Added: 2 years ago
From: iamafractal
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  • After years, this is still my favorite Mandelbrot fractal zoom...in my humble opinion, the BEST of them. The song is just the scrumptious icing on the ethereal cake. THANK YOU LAMAFRACTAL!

  • @cajunCleary you are welcome. and i remain, humbly, a fractal, although not a llama.

  • Comment removed

  • We are meat fractals. :o)

  • Most excellent! ;)

    Thanks for sharing!

    Peace

  • Awesomatastic!!

  • This video is really well done. Usually the annotations are just annoying, but you've given some really interesting information. I never knew about the iterative features in the Mandelbrot set (where you mention it being like taking an integral).

  • 10^33 ? I got one to 10^89 and 10^105; in a couple months my 10^112 will be done. Try fractint - it's quicker than FX or UF; I have experimented with them all. You may also want to up the iteration count - much more detail will show, especially if you use a color pallette instead of all blue.

  • This was rendered 5 years ago, when that meant something. It landed in a very high iteration area, with millions of iterations per pixel by the final frames.

    The blue palate was my most popular, selling over 2.5 million blue oyster spiral posters worldwide from 1993, when it was first rendered.

    rainbow island twists has the kind of rainbow color palate you are probably talking about and by the final frame, which is zoomed at about 2^315 or 10e90 I think, the iterations per pixel hits over 1B

  • O_o

  • How do you get that deep? Even 128-bit FPNs won't go that far!

  • Bruce, who wrote Fractal eXtreme, like me, doesn't want the processor's built in math to be some kind of roadblock, so he built his own floating point emulator in software. it can go much deeper than it has to, to reach areas that are so high iteration that they would take centuries, or millennia to calculate.

  • So the way forward is to create a class that emulates floating point numbers and doesn't rely on floating point primitives in the programming language? The number should be represented by a byte array for the digits and some way of storing the point? That sounds pretty complicated! I dont know anything about floating point arithmetic; I guess Ive just always taken those primitives for granted.

  • As you can imagine, running math with multi-hundred and then multi-thousand digit numbers really starts to slow things down.

    I have found that Fractal eXtreme does it faster and better than other programs though, so that's the one I like to play with.

    I really would like to see some far more interesting special and video effects though... and if somebody could figure out a faster way to calculate so deep, there are plenty of spots in the M set with who knows how many iterations I'd like 2 c.

  • Have you thought about using BOINC? I don't know how you apply to start a new project, but just imagine how deep you could go if you had 10,000 Republic of Gamers motherboard and few million CUDA stream processors at your disposal! I can imagine people would like to see the Mandelbrot images their computers have helped make too.

  • I have always dreamed of having orders of magnitude more processing power... but the fractal zoom i next envision is 3 dimensional, complete with swoops, banks, dives, flyovers of strange lakes and other odd mountains... all in cinematic hd or better quality... ah that would be so nice...

  • So cool!

  • What is the song called?

  • Breakaway by big pig.

  • thank you!

  • deepest ever!

  • whoa

  • This is awesome!

  • That's the problem with infinity. You can never see it all.

    hehehe

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