Oh, before I forget. The grass you're doing here. Is that part of hordes terrain thingy? or did you do that? I was wondering about doing a grass effect for EverSky and yours looks nice and "dawn" like.
@zoombapup Yes it's using deferred shading. I'll PM you the code but i don't know how useful it'll be as my pipeline has few changes from horde3d's default one.
Oh, before I forget. The grass you're doing here. Is that part of hordes terrain thingy? or did you do that? I was wondering about doing a grass effect for EverSky and yours looks nice and "dawn" like.
zoombapup 1 month ago
@zoombapup: I don't use terrain extension at all. Grass is just normal geometry (simple quads created from same heighthmap as terrain).
Worstplayer 1 month ago
Are you using deferred shading for this? I'm just looking at doing something similar. Got any shader code to share?
I'm thinking of using Eric Bruneton's glsl code for atmosphere, but wanted to look at doing crepuscular rays for models too.
zoombapup 1 month ago
@zoombapup Yes it's using deferred shading. I'll PM you the code but i don't know how useful it'll be as my pipeline has few changes from horde3d's default one.
Worstplayer 1 month ago
o.o wow!
4mvaz 2 months ago