Added: 2 years ago
From: Autodesk
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  • Cant believe still no auto retopo.

    Thanks for the tip.

  • wow. that is a time saver

  • Very cool, and very helpful. Thank you. But couldn't you do this in Maya by making the original mess Go Live and then building polygons on top of that to retopologize it?

  • sweet....

  • When I draw with the topology thing, no lines appear.

    I realise I'm being rather vague, but I can't think what I've done differently. Any help would be MUCH appreciated, even if it's just rough ideas of the kinds of things I might have missed.

  • Gah, Never mind... haha.

    Turns out the object LOOKED like it had been picked, displaying the right name in the graphite tools section, however it just needed me to manually re-pick it as it were.

    This tool looks fantastic, hopefully it'll solve a little problem I'm working on at the moment!

    Nice vid!

  • that's weird he can preview the topology line he drew, but when I use polyboost... it doesn't show to me until I right-click..

  • I use to make a plane convert into mesh object and the conform space warp it almost work by itself and pretty fine but anyway you can refine the mesh with Graphite

  • all stolen from topogun.

  • Not really, Graphite is former Polyboost and it was on the scene before topogun wich is nearly new

  • Thank you very mush for uploading this!!)))

  • lol wat idiot enst u that model haha nah jj i know its just for this XD

  • how to add more frames?!

  • ☆☆☆☆\(^ ^)/☆☆☆ Wonderful feature, Autodesk Media & Entertainment is just getting better and better

  • Gracias, la opcion CREATE LIKE NEW OBJECT safe my life

  • tipp: tutorials in perspective view - not ISO, ISO view makes knot in the brain while watching

  • Hahah at 2:12 i almost thought you'd say "So we got this piece of jjjjjunk."

    The graphite modelling tools (also popularely known as the polyboost plugin from earlier 3ds max versions) is the best edition to 3ds max EVER as far as modelling go. I'm gonna make a tutorial on how to use this method in to create organic figures very intuitively, very close to zbrush, or fantastic for a basemesh.

  • This is really good. Thanx!

  • Thats...a very useful presentation

  • That's Awesome thanks mate :)

  • Hey Freakin awesome man, this is the exact type of tutorial I was looking for. Thanks alot!

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