Added: 2 years ago
From: SebastianK94
Views: 6,777
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (17)

Sign In or Sign Up now to post a comment!
  • Comment removed

  • are you swedish? sounds like it :)

  • Great tut.Thanks.

  • thankyou :)

  • Very nice! I makes me think of a cartoon / world of Warcraft / wargame figurine style of rock. (maybe that's only me)

    You can also speed up the modelling with mudbox or zbrush using Photosculpt as base mesh. Have you tried it?

  • Really insightful and the results are well-done. Your voice is kind of funny too -- you sound like you're wired on coffee.

  • I heard in the game industry there is a trick when you make this kind of models.. you don't need to model every detail when retopologyzing only the things that make the silhouette ;)

  • Amazingly detailed!

  • Thanks man, props for the video! Subbed

  • This is class

  • good stuff, nice tutorials dude

  • You should have made a normal map from the rock texture and overlayed it on top of the baked normal.

  • Fantastic!

  • Thanks for the tutorial man!Ive seen one that was similar from gnomonology(sculpting rock faces with alfphas)but this one was just as good.O one more thing...next time when making a tutorial dont drink so much cofee xd Thanks for the tutorial again :)

  • amazing!

  • Awesome outcome! I cant wait to try this method. I'm assuming the same concept used in Mudbox would work with Zbrush. Ive never heard of Xnormal, ill have to look into that.

  • Pretty much, I only use Mudbox because of the scrape brush, which is something I still have yet to find an equivalent of in Zbrush.

    You should definitely look into XNormal, it's 100% free and 100% great. :)

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more