Added: 3 years ago
From: 4dviews
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  • 0:07 ROFL

  • wow.. incredible! Where are the cameras???

  • Hi. The process uses a background to foreground comparison process to subtract the background before the 3D meshes are built. The cameras, 8 of them in this live example, were subtracted out of the texture data set. This is an example of our 4DV Interactive rig.

  • ok that is awesome! Did you ever thought about a cooperation with Linden Labs to develop an interface for their Second Life Game? Or even better, architects who want to give their clients a preview of their projects in planning?

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