<<<<------click austinartwar to view. I used Blender 3d to make anti Bp clips . I need the blender community's support. Make your own if you have the time and video post a reply.
The "liquid" really looks like a liquid and move like one too.
But the "liquid" seems to be flowing to slowly. Maybe the liquid is too viscose, or the obstacles (the spiral) is modeled too small, or there is something wrong with the simulator.
hmm can someone help me out. i have two questions. first one: when i make my liquid fall in to a glass and water sprays out and onto the plane, it just goes strait through the plane but i want it to make a puddle of water or somthing like yours.
second question:
how do u make the water continuasly dropping? when i do it it only makes one blob of water drop out..
Fluid just dropping glitch is something I get once in a while as well. Make sure it's set to "Inflow" first. If that doesn't work, then delete/uninstall Blender and re install it. doing so tends to fix the problem. To make something interact with water, you must set the object to a obstical and make sure it's within the "Domain" box before baking. I;m currently having the Obstical sim work in Vr 2.46. Best of Luck.
IIRC, end time is when it should stop (in simulation "frames") So putting a higher end time will put more simulation into the same number of frames, thus speeding it up.
no because this is the "realtime" .. the length of the animation is defined by the number of frames as kick52 said twice .. in other words, if you double up the end time you get double the "physics frames" into the same number of rendered frames, so the speed is doubled too ... understand ?
I thought the bake frames and the sta to end frames of render were the same. But I'll take your word for it that they are different until I test it out my self. Thanks for answering.
no they arent :) its like a real waterdrop needs for example 1 second, dropping down ... if you have the start/end frames to 0.5 seconds, you can render 500 frames and you will not see the drop going down .. because the drop needs one second .. so when you set start and end to 1 second, you can set the renderframes to whatever you want it will calculate the full drop .. at 24 fps, that means 24 renderframes are realtime, 12 frames is double the time and so on
too slow water moves faster than this
HomoLibero 2 months ago
moves like qicksilver
lolypopboy777 6 months ago
Wow, looks like transparent honey. Too much shine. Try to reduce the amount of shine in it.
cpmoderater7 8 months ago
No, that's not water. Everyone can see that it's KY Jelly.
evotuc 9 months ago
Its slow, and the Vitriocity Sucked.
Theotherone12321 9 months ago
Spooge.
lesleyhenriquez 10 months ago
looks like shower gel
Robinerd 1 year ago
hand sanitizer ftw
andrewXA9 1 year ago
ROTINI NOODLE!!! OMG!!!
AmazzTasticFillms 1 year ago
ugh vaseline
spire110 1 year ago
Aloe Vera Fountain!
thatchesterguy 1 year ago
how did you make it look like water?
sporelover1000 1 year ago
GEL!
cyther39 1 year ago
<<<<------click austinartwar to view. I used Blender 3d to make anti Bp clips . I need the blender community's support. Make your own if you have the time and video post a reply.
austinartwar 1 year ago
boogie fountain
PADIEG0 1 year ago
i agree with thrillmo and
ilhadosmacacos, it looks like pre cum.
420Qtip 1 year ago 35
lol
Jilocasindragon 1 year ago 4
@420Qtip lmao i thought that too
pfdr95 1 year ago
@420Qtip glad I wasn't the only one thinking that
79898325 9 months ago
lol what kinda of fluid is that lol XD?
DemMedHornene 1 year ago
have you cheked the baking time? it could be this the reason of the "slowness" of the fluid.
xfudox 1 year ago
well.. i know already ^^
Jilocasindragon 1 year ago
It behaves like clear jelly. Well done, though.
SethiXzon 1 year ago
haha looks like corn syrup bubbling out of a low pressure fountain
mattwatchesvids 2 years ago 2
it does indeed look like cum
thrillmo 2 years ago 4
This has been flagged as spam show
S
looks
P
like
A
cum
M
ilhadosmacacos 2 years ago
lol
Jilocasindragon 2 years ago
It's like jelly water. Neat
DavidLynch007 2 years ago 3
It's like purell
Phygar1 2 years ago
the viscosity reminds me of semi melted wax =)
MegaMcDuck 2 years ago 11
It is like Jelly
spellboy258 2 years ago
Que do bien solo que tenias que controlar un poco mas el fluido para que se desplazara por la chorrera .
Bedwin 2 years ago
Try to place a shell around where the water is coming out. It will keep the water inside still it reach the bottom.
Dariusc123456 2 years ago
nice
carlosmits 2 years ago
not to be mean.....
but i didnt like it...
i like ur other stuff thow...
i think if you keep trying... you could get the water to flow down it...
firemidget2 2 years ago
look like KY sex cream.
nocommayoucantread 2 years ago 2
My brother ask:How did u do that??? He is 8 years.He have Blender.
Mimmi121 2 years ago
Its very simple. You just set up your "invisible" domain, in which the water or fluid will .. ehh.. flow :D
Then you design some obstacles to make the scene look cool and of course the water itself.
Just search for some "blender fluid tutorial"s on youtube :)
Jilocasindragon 2 years ago
Neat! I totally love it! :)
pbabyj2000 2 years ago
looks really nice, the viscosity would be just right for melted chocolate IMO so I think it looks good
loonylovegood93 2 years ago
Thank you
Jilocasindragon 2 years ago
i can bake water as far as 200 resolution and looks class - nice video
CLAUDIU88888888 2 years ago
viscosity from hell - LoL !
Nice one.
TheBigFatDude 2 years ago
how do you get the water so smooth?
piepie647 2 years ago
At first, set the surface mode to "smooth", then it will be shaded softer and the raey tracing won't show any edges.
Secondly increase the fluid resolution for a more detailled (and smoother) result :-)
Jilocasindragon 2 years ago
Whenever i Bake over 100 resolution it either doesnt work at all (some vidual microsoft error)
or does like 60 frames and then desplays the error and closes
piepie647 2 years ago
How much memory/pagefile do you have and what operating system do you use?
Blender can be very demanding while baking fluids.
Also the size of your domain is important, try to keep it as small as possible at all edges.
There is a blender wiki article about the fluid system i found very interesting: wiki[dot]blender[dot]org/index.php/Doc:Manual/Physics/Fluids
Jilocasindragon 2 years ago
cool... but the water was a liiiiil bit too slow.... very nice spiral looking thingie.... 4.5*
tracybrauer 2 years ago
it looks like water but doesnt ast like water. its looks like like water/jelly to me. but its impressive. where do you get this kind of software?
mjw911 2 years ago
Thats blender, an open source animation software.. just google for it.
Jilocasindragon 2 years ago
wow
how did you formed the spiral
adddi1996 2 years ago
Its just a cylinder with extruded sides ;)
Jilocasindragon 2 years ago
I think you should turn up the fluid resolution a bit, the quality of the result will be a lot greater. That tho is still nice
johishere 2 years ago
The "liquid" really looks like a liquid and move like one too.
But the "liquid" seems to be flowing to slowly. Maybe the liquid is too viscose, or the obstacles (the spiral) is modeled too small, or there is something wrong with the simulator.
mapflu 2 years ago
slow mo^^ geil
Galileo1589 3 years ago
The viscosity is a little high
DudeForSureMan 3 years ago
Oh.. really? >.>
Jilocasindragon 3 years ago
I prefer to call that jelly.
xq010 3 years ago
theres a bit too much water comeing out of the top and its getting everywhere
design flaw lol
bogieman987 3 years ago
the water looks sticky
MedleyCrew 3 years ago
you can run it on any comp really
just rendering takes AAAAAAAAAAAAAAAGEEEEEEEEEEEEEEEEEEEEEEEEES
maxf130 3 years ago
Yes of course.. it will run
4 GB RAM are good for physic or water calculations
AFAIK Blender dont uses the GraCa much, only for the display of the current scene in the editor. For rendering only the cpu is used.. i think
I already run Blender on a 300 MHz school computer without graphics card.. it takes some time, but it ran faultless.
Its the time you want to invest
More performance => faster rendering ;)
Jilocasindragon 3 years ago
Get a quad core ^^ cheap and very nice for rendering (+ overclock ;))
zerospych 3 years ago
I know..
Jilocasindragon 3 years ago
This comment has received too many negative votes show
Dats poor nigga
sieglines 3 years ago
When you not have the vaguest notion of....
Just shut the fuck up.. :P
Jilocasindragon 3 years ago
try to set the obstacle and the domain to "free" ... it looks like your fluid is sticking to the obstacle
basslinegenerator 3 years ago
okay.. thx
Jilocasindragon 3 years ago
thats fantastic but the waters kinda... violent
SebAlva 3 years ago
it looks too viscous for water..
unitedlasers 3 years ago
I knoooooow.... Congrats, you're the 49374. user who's saying that! :P
Jilocasindragon 3 years ago
Nice but it looks more like clear shampoo then water :D
tek5828 3 years ago
ok thnx
Jackmyster99 3 years ago
hmm can someone help me out. i have two questions. first one: when i make my liquid fall in to a glass and water sprays out and onto the plane, it just goes strait through the plane but i want it to make a puddle of water or somthing like yours.
second question:
how do u make the water continuasly dropping? when i do it it only makes one blob of water drop out..
thanx
Jackmyster99 3 years ago
ok.. ahm.. you must set the fluid mode für the plane to an "Obstacle" and for making continuasly dropping the Fluid-Thing to "Inflow" ;-)
Jilocasindragon 3 years ago
Fluid just dropping glitch is something I get once in a while as well. Make sure it's set to "Inflow" first. If that doesn't work, then delete/uninstall Blender and re install it. doing so tends to fix the problem. To make something interact with water, you must set the object to a obstical and make sure it's within the "Domain" box before baking. I;m currently having the Obstical sim work in Vr 2.46. Best of Luck.
SEspider 3 years ago
what are you talking about ?? re-install blender because the fluid calculation is wrong ? ... why not just delete the physic data ?
basslinegenerator 3 years ago
What are you Using To Do This?A Special Program?
Player01198756 4 years ago
blender
peyto 4 years ago
What Is 'Blender'?
Player01198756 4 years ago
Google helps
AquaGeneral 4 years ago 2
blender is blender, its quite cleer "blender" blender is hust,,, blender
sk8rhb10 4 years ago
You got a message Player01198756 ;)
Jilocasindragon 4 years ago
Thanks.
Player01198756 4 years ago
ts just blender
sk8rhb10 4 years ago
nice, but the water seems a bit too viscousy
DynamiteDAYO 4 years ago
looks like thin yello D:
Rosalila 4 years ago
what were the material settings on the water? it looked photorealistic, if not a tad bit goopy.
rammerizkool 4 years ago
The viscosity WAS Water :D
But the speed is a bit slow.. i experimented with the frame rate and so on.. and.. sorry, this come of.
As is said, the next time it will look like real water ;-)
Jilocasindragon 4 years ago
To make it faster, keep the number of frames, but increase the "end time" setting.
kick52 4 years ago
how do you speed up?
jcole60 4 years ago
Exactly what I described there.
kick52 4 years ago 2
Don't you mean decrease end time? If you increase end time the animation is spread out over a longer period of time making it slower. Right?
onjoFilms 3 years ago
IIRC, end time is when it should stop (in simulation "frames") So putting a higher end time will put more simulation into the same number of frames, thus speeding it up.
kick52 3 years ago
no because this is the "realtime" .. the length of the animation is defined by the number of frames as kick52 said twice .. in other words, if you double up the end time you get double the "physics frames" into the same number of rendered frames, so the speed is doubled too ... understand ?
basslinegenerator 3 years ago
I thought the bake frames and the sta to end frames of render were the same. But I'll take your word for it that they are different until I test it out my self. Thanks for answering.
onjoFilms 3 years ago
no they arent :) its like a real waterdrop needs for example 1 second, dropping down ... if you have the start/end frames to 0.5 seconds, you can render 500 frames and you will not see the drop going down .. because the drop needs one second .. so when you set start and end to 1 second, you can set the renderframes to whatever you want it will calculate the full drop .. at 24 fps, that means 24 renderframes are realtime, 12 frames is double the time and so on
basslinegenerator 3 years ago
In the next video why don't you set the viscosity to water and add some obstacles? it would be more fun
Terabytekit 4 years ago
that's amanzing!!!
Terabytekit 4 years ago
Thanks^^
For sure I will soon make another one :)
Jilocasindragon 4 years ago
Spüüüüühl
Ebbelwoy 4 years ago
Is ja gut, wir wissens *g*
Jilocasindragon 4 years ago