Added: 2 years ago
From: Vampyre2K7
Views: 11,265
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  • damn

  • A few years back I saw an ASCII demo by a demo scene group that was in 3D, with models in it and lighting, it was damn advanced for it's time! This one is basic but still really great, especially if you made it, I'm sure it was hard.

  • Looks like tunnel runner for the atari 2600.

  • how did you capture keyboard events in a console app?

  • @SuperShadow probably getch() or gets ().

  • now dats teh shit

  • Nice programming! I actually want to make a "rouge-like" using this technique. Without colors and Unicode characters of course!

  • HHOOOWWWW?????????

  • I was thinking about doing something like that, but I still have a lot to do for dx and opengl before i have the time =(

    It looks really nice, congrats :)

  • I found a ray casting engine for mIRC, its really cool 3d

    /watch?v=hFJvdGzC9zk

  • how did u get the windows so big????

  • NICE!! im doing something like that...except not an fps....just (at the moment) a 3d engine. It has perspective and the user controls a red cub and can rotate and move the cube around

  • holy shit thats really nice!!

  • Thats amazing.... How was it done? Did you write a 3d engine, import models and have it shade depth in different colors of ascii? I'm trying to get something similar working... lol

  • @szor3n Ray casting is a totally different method. It's not real 3D (well not real 3D in the sense 3D games are made now). You calculate what to draw on each pixel column by casting a ray, finding it's intersection on a tiled map data and draw accordingly. (BTW the ray casting engine in this video clearly uses a different algorithm, as it seems to cast a total of characterWidth / windowWidth amount of rays) You can find more info by searching "ray casting" in google.

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