Hmm, to edit your Paladin, you simply double-clicked on the fbx file which opened Blender. Two questions:
1. How is Blender opening this file? I understand Blender can export fbx but all the forums I read state that importing is not supported.
2. How did you associate the fbx file with Blender? I can associate visual studio with script editing but do not see a model editor assignment under preferences.
thanks for showing this! i couldn't believe that unity and blender had such good integration! Normally commercial programs wouldn't touch open source like it's diseased.
Not to sound ungrateful, but in the future could you please show the whole screen rather than having the camera follow the mouse? it's kinda hard to see what's happening :/
@bigboy6969100 There are several schools that are specialized in game development. The sooner you start the better. You will lose money at the start if your projects arn't successful. Self belief is the key to successful.
can you update after you already started, like you made a game then after you make it for free buy the software and polish up the game without redoing the intire game again
@Zangarftw Do you mean FBX? Because DFX is not a format I'm familiar with. Make sure that before you export your model you select all the faces (while in Edit mode) and in the Toolbar select Recalculate under the Normals section.
btw, just a tip, use time.deltatime on the "game actions" so enemies won't throw 10 axes per second, in theory they should throw the same amount of axes per second no matter what platform they are on.
@xBreeeezy I have released a game using Unity, but not this game. I decided to develop a DOTA style game first. The game I released is called "DragonWars HD". It's available for the Apple iPad. I am currently working on an action adventure game that uses some of the same assets and similar control scheme as this game.
@198boblob I think you mean FBX. Anyway, when you export to FBX and drag your FBX file into the Unity scene, it will not have the images associated with the model automatically. All you have to do is copy the image files into your Assets folder. They will show up in Unity and then you can drag and drop them onto your model. This makes it so that you can put any image on the model you wish.
@randOmazing Well, you can access the armature bones through scripting, so technically it's possible. I don't think it would be very practical though.
Dude what did you use for the collision, im getting some issues with the trigger enter of a sword. It is supposed to damage an enemy with 20 points of health each slash, but right now the damage varies from 20 to 80 to 100 so I dont know what to do to correct this situation .
Great overview, but can you kindly, show us how to call the animation based on the event that happen? for example, if you get hit, you should show an animation of getting kicked back or if you dodge, you should call the animation that causes you player to do the dodge animation. I just want know how it is done in Unity in details. Thank you very much for your help.
Thanks. I'm going to have to be more careful henceforth in ensuring I include images, textures, etc. (pack them) when Blending, because I still had to go find and manually reapply quite a few. Also, at first I saw 3 of my animations listed in Unity, but then after I applied one the other two disappeared o.o And I'm now trying to figure out how to get them to play only when a certain key is pressed, i.e. a walk cycle when "w" is pressed. Looks like more learning in store :~)
Wow, thx so much for making this! I've just discovered Unity. I'm trying to get my animations from Blender imported, and I've tried bringing the entire .blend into my assets folder per your reply to mvidder (above), but am having some problems.
Also, even though I did pack my .blend files before saving them, I see some of the textures and mats for certain meshes, but they're not applied in Unity. I see them there, but they're on the objects, it just a gray mesh o.o ... ideas? Plz :~)
Thanks so much! Just discovered Unity3d and was trying to figure out how to bring in my Blender animations and models properly (with all textures, etc.). Got stuck on animations and found this...uber appreciated!
Little question (maybe, lol)...how would I just select say my character, armature, and related mats/textures, including the animations of said character, and import those into Unity, instead of the entire .blend ... ? Don't want my game file bigger than it needs to be o.o
There is no need. Unity does that for you in the background. Just put your .blend files in the Assets folder of your Unity project and it will import automagically!
hey i'm wes, i'm twelve years old. I make games all the time. I can figure out how to animate on blender. I am really good with computer, but i can't figure it out. Do you think you could make a help with blender video(s). If you could that would be great. I'm making a game right now and it preety good i just need some help with animation.
Also, lots of people say I'm too young and tell me to stop. What is your perspective on that?
Blender was hard at first just because the interface is not set up like other 3D software. Once I figured it out and read some books it started to click. Now I find Blender to be my favorite program for animation. I checked out the Cheeta demo and I think if you are a beginner the interface is alot simpler than Blender's.
you totaly have to script it to animate the actions in unity? how would you set that up? Could you show me a script for one simple action? if that isnt to much trouble.
Its all documented in the manual for unity and unity is free... the scripting uses java script or c# so if you already know any programming its not a hard transition. If you dont its not hard to learn just look up some tutorials on the forums. If you still cant figure it out you can always sign up for a group project and just do the art and let a programmer do the scripting
cool i figured it out. it was a blender bug in the fbx importer. now my problem is getting my armattrue correctly i dont knnow how to get it i the right position. it looks like it lost its parenting to the armature. it wont animate the actions.
i'm having trouble getting blend file in unity. i put the blend in the assets folder, and i see the icon in the project pannel, but it wont drag on, but i double click and it opens the file in blender
Hi Brian I've just found your tutorials on here and wanted to say thankyou there very informative I use blender and have recently invested in unity 3D this tutorial is exactly what I,ve been lookinf for cant wait for your next tutorials.
How did you get unity to accept that the animations are not made on one bar? Like you have the different animations in groups:P Unity for some reason needs to have all the animations on one timeline: like walk is from frame 10-20, idle from 21-40 or something:P But you got past thatXD HOW!?XD
Check out my tutorial on using the Action Editor in Blender. Just click on the list of actions and select ADD NEW. the currently shown action will be copied and you can edit from there.
Well, I don't know how Bugzilla did it, but how I eventually discovered how to do it was using the NLA editor (one of Blender's other windows). The NLA editor allows you to add other actions with Shift+A. You then position these actions, one by one, along the timeline. Search for info about Blender's NLA editor for more details (the Blender Noob to Pro book is good for this).
It's easiest using the Action Editor. Again, click on the list of actions and select ADD NEW. In Unity, the actions should show up in the properties panel when you import the Blender file. If not, change the number of animations to the number of actions you have in your Blender project.
@bugzilla2001 Im making a game character in Blender and I can't change the wrapmode. It comes up grey. Do you know how to fix this?
ACorlett48 1 week ago
Unity > UDK ?
Schoening91 1 month ago
This has been flagged as spam show
Hmm, to edit your Paladin, you simply double-clicked on the fbx file which opened Blender. Two questions:
1. How is Blender opening this file? I understand Blender can export fbx but all the forums I read state that importing is not supported.
2. How did you associate the fbx file with Blender? I can associate visual studio with script editing but do not see a model editor assignment under preferences.
Great videos btw, inspiring
ianmoorefan 1 month ago
Comment removed
ianmoorefan 1 month ago
thanks for showing this! i couldn't believe that unity and blender had such good integration! Normally commercial programs wouldn't touch open source like it's diseased.
Not to sound ungrateful, but in the future could you please show the whole screen rather than having the camera follow the mouse? it's kinda hard to see what's happening :/
DnBastard 3 months ago
Can i ask you someting? when i inport from blender..it doesnt have the texture :( help?
DanTapperful 4 months ago
Did u went to school for this and can u make a living out of this
bigboy6969100 5 months ago
@bigboy6969100 There are several schools that are specialized in game development. The sooner you start the better. You will lose money at the start if your projects arn't successful. Self belief is the key to successful.
DUDEsayDUDE 3 months ago
mac's a pice of shit
tjcterrillchristian1 6 months ago
@tjcterrillchristian1 no its not apple is
OfficialCobraGames 4 months ago
can you update after you already started, like you made a game then after you make it for free buy the software and polish up the game without redoing the intire game again
acidshane 7 months ago in playlist game
Needs to be updated for 2.58
blackmoderte 8 months ago
to much work
0528lion 8 months ago
Why did you say the Windows version of Unity not as good as the Mac? Or has the conversion problems been fixed in the latest version.
Jeorney 9 months ago
@Jeorney unity was made for mac originally, this video is from 2009. It could of still been less developed on windows in this time
DUDEsayDUDE 3 months ago
@Zangarftw Do you mean FBX? Because DFX is not a format I'm familiar with. Make sure that before you export your model you select all the faces (while in Edit mode) and in the Toolbar select Recalculate under the Normals section.
bugzilla2001 10 months ago
Mac BAIS!
D3m0nsLuvP13 10 months ago
how do you make different animations on one guy im using blender 2.49
camradur 10 months ago
i have a question why dont you make a game in blender why do you use unity?
Gotaka100 10 months ago
@Gotaka100 Blender doesn't export to an XCode project for release on the Apple App Store.
bugzilla2001 10 months ago
@Gotaka100 unity is way simpler, more powerful, and commercial friendly.
rocknroll980 9 months ago
cool video.
btw, just a tip, use time.deltatime on the "game actions" so enemies won't throw 10 axes per second, in theory they should throw the same amount of axes per second no matter what platform they are on.
Hergonan 11 months ago
@ bugzilla2001ave u released the game yet tell me when u have
xBreeeezy 1 year ago
@xBreeeezy I have released a game using Unity, but not this game. I decided to develop a DOTA style game first. The game I released is called "DragonWars HD". It's available for the Apple iPad. I am currently working on an action adventure game that uses some of the same assets and similar control scheme as this game.
bugzilla2001 1 year ago
@bugzilla2001 thanks so much man
joe812rox 11 months ago
@bugzilla2001 wow how long did it take u to make such a good game and y dont u use udk
jhalt9 4 weeks ago
when you export your blender model do you use DFX. when i use DFX i loose all my textures. do you have an suggustions
198boblob 1 year ago
@198boblob I think you mean FBX. Anyway, when you export to FBX and drag your FBX file into the Unity scene, it will not have the images associated with the model automatically. All you have to do is copy the image files into your Assets folder. They will show up in Unity and then you can drag and drop them onto your model. This makes it so that you can put any image on the model you wish.
bugzilla2001 1 year ago
@198boblob nevermind i figured out its because i have an older version of blender. but thanks anyways
198boblob 1 year ago
could you upload this that i can download it anyware ?
iti323 1 year ago
How do yo do that it animates when your playing?
blazpecnik 1 year ago
@bugzilla2001 Thanks!! Which screen record software did you use?
MrLuky1997 1 year ago
How do I get the animations out of blender
FPSdesigner 1 year ago
My Unity wont import blender files properly, i have the: fbx importer error :/
tried whit .fbx and i have the same problem whit that, and i just randomly tried .3ds and the mesh gets exported but the animation is missing :/
Know a way to fix this? anyways nice tutorial, nice game there and thanks
blackclawscat 1 year ago
can you edit the armature in unity?
randOmazing 1 year ago
@randOmazing Well, you can access the armature bones through scripting, so technically it's possible. I don't think it would be very practical though.
bugzilla2001 1 year ago
Q.
Dont you have to much details for a 3d game?
Da3dBlender 1 year ago
it would be cool if we could see the animations
mewatzittoya 1 year ago
Dude what did you use for the collision, im getting some issues with the trigger enter of a sword. It is supposed to damage an enemy with 20 points of health each slash, but right now the damage varies from 20 to 80 to 100 so I dont know what to do to correct this situation .
linkthewise 1 year ago
@linkthewise OnTriggerEnter
bugzilla2001 1 year ago
@bugzilla2001 I got this code
function OnTriggerEnter(hit:Collider ){
if (Animatewii.SwordOn==true&&hit.gameObject.tag=="Sword"){
gameObject.SendMessageUpwards("Damage",20);
yield WaitForSeconds(0.8);
}
But I still got issues with damage.
linkthewise 1 year ago
Great tutorials thank you, can you show in details how to call the animations based on the event?
TigrisLion 1 year ago
Great overview, but can you kindly, show us how to call the animation based on the event that happen? for example, if you get hit, you should show an animation of getting kicked back or if you dodge, you should call the animation that causes you player to do the dodge animation. I just want know how it is done in Unity in details. Thank you very much for your help.
TigrisLion 1 year ago
oh and can u do a video on how to model in blender
Newbie481 1 year ago
can i add weapons without buyning unity pro?
Newbie481 1 year ago
I'm going to give a shot at trying to make a hit wii game XP, Good video btw. You just got 1 extra Like..
BiGxDxTutorials 1 year ago
Could you do a tutorial to import files from blender 3D to unity 3D. Thx
Husono5 1 year ago
how do make the animations in blender in different parts like,shooting,waking,jumping
MrModger 1 year ago
Could you make a tutorial for the charakter animation?
SciFiMoviePro 1 year ago
do you get the armiture as a component?
Madmonkeythegreat 1 year ago
Thanks. I'm going to have to be more careful henceforth in ensuring I include images, textures, etc. (pack them) when Blending, because I still had to go find and manually reapply quite a few. Also, at first I saw 3 of my animations listed in Unity, but then after I applied one the other two disappeared o.o And I'm now trying to figure out how to get them to play only when a certain key is pressed, i.e. a walk cycle when "w" is pressed. Looks like more learning in store :~)
Mrinfinitewave 1 year ago
is there a way i can download that palidan to my unity :}
r3ist3 1 year ago
Wow, thx so much for making this! I've just discovered Unity. I'm trying to get my animations from Blender imported, and I've tried bringing the entire .blend into my assets folder per your reply to mvidder (above), but am having some problems.
Also, even though I did pack my .blend files before saving them, I see some of the textures and mats for certain meshes, but they're not applied in Unity. I see them there, but they're on the objects, it just a gray mesh o.o ... ideas? Plz :~)
Mrinfinitewave 1 year ago
@Mrinfinitewave You still have to drag the texture manually onto the model when it is in your Unity scene.
bugzilla2001 1 year ago
@bugzilla2001
Yeah and don't worry, this isn't blender specific. Even 3Ds max imports are forced to do this!
EternalGamer94 1 year ago
@bugzilla2001 should i texture in blender or do I have to do it in unity
baggens55 1 year ago
Thanks so much! Just discovered Unity3d and was trying to figure out how to bring in my Blender animations and models properly (with all textures, etc.). Got stuck on animations and found this...uber appreciated!
Little question (maybe, lol)...how would I just select say my character, armature, and related mats/textures, including the animations of said character, and import those into Unity, instead of the entire .blend ... ? Don't want my game file bigger than it needs to be o.o
Mrinfinitewave 1 year ago
put that file for download please
ashvin73 2 years ago
how do i export blender files to fbx?
mvidder 2 years ago
There is no need. Unity does that for you in the background. Just put your .blend files in the Assets folder of your Unity project and it will import automagically!
bugzilla2001 2 years ago
good guide, but mac is bad...
lagemegnorsk 2 years ago
agreed mac is bad
jd1457 2 years ago
@jd1457 agree you're dumb. don't talk about things if u have no idea what it is. :>
Seryosin 2 years ago
serriously mac is bad! people are going to vote that this is a bad comment (the ones that have mac ) -_-
zombis667 2 years ago
@Seryosin im a games designer i think im pretty sure what im talking about *u retard
jd1457 1 year ago
@jd1457 Ok Motherfckr, sorry I hurt your feelings! Q.Q
Seryosin 1 year ago
hey i'm wes, i'm twelve years old. I make games all the time. I can figure out how to animate on blender. I am really good with computer, but i can't figure it out. Do you think you could make a help with blender video(s). If you could that would be great. I'm making a game right now and it preety good i just need some help with animation.
Also, lots of people say I'm too young and tell me to stop. What is your perspective on that?
6daylater 2 years ago
@6daylater dont give up go for it
onejk3 2 years ago
so u can figure it out but u cant? hmmmmmmmmmmm
jd1457 2 years ago
so for you was learning Blender hard cause i was going to use Cheetah 3D but bBlender free
alee5656 2 years ago
Blender was hard at first just because the interface is not set up like other 3D software. Once I figured it out and read some books it started to click. Now I find Blender to be my favorite program for animation. I checked out the Cheeta demo and I think if you are a beginner the interface is alot simpler than Blender's.
bugzilla2001 2 years ago
how fast unity compare to BGE??
SaigoMember 2 years ago
What is BGE?
bugzilla2001 2 years ago
Blender Game Engine
SaigoMember 2 years ago
BGE (blender game engine)!!!
SaigoMember 2 years ago
unity character controller CRAP collision detection is a joke compared with the BGE dynamic button
with BGE dynamic button your character can collide with any dynamic geometry
and with unity this is a HELL
jrfps 2 years ago
you totaly have to script it to animate the actions in unity? how would you set that up? Could you show me a script for one simple action? if that isnt to much trouble.
carlosandlexi 2 years ago
Its all documented in the manual for unity and unity is free... the scripting uses java script or c# so if you already know any programming its not a hard transition. If you dont its not hard to learn just look up some tutorials on the forums. If you still cant figure it out you can always sign up for a group project and just do the art and let a programmer do the scripting
Drayx9293 2 years ago
There's a 3D Platformer tutorial on Unity's website. Try reading through the scripts in that and see if you can understand how they work!
Since I'm no programmer, I'm taking bits and pieces from that and stitching 'em together for my game.
TuahShinguru 2 years ago
cool i figured it out. it was a blender bug in the fbx importer. now my problem is getting my armattrue correctly i dont knnow how to get it i the right position. it looks like it lost its parenting to the armature. it wont animate the actions.
carlosandlexi 2 years ago
You mean you are having the problem in Unity or in Blender?
bugzilla2001 2 years ago
i'm having trouble getting blend file in unity. i put the blend in the assets folder, and i see the icon in the project pannel, but it wont drag on, but i double click and it opens the file in blender
carlosandlexi 2 years ago
wow how much work u did on this :D great !
rollhunter 2 years ago
What language did you write the time 6:30
digimikeh 2 years ago
Can You explain how you tell unity when to play the animation,for example: i want my character to walk when i press w.Thanks
RIVMASTAR 2 years ago
Hi Brian I've just found your tutorials on here and wanted to say thankyou there very informative I use blender and have recently invested in unity 3D this tutorial is exactly what I,ve been lookinf for cant wait for your next tutorials.
borakian 2 years ago
How did you get unity to accept that the animations are not made on one bar? Like you have the different animations in groups:P Unity for some reason needs to have all the animations on one timeline: like walk is from frame 10-20, idle from 21-40 or something:P But you got past thatXD HOW!?XD
SlappieBob 2 years ago
Each action is it's own timeline in the Action Editor. Check out my tutorial on using the Blender Action Editor to see how to create new actions.
bugzilla2001 2 years ago
I knew that, but how can I make unity understand to use each action seperatly:P
SlappieBob 2 years ago
I did that now, but Unity doesn't show the actionsXD
SlappieBob 2 years ago
How do you make it so that you have more actions?:o You've been a great help so far:D
Thanks:D
SlappieBob 2 years ago
Check out my tutorial on using the Action Editor in Blender. Just click on the list of actions and select ADD NEW. the currently shown action will be copied and you can edit from there.
bugzilla2001 2 years ago
Well, I don't know how Bugzilla did it, but how I eventually discovered how to do it was using the NLA editor (one of Blender's other windows). The NLA editor allows you to add other actions with Shift+A. You then position these actions, one by one, along the timeline. Search for info about Blender's NLA editor for more details (the Blender Noob to Pro book is good for this).
Ilsoap 2 years ago
It's easiest using the Action Editor. Again, click on the list of actions and select ADD NEW. In Unity, the actions should show up in the properties panel when you import the Blender file. If not, change the number of animations to the number of actions you have in your Blender project.
bugzilla2001 2 years ago
crappy audio!!!!!!!!!!!!
flyaxe 2 years ago
no it's not. it's fine.
sammyinengland 2 years ago 2
Could you make unity tutorials?
HDiPhone 2 years ago
Yes. I will be making more Unity tutorials in the near future.
bugzilla2001 2 years ago