Pretty repetetive layout. No offense, but I always hated the idea of living in a row of almost identical buildings, this kind of suburb seems to attract questionable people - conservative dumb ones for example. However, the technical realisation is pretty good. Looks a bit too clean to be real, but I suppose that was you intent.
FUCK ME!! They should make an "extended" version of San-Andreas using Cryengine 3 + Endorphin physics (I know this is Cry2). Kinda like GTA-IV was an extended version of Lib-city from GTA3. We all know SA was the best of all 3D GTA's !
hey man im thinking of making a game on cryengine 3, is your project tricky, hard or in the middle? & How long did this project take in Cryengine 2? its pretty sick :P
@Kinect4FansWivESG It depend on your knowledge base... This walkthrough is just a simple map, but ArchMOD itself is more advansed project. I've stopped development for the moment. And since it's not a game....
@neo83gr standard glass shader, on fitness center (glass building) even simply semitransparent illum shader, its cubemaps and fresnel effect that make it look realistic.
@neo83gr Idk. But the if you know how its simple. Just make some typ of filter and aply that to the glass. Thats what i think anyway. But im not a expert.
@quadman0 I would like to know that too :) It took me a lot, while I was studying engine, this was kind of learning project. Now for this kind of work I use my script A2CE which converts(optimizes) models for me. I use custom entities for loading highpoly models into level without using prefabs(possible even in runtime). Then tweaking materials, placing environment objects, vegetation and all is set.
For small/middle size projects its about 3-5 hours if no additional modeling/texturing.
Really awesome stuff! I strongly believe that this is the future of architectural design. Should make it a lot easier to see if a new building will blend well into an environment, and also revealing different types of flaws only detectable with an interactive model such as this.
Btw. Having a playground next to the road without a fence seems a bit dangerous. I did notice the speed bumps, but still.. :S
@gonkor Thanks, I'm convinced in that too. Plus this is sometimes the only way to present your design to client (lack of spatial reasoning?) and sometimes interactivity gives you a best presentation experience. My case here is "fast render" with CryEngine: you can render pictures(or even animations) of any size you want in seconds and in decent quality.
About playground, that was a proposal, and never made it to realization in real life (for good maybe...)
Amazing, I was looking a different video, but glad I have seen this.
I see you got raised pavements with the ramps for the driveways, how did you generally construct those, are they built from like stand bits put together? And are the garden paths model too on-top of the terrain?
Designing part of my hometown, and the paths/pavements are a little touch as they always got large patches of grass next to them :p
@arieas since its not a big town, I've modeled whole pavement as single object then raised it a bit above terrain (my terrain is completely flat). Its when there is a uneven terrain you get a problems (parts of terrain start sticking through your models). For garden paths I've used editor's road tool - easiest way for making roads, walkways etc.
@defaxer Ah right, its kind of what I've been doing before, making these large 'tiles' problems only come to when you got those grass verges on the sides of roads and gardens. Guess I'll stick to the idea of doing it that way. :)
British roads... quite unfriendly to create in cryengine2 :D
Gorgeous village design, but very weak compared to rendering with a render engine like Vray.. You are extremely limited when using a game engine for visualization purposes. You have limits with light/shade detail, realistic reflections/refractions, and most of all polygonal limits. I dont mean to sound like a hater your design is beautiful, but game engines just arent made for this. Too many flaws and artifacts such as popping vegetation and changing level of detail is unacceptable in archviz.
@RaGaZzAcCiO23 This kind of visualization will never replace classic renders but game engines do have an advantage: interactivity. That not only means to walk around your model and get inside, you can change materials, illumination, models of furniture, buildings etc. and no additional reRendering required. IMO this is a good way to present your designs to clients, when you can work faster,
more effective without wasting your and your client's time.
excelent work...
marprochazka 3 weeks ago
i wish i live here :)
calfan3 1 month ago
As an archviser, i'd say it rocks!
thxraph 1 month ago
I thought it was real for a second
DeadFoxLive 1 month ago
sims just got its ass kicked XD kudos to you
Jaymclaren89 1 month ago
WOW Outstanding how do you do it did you do it with a gaming pc that has good graphics card
micrill50 1 month ago
nice now nuke it :P
Skopeutarakos 1 month ago
can i live there? XD
carbinds4 1 month ago
GTA 5
PaintProw 1 month ago
You should have really found a better house to place that Lamborghini at, like my house. Nice job, looks really beautiful.
spi898 1 month ago
i like the song
GalaticGuardian 1 month ago
looks like my dream neighbourhood
Frapnoo 1 month ago in playlist operation flashpoint 2 part 97
Graphics look sweet! Nice designs.
EddieBee83 1 month ago
I REALLY HOPE THERES A NEIGHBORHOOD LIKE THT TO LIVE IN
USAFpara3 1 month ago
Reminds me of centre parks. ahhh those were good times.
GUIDubstep 1 month ago
Sims HD
Koozwad 1 month ago
looks like millionaire city from facebook , lol !
AlptraumG36 2 months ago
absolutely beautiful.
DarkAssassins1313 2 months ago
i think its an ego-shooter!
redghostinhishome 3 months ago
defaxer what music? love it
dnr4499 3 months ago
Pretty repetetive layout. No offense, but I always hated the idea of living in a row of almost identical buildings, this kind of suburb seems to attract questionable people - conservative dumb ones for example. However, the technical realisation is pretty good. Looks a bit too clean to be real, but I suppose that was you intent.
Dunkelseele 3 months ago 2
I wanna live there xD
Marcin2418 3 months ago
gta 5 comes out in 2012 because it set out to design gta 6 as soon
roky148 3 months ago
tihs is minecraft in 2 years :D
qurexema 3 months ago
copy paste copy paste but is great!!!
duffy546 3 months ago
i thought this was real life
liquidmans05 3 months ago
The fitness center is amazing I'm gonna build in real life ..
gustavoindustry 4 months ago
when will it be in crysis multiplayer deathmatch? I wanna shoot aliens in these backyards!
123hardcoretyp 4 months ago
Wonderful !
Pjeteh 4 months ago
Hi.
I trying to fnd the cry exporter for max could you help.
TKS
jorgeembu 4 months ago
@jorgeembu It's available with Crytek's SDK. If you are using Crysis/Crysis2 you'll need Crysis/Crysis2 SDK.
If you are using free Cryengine3 SDK It is in Tools folder of your Cryengine installation. Just paste it in into max/plugins folder
defaxer 4 months ago
FUCK ME!! They should make an "extended" version of San-Andreas using Cryengine 3 + Endorphin physics (I know this is Cry2). Kinda like GTA-IV was an extended version of Lib-city from GTA3. We all know SA was the best of all 3D GTA's !
ncshuriken 4 months ago
So Muste GTA 5 look
88Raphi 4 months ago
Super graphics
88Raphi 4 months ago
Beautiful!
tatoforever 4 months ago
looks awesome. i would live there if it would be real ;) awesome work! respect!
51CRAKZ51 5 months ago
i want to live there
BrooklynNYC777 5 months ago
this project take forever if yoy don't know how, this is no joke
jvn1111 5 months ago
Comment removed
nooblet911 5 months ago
This will be the sims 4. :P
Decodeish1 5 months ago
Nope, it looks more like the sims 3.
paradisegunshot 5 months ago
Lamborghini at 3:09 !!! :D
MrHockeyplaya31 6 months ago
hey man im thinking of making a game on cryengine 3, is your project tricky, hard or in the middle? & How long did this project take in Cryengine 2? its pretty sick :P
Kinect4FansWivESG 6 months ago
@Kinect4FansWivESG It depend on your knowledge base... This walkthrough is just a simple map, but ArchMOD itself is more advansed project. I've stopped development for the moment. And since it's not a game....
defaxer 6 months ago
@defaxer ok mate thanks ill subscribe
Kinect4FansWivESG 6 months ago
would be nice is you maxed out the graphics! ;P great work btw.
d3tach3d 8 months ago
What program you use to make the houses and buildings?
Play671 9 months ago
@Play671 Buildings were modelled in ArchiCAD, then I've converted them with 3dsMax using my script.
Some building were remodelled in max from scratch, since they were too highpoly..
defaxer 9 months ago
Imagine they say GTA 5 is gonna have this engine I can't wait to be going around using an RPG-7
irelandcool1 1 year ago
"architectural interactive real-time visualizations" really nice idea. Well done!
NorbertGardonyi 1 year ago
I need to do something like this to show off my skills.
krome411 1 year ago
how did you make glass? it's very nice. mine is simply transparent
neo83gr 1 year ago
@neo83gr standard glass shader, on fitness center (glass building) even simply semitransparent illum shader, its cubemaps and fresnel effect that make it look realistic.
defaxer 1 year ago 6
@neo83gr Idk. But the if you know how its simple. Just make some typ of filter and aply that to the glass. Thats what i think anyway. But im not a expert.
TheFlyWahine 9 months ago
stupid question...but how long did modeling and hen setup in crysis take?
quadman0 1 year ago 14
@quadman0 I would like to know that too :) It took me a lot, while I was studying engine, this was kind of learning project. Now for this kind of work I use my script A2CE which converts(optimizes) models for me. I use custom entities for loading highpoly models into level without using prefabs(possible even in runtime). Then tweaking materials, placing environment objects, vegetation and all is set.
For small/middle size projects its about 3-5 hours if no additional modeling/texturing.
defaxer 1 year ago
Really awesome stuff! I strongly believe that this is the future of architectural design. Should make it a lot easier to see if a new building will blend well into an environment, and also revealing different types of flaws only detectable with an interactive model such as this.
Btw. Having a playground next to the road without a fence seems a bit dangerous. I did notice the speed bumps, but still.. :S
gonkor 1 year ago 3
@gonkor Thanks, I'm convinced in that too. Plus this is sometimes the only way to present your design to client (lack of spatial reasoning?) and sometimes interactivity gives you a best presentation experience. My case here is "fast render" with CryEngine: you can render pictures(or even animations) of any size you want in seconds and in decent quality.
About playground, that was a proposal, and never made it to realization in real life (for good maybe...)
defaxer 1 year ago
Amazing, I was looking a different video, but glad I have seen this.
I see you got raised pavements with the ramps for the driveways, how did you generally construct those, are they built from like stand bits put together? And are the garden paths model too on-top of the terrain?
Designing part of my hometown, and the paths/pavements are a little touch as they always got large patches of grass next to them :p
arieas 1 year ago
@arieas since its not a big town, I've modeled whole pavement as single object then raised it a bit above terrain (my terrain is completely flat). Its when there is a uneven terrain you get a problems (parts of terrain start sticking through your models). For garden paths I've used editor's road tool - easiest way for making roads, walkways etc.
defaxer 1 year ago
@defaxer Ah right, its kind of what I've been doing before, making these large 'tiles' problems only come to when you got those grass verges on the sides of roads and gardens. Guess I'll stick to the idea of doing it that way. :)
British roads... quite unfriendly to create in cryengine2 :D
arieas 1 year ago
Gorgeous village design, but very weak compared to rendering with a render engine like Vray.. You are extremely limited when using a game engine for visualization purposes. You have limits with light/shade detail, realistic reflections/refractions, and most of all polygonal limits. I dont mean to sound like a hater your design is beautiful, but game engines just arent made for this. Too many flaws and artifacts such as popping vegetation and changing level of detail is unacceptable in archviz.
RaGaZzAcCiO23 1 year ago
@RaGaZzAcCiO23 This kind of visualization will never replace classic renders but game engines do have an advantage: interactivity. That not only means to walk around your model and get inside, you can change materials, illumination, models of furniture, buildings etc. and no additional reRendering required. IMO this is a good way to present your designs to clients, when you can work faster,
more effective without wasting your and your client's time.
defaxer 1 year ago 2
dang dewd.
Gormanmod 1 year ago
very good models. wook like to live on a place like that. and it looks realistic to build it in real!
321John654 1 year ago
That is nice, cryengyne should make an industry product for architectural and design visualization.
eliasgarza 1 year ago
nice! ..how do you import the models? ..i use sketchup + collada cgf in my school projects ....
tiko257 1 year ago
Впечатляющая демонстрация, уютное местечко :).
Lex4art 1 year ago