays the dash animations?
XxSuperShadicxX 1 month ago
@XxSuperShadicxX The rigid bodies aren't set properly yet as ground he's supposed to walk, like floor. That floor you see there is the equivalent of a wall. :V When I figure out what attributes need to be set, it'll be proper floor, with footstep sounds as well.
samothethief 1 month ago 2
Can't wait to see this with the Global Illumination applied.
ArtFenixAsordis 1 month ago
Nice!
TheDarkGoran 1 month ago
How would you pick the levels in the mod? Will there be a seprate menu?
Mrhoix 1 month ago
How long do you think it'll take until people are able to make proper custom stages?
yandroskhaos 1 month ago
@yandroskhaos Not until we can make a Stage exporter program sadly.
twilightzoney 1 month ago
can u correct the lighting?
CRASH5band 1 month ago
The camera is pretty fine too, surprisingly.
NKSPKI 1 month ago
I see a bright future for Sonic Generations hacking.
Lishy1 1 month ago
YESYESYES
Snip3rNife 1 month ago
what will happen to classic sonic in this
Andrewthegamer1000 1 month ago
so. fucking. awesome.
BelkaHAAX 1 month ago