Fantastic tutorial this has been a great surprise in the middle of my deployment to find you made a channel. Amazingly I had never come across this being covered after reading numerous books on rendering and compositing that or you just finally gave me that "aha" moment.
ahaa! :D .. I was a bit confused about your point because some sentences just ended abruptly and you started explaining in a different way. Maybe prepare a straight-forward sentence that makes your point clear next time ..I'll be looking forward to see more.
Cool tutorial man. I'm kinda new to this stuff so bear with me...what you're saying is that the brightness is due to the bit rate?...like I get how it works after it's imported into AE with the switching off of lights etc but perhaps a bit more explanation as to what it is you're going to talk about is needed....Already subbed to you.
@h4773r No, the brightness is due to the fact that the math behind the scenes is "wrong." Remember, it's not the "bit rate" it's the "bit depth." All the bit depth is, is the amount of information in the image file. If you've heard of an HDR, all it means is the information in the file from white to black. It's the same thing here. You have more info in your file.
Nice job man, I get it but now I have to translate how to do this over in Blender3D / AE. You can check out all the stuff I've been doing wrong over on my channel. lol
@terencehood THe beauty is that it's all the same no matter which compositor you're using. The math is the same. Add is add, multiply is multiply...etc.
@mstarktv maybe you can clear up this gap for me, I make 3D objects in Blender, typically I bake out an animation to a movie (2d) to overlay / add in. Is there a way I can export these objects and retain the 3D data, import it into AE and manipulate the object in 3D within AE. I think you done this in your tank tutorial how you turned the turret or did you animate that motion prior to baking it out as a movie?
Film riot
fahlman3232 1 week ago
What would overlay look like between the two bit depths?
new2lw 1 month ago
Awesome tutorial, I like Ah-Ha moments!
va75a77a 2 months ago
HE TALKS!!!!!
WedshankProductions 2 months ago
This has been flagged as spam show
I was expecting to read a lot of subtitles on this one.. And Ry wouldn't be there to save the day. Stark is alive!!!
ntkfilms 2 months ago
Comment removed
ntkfilms 2 months ago
I have heard the voice of Stark. My life is complete.
rand0m4productions 2 months ago 4
8:52 Bam! it's right in your face, see this is gross.
Very Christopher Walken sounding voice, that and it was a funny line. This might end up on a straight out of context clip lol.
terencehood 2 months ago
good job man. keep it up please.
RielWoodBoards 2 months ago
Fantastic tutorial this has been a great surprise in the middle of my deployment to find you made a channel. Amazingly I had never come across this being covered after reading numerous books on rendering and compositing that or you just finally gave me that "aha" moment.
Andrewty07 2 months ago
Nice! =D
MrBigBeard99 2 months ago
will u be doing more tutorials?
74gore 2 months ago
He has a voice!!! XD
Jcbproducoes 2 months ago
haha, I can't really match your voice with your face, I don't know why! :P
SuperAzproductions 2 months ago 15
ahaa! :D .. I was a bit confused about your point because some sentences just ended abruptly and you started explaining in a different way. Maybe prepare a straight-forward sentence that makes your point clear next time ..I'll be looking forward to see more.
freak1215 2 months ago
Cool tutorial man. I'm kinda new to this stuff so bear with me...what you're saying is that the brightness is due to the bit rate?...like I get how it works after it's imported into AE with the switching off of lights etc but perhaps a bit more explanation as to what it is you're going to talk about is needed....Already subbed to you.
h4773r 2 months ago
@h4773r No, the brightness is due to the fact that the math behind the scenes is "wrong." Remember, it's not the "bit rate" it's the "bit depth." All the bit depth is, is the amount of information in the image file. If you've heard of an HDR, all it means is the information in the file from white to black. It's the same thing here. You have more info in your file.
mstarktv 2 months ago
@mstarktv Cheers bro, good explanation. *super high five*
h4773r 2 months ago
Oh my God! Stark has a voice!
KeggersMcKeagney 2 months ago 36
Nice keep it up!!
TannerPr0ductions 2 months ago
Been waiting for this stuff, my friend. Cannot wait for more.
VicariousCreations 2 months ago
Nice job man, I get it but now I have to translate how to do this over in Blender3D / AE. You can check out all the stuff I've been doing wrong over on my channel. lol
terencehood 2 months ago
@terencehood THe beauty is that it's all the same no matter which compositor you're using. The math is the same. Add is add, multiply is multiply...etc.
mstarktv 2 months ago
@mstarktv maybe you can clear up this gap for me, I make 3D objects in Blender, typically I bake out an animation to a movie (2d) to overlay / add in. Is there a way I can export these objects and retain the 3D data, import it into AE and manipulate the object in 3D within AE. I think you done this in your tank tutorial how you turned the turret or did you animate that motion prior to baking it out as a movie?
terencehood 2 months ago
@terencehood Nope. After Effects is not a 3d program. Everything has to be rendered and comped together.
mstarktv 2 months ago
Awesome job! Can't wait for more tutorials! Maybe do destroying a building on live action footage tutorial.
LethargicBannanazZ 2 months ago