this is blender ?
not novo. rocket engine :P ??
tomowan123456789 1 year ago
was that blender 3d?
aaateam111 1 year ago
what game/simulation is this?
Johnnywarren1 1 year ago
that must have taken a while to render
MrDrPlatapus 2 years ago 2
i dont think so... its just grey material try to render this with raytraced glass
ulkord 2 years ago
I know this is random, but what kind of lighting did you use?
meesterdude 2 years ago
The scene was rendered with yafray
jrrytwo 2 years ago
Sniff...
They dropped Yafray support in the Beta of 2.49...
adamnew123456 2 years ago
To me it looks like Ambient Occlusion. Search for it and you should find instructions in Blender.
lithrium 2 years ago
ambient occlusion
dreadfear1 2 years ago
how do u get many cubes in fast instead of duplicating wich takes long
CLAUDIU88888888 2 years ago
Duplicate to like 5 blocks, then duplicate those 5 to 25, then duplicate those 25 a few times, ...
You can also create arrays if I'm not mistaking.
but getting them to colide with each other
they go through when i duplicate them - before animation
You need to activate them as Rigid Bodies so that Blender will detect collisions with these bodies.
@CLAUDIU88888888 Anyway to have an accurate impact scenario? Like say I put a bullet through a cube (not a pile of them) and that cube its self fractures realistically pending your settings and whatever else?
Theyallfloatdownhere 1 year ago
did you use the game engine for the physics... because i can't get hard objects w/o using the game engine...
Knexxuss 2 years ago
use the game engine, just record the ipo curves
Blinkwing 2 years ago
great fluid-like impact
ktxed 3 years ago
How do you get your brick there to move up, I can only get mine to move from side to side
Cameronx11 3 years ago
cool
DirectorMarvin 3 years ago
Hey, thats awesome! I just wanted to know. How do you animated it so it crashes into it like that. In the normal timeline, or something else
Tommy92L 3 years ago
Amazing!!!! Blender Rocks!!!!
ktheblenderuser 4 years ago 7
blender rocks!... blender rocks....blender blocks...lol bad joke.. :(
lucas199400 3 years ago
blender isn't THAT great, it does its job like any advanced 3D app, but nothing compares to XSI's L33tness
digimbyte 3 years ago
well, xsi it isnt free, and blender does its job, without taking away my money. thats way better to me.
tsuikjoshiomatsu 3 years ago 5
agreed.
shefshofabsehr 2 years ago
how much power did your computer have to make that?
supergsx 4 years ago
It's a Dell XPS M1710.
About 45 minutes for physics rendering, 8 hours for the animation (rendered in YafRay)
jrrytwo 4 years ago
this is blender ?
not novo. rocket engine :P ??
tomowan123456789 1 year ago
was that blender 3d?
aaateam111 1 year ago
what game/simulation is this?
Johnnywarren1 1 year ago
that must have taken a while to render
MrDrPlatapus 2 years ago 2
i dont think so... its just grey material try to render this with raytraced glass
ulkord 2 years ago
I know this is random, but what kind of lighting did you use?
meesterdude 2 years ago
The scene was rendered with yafray
jrrytwo 2 years ago
Sniff...
They dropped Yafray support in the Beta of 2.49...
adamnew123456 2 years ago
To me it looks like Ambient Occlusion. Search for it and you should find instructions in Blender.
lithrium 2 years ago
ambient occlusion
dreadfear1 2 years ago
how do u get many cubes in fast instead of duplicating wich takes long
CLAUDIU88888888 2 years ago
Duplicate to like 5 blocks, then duplicate those 5 to 25, then duplicate those 25 a few times, ...
You can also create arrays if I'm not mistaking.
jrrytwo 2 years ago
but getting them to colide with each other
they go through when i duplicate them - before animation
CLAUDIU88888888 2 years ago
You need to activate them as Rigid Bodies so that Blender will detect collisions with these bodies.
jrrytwo 2 years ago
@CLAUDIU88888888 Anyway to have an accurate impact scenario? Like say I put a bullet through a cube (not a pile of them) and that cube its self fractures realistically pending your settings and whatever else?
Theyallfloatdownhere 1 year ago
did you use the game engine for the physics... because i can't get hard objects w/o using the game engine...
Knexxuss 2 years ago
use the game engine, just record the ipo curves
Blinkwing 2 years ago
great fluid-like impact
ktxed 3 years ago
How do you get your brick there to move up, I can only get mine to move from side to side
Cameronx11 3 years ago
cool
DirectorMarvin 3 years ago
Hey, thats awesome! I just wanted to know. How do you animated it so it crashes into it like that. In the normal timeline, or something else
Tommy92L 3 years ago
Amazing!!!! Blender Rocks!!!!
ktheblenderuser 4 years ago 7
blender rocks!... blender rocks....blender blocks...lol bad joke.. :(
lucas199400 3 years ago
blender isn't THAT great, it does its job like any advanced 3D app, but nothing compares to XSI's L33tness
digimbyte 3 years ago
well, xsi it isnt free, and blender does its job, without taking away my money. thats way better to me.
tsuikjoshiomatsu 3 years ago 5
agreed.
shefshofabsehr 2 years ago
how much power did your computer have to make that?
supergsx 4 years ago
It's a Dell XPS M1710.
About 45 minutes for physics rendering, 8 hours for the animation (rendered in YafRay)
jrrytwo 4 years ago