Added: 3 years ago
From: darcwiz
Views: 1,982
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  • nice little animation.

    -lighting is very flat, if you have trouble with lighting start with the 3 light principle

    which is a key light, fill light and back(rim) light. use shadows to your advantage as shadows show depth and contact(pixar used ambient occlusion passes to produce contact shadows)

    -max 9 can render ao material passes with mental ray and you can merge this with a normal render through photoshop or a comp tool (using multiply)

    sorry there isnt much explanation but do a google

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