Added: 1 year ago
From: defaxer
Views: 57,991
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  • excelent work...

  • i wish i live here :)

  • As an archviser, i'd say it rocks!

  • I thought it was real for a second

  • sims just got its ass kicked XD kudos to you

  • WOW Outstanding how do you do it did you do it with a gaming pc that has good graphics card

  • nice now nuke it :P

  • can i live there? XD

  • GTA 5

  • You should have really found a better house to place that Lamborghini at, like my house. Nice job, looks really beautiful.

  • i like the song

  • looks like my dream neighbourhood

  • Graphics look sweet! Nice designs.

  • I REALLY HOPE THERES A  NEIGHBORHOOD LIKE THT TO LIVE IN

  • Reminds me of centre parks. ahhh those were good times.

  • Sims HD

  • looks like millionaire city from facebook , lol !

  • absolutely beautiful.

  • i think its an ego-shooter!

  • defaxer what music? love it

  • Pretty repetetive layout. No offense, but I always hated the idea of living in a row of almost identical buildings, this kind of suburb seems to attract questionable people - conservative dumb ones for example. However, the technical realisation is pretty good. Looks a bit too clean to be real, but I suppose that was you intent.

  • I wanna live there xD

  • gta 5 comes out in 2012 because it set out to design gta 6 as soon

  • tihs is minecraft in 2 years :D

  • copy paste copy paste but is great!!!

  • i thought this was real life

  • The fitness center is amazing I'm gonna build in real life ..

  • when will it be in crysis multiplayer deathmatch? I wanna shoot aliens in these backyards!

  • Wonderful !

  • Hi.

    I trying to fnd the cry exporter for max could you help.

    TKS

  • @jorgeembu It's available with Crytek's SDK. If you are using Crysis/Crysis2 you'll need Crysis/Crysis2 SDK.

    If you are using free Cryengine3 SDK It is in Tools folder of your Cryengine installation. Just paste it in into max/plugins folder

  • FUCK ME!! They should make an "extended" version of San-Andreas using Cryengine 3 + Endorphin physics (I know this is Cry2). Kinda like GTA-IV was an extended version of Lib-city from GTA3. We all know SA was the best of all 3D GTA's !

  • So Muste GTA 5 look

  • Super graphics

  • Beautiful!

  • looks awesome. i would live there if it would be real ;) awesome work! respect!

  • i want to live there

  • this project take forever if yoy don't know how, this is no joke

  • Comment removed

  • This will be the sims 4. :P

  • Nope, it looks more like the sims 3.

  • Lamborghini at 3:09 !!! :D

  • hey man im thinking of making a game on cryengine 3, is your project tricky, hard or in the middle? & How long did this project take in Cryengine 2? its pretty sick :P

  • @Kinect4FansWivESG It depend on your knowledge base... This walkthrough is just a simple map, but ArchMOD itself is more advansed project. I've stopped development for the moment. And since it's not a game....

  • @defaxer ok mate thanks ill subscribe

  • would be nice is you maxed out the graphics! ;P great work btw.

  • What program you use to make the houses and buildings?

  • @Play671 Buildings were modelled in ArchiCAD, then I've converted them with 3dsMax using my script.

    Some building were remodelled in max from scratch, since they were too highpoly..

  • Imagine they say GTA 5 is gonna have this engine I can't wait to be going around using an RPG-7

  • "architectural interactive real-time visualizations" really nice idea. Well done!

  • I need to do something like this to show off my skills.

  • how did you make glass? it's very nice. mine is simply transparent

  • @neo83gr standard glass shader, on fitness center (glass building) even simply semitransparent illum shader, its cubemaps and fresnel effect that make it look realistic.

  • @neo83gr Idk. But the if you know how its simple. Just make some typ of filter and aply that to the glass. Thats what i think anyway. But im not a expert.

  • stupid question...but how long did modeling and hen setup in crysis take?

  • @quadman0 I would like to know that too :) It took me a lot, while I was studying engine, this was kind of learning project. Now for this kind of work I use my script A2CE which converts(optimizes) models for me. I use custom entities for loading highpoly models into level without using prefabs(possible even in runtime). Then tweaking materials, placing environment objects, vegetation and all is set.

    For small/middle size projects its about 3-5 hours if no additional modeling/texturing.

  • Really awesome stuff! I strongly believe that this is the future of architectural design. Should make it a lot easier to see if a new building will blend well into an environment, and also revealing different types of flaws only detectable with an interactive model such as this.

    Btw. Having a playground next to the road without a fence seems a bit dangerous. I did notice the speed bumps, but still.. :S

  • @gonkor Thanks, I'm convinced in that too. Plus this is sometimes the only way to present your design to client (lack of spatial reasoning?) and sometimes interactivity gives you a best presentation experience. My case here is "fast render" with CryEngine: you can render pictures(or even animations) of any size you want in seconds and in decent quality.

    About playground, that was a proposal, and never made it to realization in real life (for good maybe...)

  • Amazing, I was looking a different video, but glad I have seen this.

    I see you got raised pavements with the ramps for the driveways, how did you generally construct those, are they built from like stand bits put together? And are the garden paths model too on-top of the terrain?

    Designing part of my hometown, and the paths/pavements are a little touch as they always got large patches of grass next to them :p

  • @arieas since its not a big town, I've modeled whole pavement as single object then raised it a bit above terrain (my terrain is completely flat). Its when there is a uneven terrain you get a problems (parts of terrain start sticking through your models). For garden paths I've used editor's road tool - easiest way for making roads, walkways etc.

  • @defaxer Ah right, its kind of what I've been doing before, making these large 'tiles' problems only come to when you got those grass verges on the sides of roads and gardens. Guess I'll stick to the idea of doing it that way. :)

    British roads... quite unfriendly to create in cryengine2 :D

  • Gorgeous village design, but very weak compared to rendering with a render engine like Vray.. You are extremely limited when using a game engine for visualization purposes. You have limits with light/shade detail, realistic reflections/refractions, and most of all polygonal limits. I dont mean to sound like a hater your design is beautiful, but game engines just arent made for this. Too many flaws and artifacts such as popping vegetation and changing level of detail is unacceptable in archviz.

  • @RaGaZzAcCiO23 This kind of visualization will never replace classic renders but game engines do have an advantage: interactivity. That not only means to walk around your model and get inside, you can change materials, illumination, models of furniture, buildings etc. and no additional reRendering required. IMO this is a good way to present your designs to clients, when you can work faster,

    more effective without wasting your and your client's time.

  • dang dewd.

  • very good models. wook like to live on a place like that. and it looks realistic to build it in real!

  • That is nice, cryengyne should make an industry product for architectural and design visualization.

  • nice! ..how do you import the models? ..i use sketchup + collada cgf in my school projects ....

  • Впечатляющая демонстрация, уютное местечко :).

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