Great tutorial - thank you. How did you shrink down the red channel (the clouds render) so that it only appears in the center of the decal? I can't seem to shrink it down unless I do it Photoshop before I import it. - Thanks
Hey, was just wondering, you see on your Vector Parameter for your "InnerCloudColor", the values for your RGB+Alpha on that particular Vector Parameter are (200,100,1e+003,1), I was wondering what the "1e+003" value is used for and how you achieved it!? I'd assume its some sort of gradient or function that makes the B value vary slightly over time but could you tell me why its used? I tried typing "1e+003" into my B value to test it out but my B value just resets to "1.000" after I hit enter. :S
I have this strange problem. My DecalMaterial becomes much brighter in the content browser and if i add decal in the editor. It does the same stuff. Sorry my english is bad. maybe you will understand better if you will see the problem.
I have this strange problem. My DecalMaterial becomes much brighter in the content browser and if i add decal in the editor. It does the same stuff. Sorry my english is bad. maybe you will understand better if you will see the problem.
I'm an idiot, make sure to save your package if you want to see any changes. otherwise you'll look like a total moron like myself. My material is BEAST now that I can see it lol
but excuse me do you know a tutorial that can help me set an alpha texture? I got stuff like grass textures that need alphas but it doesnt work for me :( been looking for a detailed tutorial on it
Great tutorial - thank you. How did you shrink down the red channel (the clouds render) so that it only appears in the center of the decal? I can't seem to shrink it down unless I do it Photoshop before I import it. - Thanks
losroberts 1 month ago
Thank you so much for making this tutorial! Very helpful for me in understanding some of the material possibilities in UDK!
nickzucc 3 months ago
Thank you for your tutorials, are so good! They've helped me too much! ^^ I'm gonna watch the intermediate level! :)
AshleyLesnie 9 months ago
Hey, was just wondering, you see on your Vector Parameter for your "InnerCloudColor", the values for your RGB+Alpha on that particular Vector Parameter are (200,100,1e+003,1), I was wondering what the "1e+003" value is used for and how you achieved it!? I'd assume its some sort of gradient or function that makes the B value vary slightly over time but could you tell me why its used? I tried typing "1e+003" into my B value to test it out but my B value just resets to "1.000" after I hit enter. :S
RaiderA528M 10 months ago
i lov you man, useful this one i lov it so much lov the pratical tutorial, continue brother
zouhairone 11 months ago
oh could you give some tipps for my first little map?
I did it today after working with UDK for 2 days:
youtube.com/watch?v=eyoUWlDtpm8
lucasgeorg 1 year ago
OMG would like to see more of stuff like this here.
I was too impressed by the RBG Channel Splitting never had that idea.
Thank you for showing this to us!
;)
lucasgeorg 1 year ago
This youtube is confusing :D but yeah i done something and i want to show you :)
youtube.com/watch?v=eMqOsMh5fvk
warkarma 1 year ago
This has been flagged as spam show
I have this strange problem. My DecalMaterial becomes much brighter in the content browser and if i add decal in the editor. It does the same stuff. Sorry my english is bad. maybe you will understand better if you will see the problem.
img541.imageshack.us/img541/2959/decalproblem.jpg
warkarma 1 year ago
This has been flagged as spam show
I have this strange problem. My DecalMaterial becomes much brighter in the content browser and if i add decal in the editor. It does the same stuff. Sorry my english is bad. maybe you will understand better if you will see the problem.
img541.imageshack.us/img541/2959/decalproblem.jpg
warkarma 1 year ago
I'm an idiot, make sure to save your package if you want to see any changes. otherwise you'll look like a total moron like myself. My material is BEAST now that I can see it lol
calvissuperman 1 year ago
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calvissuperman 1 year ago
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calvissuperman 1 year ago
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calvissuperman 1 year ago
i was wondering if you can attach a decal to a player or does it have to be an emitter.
i triedn in kismet with the decal n it didnt work but when i tried as an emiter it did.
which is better?
silversky123 1 year ago
Really usefull, thx :)
lilyu007 1 year ago
Does anyone know how to make it follow the player? The attach thing doesn't work.
MagnusRulerHardt 1 year ago
Comment removed
MagnusRulerHardt 1 year ago
the sepperating of the rgb channels is genious to get 3 simple textures out of one was impressing me ,Thnx
I´m waiting for your next tutoriall (I use blender :) )
Independentsoul85 2 years ago
Thanks, glad you found it useful! Its a very practical technique.
udkTutorials 2 years ago
@udkTutorials nice tutorial
but excuse me do you know a tutorial that can help me set an alpha texture? I got stuff like grass textures that need alphas but it doesnt work for me :( been looking for a detailed tutorial on it
Kiyamlol 1 year ago
@Independentsoul85 yeah. So good that devs have made this. :)
Seryosin 2 years ago
thanx for sharing
ranyz8 2 years ago
wow. that looked really complex. nice
AlbinoJedi 2 years ago