Added: 4 years ago
From: Jilocasindragon
Views: 69,382
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  • too slow water moves faster than this

  • moves like qicksilver

  • Wow, looks like transparent honey. Too much shine. Try to reduce the amount of shine in it.

  • No, that's not water. Everyone can see that it's KY Jelly.

  • Its slow, and the Vitriocity Sucked.

  • Spooge.

  • looks like shower gel

  • hand sanitizer ftw

  • ROTINI NOODLE!!! OMG!!!

  • ugh vaseline

  • Aloe Vera Fountain!

  • how did you make it look like water?

  • GEL!

  • <<<<------click austinartwar to view. I used Blender 3d to make anti Bp clips . I need the blender community's support. Make your own if you have the time and video post a reply.

  • boogie fountain

  • i agree with thrillmo and

    ilhadosmacacos, it looks like pre cum.

  • lol

  • @420Qtip lmao i thought that too

  • @420Qtip glad I wasn't the only one thinking that

  • lol what kinda of fluid is that lol XD?

  • have you cheked the baking time? it could be this the reason of the "slowness" of the fluid.

  • well.. i know already ^^

  • It behaves like clear jelly. Well done, though.

  • haha looks like corn syrup bubbling out of a low pressure fountain

  • it does indeed look like cum

  • lol

  • It's like jelly water. Neat

  • It's like purell

  • the viscosity reminds me of semi melted wax =)

  • It is like Jelly

  • Que do bien solo que tenias que controlar un poco mas el fluido para que se desplazara por la chorrera .

  • Try to place a shell around where the water is coming out. It will keep the water inside still it reach the bottom.

  • nice

  • not to be mean.....

    but i didnt like it...

    i like ur other stuff thow...

    i think if you keep trying... you could get the water to flow down it...

  • look like KY sex cream.

  • My brother ask:How did u do that??? He is 8 years.He have Blender.

  • Its very simple. You just set up your "invisible" domain, in which the water or fluid will .. ehh.. flow :D

    Then you design some obstacles to make the scene look cool and of course the water itself.

    Just search for some "blender fluid tutorial"s on youtube :)

  • Neat! I totally love it! :)

  • looks really nice, the viscosity would be just right for melted chocolate IMO so I think it looks good

  • Thank you

  • i can bake water as far as 200 resolution and looks class - nice video

  • viscosity from hell - LoL !

    Nice one.

  • how do you get the water so smooth?

  • At first, set the surface mode to "smooth", then it will be shaded softer and the raey tracing won't show any edges.

    Secondly increase the fluid resolution for a more detailled (and smoother) result :-)

  • Whenever i Bake over 100 resolution it either doesnt work at all (some vidual microsoft error)

    or does like 60 frames and then desplays the error and closes

  • How much memory/pagefile do you have and what operating system do you use?

    Blender can be very demanding while baking fluids.

    Also the size of your domain is important, try to keep it as small as possible at all edges.

    There is a blender wiki article about the fluid system i found very interesting: wiki[dot]blender[dot]org/index­.php/Doc:Manual/Physics/Fluids

  • cool... but the water was a liiiiil bit too slow.... very nice spiral looking thingie.... 4.5*

  • it looks like water but doesnt ast like water. its looks like like water/jelly to me. but its impressive. where do you get this kind of software?

  • Thats blender, an open source animation software.. just google for it.

  • wow

    how did you formed the spiral

  • Its just a cylinder with extruded sides ;)

  • I think you should turn up the fluid resolution a bit, the quality of the result will be a lot greater. That tho is still nice

  • The "liquid" really looks like a liquid and move like one too.

    But the "liquid" seems to be flowing to slowly. Maybe the liquid is too viscose, or the obstacles (the spiral) is modeled too small, or there is something wrong with the simulator.

  • slow mo^^ geil

  • The viscosity is a little high

  • Oh.. really? >.>

  • I prefer to call that jelly.

  • theres a bit too much water comeing out of the top and its getting everywhere

    design flaw lol

  • the water looks sticky

  • you can run it on any comp really

    just rendering takes AAAAAAAAAAAAAAAGEEEEEEEEEEEEEE­EEEEEEEEEEES

  • Yes of course.. it will run

    4 GB RAM are good for physic or water calculations

    AFAIK Blender dont uses the GraCa much, only for the display of the current scene in the editor. For rendering only the cpu is used.. i think

    I already run Blender on a 300 MHz school computer without graphics card.. it takes some time, but it ran faultless.

    Its the time you want to invest

    More performance => faster rendering ;)

  • Get a quad core ^^ cheap and very nice for rendering (+ overclock ;))

  • I know..

  • When you not have the vaguest notion of....

    Just shut the fuck up.. :P

  • try to set the obstacle and the domain to "free" ... it looks like your fluid is sticking to the obstacle

  • okay.. thx

  • thats fantastic but the waters kinda... violent

  • it looks too viscous for water..

  • I knoooooow.... Congrats, you're the 49374. user who's saying that! :P

  • Nice but it looks more like clear shampoo then water :D

  • ok thnx

  • hmm can someone help me out. i have two questions. first one: when i make my liquid fall in to a glass and water sprays out and onto the plane, it just goes strait through the plane but i want it to make a puddle of water or somthing like yours.

    second question:

    how do u make the water continuasly dropping? when i do it it only makes one blob of water drop out..

    thanx

  • ok.. ahm.. you must set the fluid mode für the plane to an "Obstacle" and for making continuasly dropping the Fluid-Thing to "Inflow" ;-)

  • Fluid just dropping glitch is something I get once in a while as well. Make sure it's set to "Inflow" first. If that doesn't work, then delete/uninstall Blender and re install it. doing so tends to fix the problem. To make something interact with water, you must set the object to a obstical and make sure it's within the "Domain" box before baking. I;m currently having the Obstical sim work in Vr 2.46. Best of Luck.

  • what are you talking about ?? re-install blender because the fluid calculation is wrong ? ... why not just delete the physic data ?

  • What are you Using To Do This?A Special Program?

  • blender

  • What Is 'Blender'?

  • Google helps

  • blender is blender, its quite cleer "blender" blender is hust,,, blender

  • You got a message Player01198756 ;)

  • Thanks.

  • ts just blender

  • nice, but the water seems a bit too viscousy

  • looks like thin yello D:

  • what were the material settings on the water? it looked photorealistic, if not a tad bit goopy.

  • The viscosity WAS Water :D

    But the speed is a bit slow.. i experimented with the frame rate and so on.. and.. sorry, this come of.

    As is said, the next time it will look like real water ;-)

  • To make it faster, keep the number of frames, but increase the "end time" setting.

  • how do you speed up?

  • Exactly what I described there.

  • Don't you mean decrease end time? If you increase end time the animation is spread out over a longer period of time making it slower. Right?

  • IIRC, end time is when it should stop (in simulation "frames") So putting a higher end time will put more simulation into the same number of frames, thus speeding it up.

  • no because this is the "realtime" .. the length of the animation is defined by the number of frames as kick52 said twice .. in other words, if you double up the end time you get double the "physics frames" into the same number of rendered frames, so the speed is doubled too ... understand ?

  • I thought the bake frames and the sta to end frames of render were the same. But I'll take your word for it that they are different until I test it out my self. Thanks for answering.

  • no they arent :) its like a real waterdrop needs for example 1 second, dropping down ... if you have the start/end frames to 0.5 seconds, you can render 500 frames and you will not see the drop going down .. because the drop needs one second .. so when you set start and end to 1 second, you can set the renderframes to whatever you want it will calculate the full drop .. at 24 fps, that means 24 renderframes are realtime, 12 frames is double the time and so on

  • In the next video why don't you set the viscosity to water and add some obstacles? it would be more fun

  • that's amanzing!!!

  • Thanks^^

    For sure I will soon make another one :)

  • Spüüüüühl

  • Is ja gut, wir wissens *g*

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