Added: 5 years ago
From: pursuerr
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  • I do wish someone would do a full let's play of this, and not the crappy modern version.

  • Memories of the good old Commodore 64 days

  • This is definitely the IIGS version. My question is, where are the songs from? I heard one of them in a church once.

  • One of the best games ever released, EA need to get off their fat asses and reboot.

    Trouble is I wonder if anyone has the creative juice to update it to the standard the game deserves...:-(

  • @twobellz Didn't they do that in about 2001? ...You're right,they need another one. NOW. With the same voice actor, a bigger game, and using the exact same Karma system as the other game (that is, none at all. Just appropriate consequences for one's actions.)

  • @Pentharis Yes, it was awful in comparison to the original series, what we need is a REMAKE of BT I, II and III.

  • I'm guessing this was the PC version, based on the colour pallete and slightly higher res graphics than the Amiga could manage.

  • three words :what the fuck

    that is bards tale xD no

    i know my english isnt very well

    why i find the words ned so schnell

  • @nightshadowbeimer This ain't the new Bards Tale, this was the original version from the 80's on the Commodore 64/128.

  • A good deal of The Bard's Tale 1 music is from Byrd and his Elizabethan contemporaries.

  • Search on YouTube "Galiardo, BK15b"

    I keep getting errors when trying to paste the YT link.

  • The tune is by William Byrd, and it's the first galliard to his pavan "Earl of Salisbury". Do a search here for the keyboard version by Davitt Moroney.

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  • how come that nobody has ever did a real instrumental version of this song??

  • @FRMmega  Many have recorded it. Davitt Moroney's version is on YT, just search for "Galiardo, BK15b"

  • @GladiusRutter Oh man! That's awesome! Thanks :D

  • These games were hard as nails. Never did finish BT3 - got lost in the Ice dimension, back before there were walkthroughs on something called the internet. Just couldn't crack the damn puzzle

  • 0.0  wow he's making that musik wiff the....thingy???

    heh

  • @phan303

    a lute.

  • Anyone know what the actual song is called?

  • @UnEmily The tune is by William Byrd, and it's the first galliard to his pavan "Earl of Salisbury". Do a search here for the keyboard version by Davitt Moroney.

  • Why does he have a glass beer mug instead of a wooden tankard?

  • Because he got the expensive stuff, bards make awesome bank dude, so he can afford the glass mug!

  • It sounds a bit off from the IIgs version. Was this run on an emulator? When I wrote this code, I had a seperate bass track for the guitar so it had a very full sound. (Yes, I wrote this game)

  • It was recorded from the virtualapple webside (the link is on the right). I think it is still available there.

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  • @burgerbecky I played that game so many times when I was young! Thank you for writing it. And congratulations!

  • @burgerbecky

    Then I'm afraid there is no other way for me, then love you. :-)

  • @MrSmilingUndead :) Hee hee

  • man this brings back many memories. i remember a spot in the castle where you could run in with a fire horn..and mow down 4 groups of 99 whatever they were and get mass experience. i spent hr upon hr playing this.

  • @themoj0 They were berzerkers

  • This is not Apple version but Amiga version.

  • I always imagined him singing the copyright notice at the end of the song.

  • TheBard786,

    This is the ORIGINAL bard tale Intro. The Bards tale was a AWESOME trilogy from yesteryear! Part 3, the Thief of fate was INSANE!!!! Time and Dimension travel...EPIC my friend, the games were EPIC.

  • @bentpreacher

    that EA stopped this series- biggest gaming travesty ever.

  • ok um this pic quality is terrable its better of PS2 Game Cube Xbox E.T.C

  • I remember watching my dad play this game on our IIGS when I was little and me trying to play it by myself and always getting killed...I used to get freaked out by the pictures of skeletons and monsters and stuff...awsome game!

  • Bard's tale on Apple II GS?!? AWESOME! Too bad I had an apple II GS, but just had the Apple II version of the game :-(

  • Is this the PC version, Apple or C64?

  • To me it looks like much ATARI ST. The PC, Apple and C64 versions don't use that many colors. It could be as well from the Amiga, I have never seen the Amiga version...

  • It's neither. This is the Apple IIGS version, released in 1987.

    The IIGS was the Apple II counterpart to the Amiga and Atari ST. It had a 16-bit processor, 4096 colors, 32 voice Ensoniq wavetable synthesizer, up to 8 MB RAM and Mac-like GUI standard, among other things.

    Loved the in game music in this port!

  • It also had no blitter, sprites, copper... and the slow CPU had to do all the work.

    Even the superior audio(compared to Amiga) was limited because it could only handle 32kb of samples... Amiga could handle up to 2Mb and in the end often sounded better. An unexpanded GS had 256kb of memory and a 65C816 CPU running at 2.8Mhz. The so called 256 color mode was just a 4bit mode with the abillity to change the palette each scanline among 16 palettes. But i must say that i really like the OS though!

  • Sure, the Amiga ran circles around the IIgs for animation, however that didn't mean it wasn't capable. Check out Rastan, Out of This World, Wolf 3D, Task Force or Zany Golf! Or any European demos from FTA or Ninjaforce.

    Correction: Audio was 64KB of samples, but you could bank swap and spool megabyte sized ones in (how do you think it played MODs and MEDs flawlessly?). Yeah, the 256 mode was multiple 4-bit screens vertically, but it was 256 distinct colors...better than the Amiga's 32! :)

  • You forgot about the 64 color EHB mode and 4096 color HAM mode availably on any Amiga. The Amiga has got a dedicated chip (copper) for doing things like shifting palettes and reuse sprites for every scanline which takes no CPU time at all, almost every Amiga game uses more than 32 colors on screen.. "Shadow of the beast" has 80-128 colors on screen. "Jim Power", "Lion heart" etc has 300++ colors. AGA Amigas can handle 262144 colors at once(18bit)..

  • I know of half-brite mode, but it was only useful for shading (i.e. 32 mirrored colors in a slightly lighter shade). The IIGS could at least choose ANY 256 colors from it's 4096 palette, and with multiple scanline interrupts, up to 3200 colors per screen.

    They were both cool machines for their time (and still are today), too bad both are now long since gone and forgotten about, outside of us die hard users/fans. Who would've guessed, way back in the 80's, that the "IBM PC" would win the PC war!

  • I really like the GS :)

    The 3200 color mode isn't a real mode, just a scanline interupt palette change trick, and it takes almost all the CPU time (unexpanded GS), so it's only useful for static pictures. The Amiga can actually have an unique palette for each scanline (not just 16) thanks to the copper (eats no CPU). In the end of the day a 5/6 bpl picture often looks much better than a 4 bpl using palette changes IMO..

  • I'm actually looking for an apple IIGS for my collection, but there aren't many out there :(

    Right now i'm coding a new PC engine emulator. The PC engine is a perfect example on why a 16 palette/16 color mode (256 colors) NEVER can be as good as a real 8bit mode. Actually it looks more like a 16 color mode ,and so does the "fake" 256 color mode on the GS (Jim Power on the Amiga looks more like 32-64 colors than 300++). HAM looks beautiful, but is too slow for games.

  • Have you EVER heard an Atari ST sounding like this?? The ST has the same lowtech sound chip as the MSX, Amstrad CPC, ZX Spectrum 128... etc. inferior to both the C64 and NES.

  • I actually had this game for my Atari ST. I don't think this is that version for two reasons: the song is completely different than the song that I remembered (and I remember it very clearly), and I don't ever remember the Bard telling a story during the intro/initial load with text and pictures.

  • is this 8bit 64bit how many bits is this game

  • Why is the music completely different from the C64 version? The C64 version was one of my obsessions as a kid.

  • Anyone would have the temple song with the rezing and healing singing? :P

  • Quite many good memories...and I used to map it with dots and lines only, work very well for this perfectly geometric game, this mapping system didn't work as well with BG! :P

    Sara's Bra...didn't read it that way back then! I guess I become pervert with the Internet!

    The text...it defile really slowly...back then...I remember feeling like I was coming out much faster...hmmm

  • Dude ... I mapped this shit out with graph paper back in the day!! An awesome RPG.

  • [long sigh] ahh the good ol' days...

  • The Bard's Tale was the first RPG I played on my C64. On a blurry old TV that you had to give a whack to occasionally to get it to work! LOL. Yes, very good times indeed...

  • Good old times :D

  • The graphics may not to be alot to look at now but back in the day this game kicked ass

  • Yay, childhood memorys lol :)

  • C64 Lol

  • EWW

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