ya LRM 20s runout of ammo like crazy on my daishi i learned that the hard way. so now i use LRM 15s on my madcat variant. conserves ammo and deels decent damage.
I see that the mek pak alters slightly your weapon space, a default hellspawn can't carry Heavy lasers, the mek pak unites the two spaces in the arms. Normlly it would be one space for ballisti weapons, and one space for lasers, each.
ya LRM 20s runout of ammo like crazy on my daishi i learned that the hard way. so now i use LRM 15s on my madcat variant. conserves ammo and deels decent damage.
ClanWolfAlaricWolf 9 months ago
Just double click to remove weapons.
K0namiK0de 9 months ago
what a long tech vid
mechwarriorlover 1 year ago
What is the flamer for?
TearsOfWar1 1 year ago
It deals almost no damage, but it makes enemy mechs overheat, so it's useful against mechs with energy weapons, but I never really use it.
hipp0cat 1 year ago
I see that the mek pak alters slightly your weapon space, a default hellspawn can't carry Heavy lasers, the mek pak unites the two spaces in the arms. Normlly it would be one space for ballisti weapons, and one space for lasers, each.
BlackArmy6 1 year ago
awesome config hipp0cat!!!! ;D
mastererik323 2 years ago
I prefer LRM10s as it's basically the same as the 20s but you have more ammo to work with.
kerbe3 2 years ago
i like small range missles since they do more damage and i perfure erppc's for long range
c4167 2 years ago
LRM20give you more extra ammo per added ton
BlackArmy6 1 year ago