Anybody that can't tell that Terran is the weakest race at the moment is clearly biased lol. I'm 100% Protoss(Platinum 1v1) and I admit it. But on the other hand, they were the strongest race pre patch so I enjoy watching them struggle now for a while xP But Blizzard seriously should put them inline with Toss and Zerg soon for the sake of balance... Too many terrans are swapping over to toss/zerg.
HD, most protoss would put there cannons 1 hex back so the roach couldn't hit the cannon, but at the same time hit the roach if it attacked the forge/gateway.
Now if they put it 1 hex back to protect it from being hit by the roach, they can just hit the gateway/forge, and if the cannon is right next to the building the roaches can easily come in and take out the cannon.
Maybe reapers can still be used as a two prong attack. Send in your main force then CTL+2 to send in the reapers at the same time, it requires MICRO oh noz!!
Not really huge changes, just more huge terran nerfs and zerg got 1 unit buffed lol. It's a pretty big buff though. 3 to 4 range on roaches basically is the difference between small range to medium good range.
@ERICELM thank god for that.... play as zerg and you will agree... besides it only takes a suply depot... (which get's build pretty fricken soon anyways) so i don't see why you're being so negative about the update... you can still get reapers pretty soon... the only difference now is that atleast people can prepare for it >__> (which makes it balanced)
@Luguolo you might be right about that... but really IMHO.. people can still use the proxy barracks with reapers quite effectively.. while at the same time savely transitioning into some kind of factory based tech/build... i think blizzard did the right thing by nerfing reapers just a tiny bit... they were simply overpowered... check the Morrow vs Idra IEM Grand finals match.. that's a perfect example of how OP reapers were.. take care and have a good one mate.. cheers!
What they are doing is slowly getting rid of early base harass. Which is good for the non rush players. They did the same thing in Star Craft 1. I have to admit a non reaper rush helps.
@COD5WAWZK what r u crying about them. zerg got buffed like mad in this patch. enjoy your new range stop bitchin and just get better to increase zerg's win ratio LOL
I think the medivac speed reduction actually makes MMM easier; because before the medivac if you moved someone with your ball would always eventually end up ahead of the ball and thus would usually be picked off rather fast if you weren't paying attention.
Now they slightly lag behind; but at least they aren't at the front and you don't need to put them into a different control group anymore to make sure they are behind your MM.
To correctly fast expand with that defence, you were supposed to put the cannons back 1 square frome the forge/gateway, otherwise they could be killed by roaches, even pre-patch
I always found that medivacs ran out ahead unless you micro them to follow some marines or something. Voids i wouldnt say were OP other than for how good they are you should have to spend a little more on them or more pop. each. I like all of the building hp ups makes the game a little bit better paced to the map gives you the chance to get to it before it dies.
Gateways/forges are 3x3, so before if the canon was 1 square distance from the gateway/forge then the roach couldn't hit it, even right up against them. But if the roach were attacking the gateway/forge, its 3 range+3 for buildings+1 gap, is 7, canon could still hit. Now the protoss has to decide, either 1gap and have roaches attack blocking buildings or NO gap and roaches can hit canon.
agreed, but overall, I despise the roach and the marauder mainly because they don't fit to well in the SC universe at all. In that same approach, I don't like that T nerf, I would have preferred a lot to see the OP marauder lose its slow, or its stim it would still have been a nice nerf. In the end what matters to me is that any race is equal on number of wins and number of players playing them, any other imbalance (like T's bunker rush ability) is ok with me.
Don't know if this has already been explained, but the reason the Thor and Corruptor special abilities work differently as far as cooldown is concerned is because the Corruption ability doesn't need to be researched, whereas the Strike Cannon does. So in essence, it's probably a timing balance decision.
Also, the lack of energy bars goes beyond changing the economics of the special abilities. It is, in fact, more important that EMP and Feedback become useless against those units.
The reason the roaches were out of range in the first experiment but not in the second was because the roach was shooting from an angle, so it was slightly farther away. It's possible for a few of them in a good position to take down front buildings but it's still difficult.
Good fast review but I think HD could've spent a little more time thinking of all the implications of the changes, roaches were covered really well however.
Also with the custom tool it would've been nice if you could have set up scenarios of old units vs new units =o)
wow so i gotta build a depot before my racks like the toss has 2 build a pylon before gateway taht's gonna suck my strat we'll be screwed in so many ways. they already nerfed the reapers building time with an extra 5 seconds but now they just make them unuseable why would i get a reaper with nitro boost 10 min into the game when the toss player can have a void or the zerg can have a muta already out
The other big change of the Roach range buff is that it will not be almost impossible to kite them with Reapers and Hellions. The Reaper range is 4.5 and Hellion is 5, so they both still outrange Roaches but only by a tiny amount such that kiting will be MUCH harder.
This, combined with the other Reaper nerfs, will make 5-rax Reaper vs. Zerg pretty much useless. The Reapers won't have speed so the Zerg won't need to get Roach speed to deal with them and also they won't be able to kite.
Cannon range is 7 and the Gateway/Forge takes two tiles. So if the cannon is touching the Gateway/Forge and the roach is attacking, it will be 4 tiles from the Gateway/Forge and 6 tiles from the cannon. So it will get hit. But the roach will not get his if it attacks from a diagonal.
Terran gets fucked so all the whiner kids can win easier. ZERG IS THE TOUGHEST RACE TO BE IF YOU SUCK AT MICRO/MACRO DONT BE THEM OR PRACTICE FUCK YOU DONT GET GOOD OVER NIGHT, THE GREAT WALL OF CHINA WASNT BUILT IN A FUCKING DAY!!!!!!
@wotarmor No, medivacs only heal biological units, therefore terran air cannot be healed. To heal an air unit, you have to make your SCV's repair them.
the roach killing he builing in front of cannon depends on the placement and where from the attack comes from. the roach placement when attacking the building in other words. Thats pretty obvious.
this is fucking gay... everyones fucking pissed when they get fucking raped by a terran... what teh fuck is this... who the fuck cares about the thor? they nerfed them so much... fuck this patch... ppl complaining shit like omg they are too strong! wtf!! im a noob!!
Good video. Perhaps better organized next time? It's just because I watched PsyStarcraft's patch notes video before yours and was more smoothly done (aside from his blink stalker imagination part - which was only humorous).
Dono if anyone has pointed this out yet, but it would seem to me that the roach range increase is another huge nerf to reaper rush v zerg. Reapers have a range of 4.5, so it will be almost impossible to kite roaches now.
I suck with reapers so I wouldn't know, but does anyone know any use for reapers anymore? (aside from taking watchtowers on Kulas ravine)
@sorrowfilledsunshine You shouldnt be fighting armored units with reapers anyways. They do bonus against light and buildings, so concentrate on those. Don't listen to reaper cheesers who are bitching about the update because I guarantee you, reapers still work. Reapers are still faster than roaches so just avoid them and snipe their drones/tech. The HP increase will force you to get a little more but it still isnt a big deal. Reapers still epic against protoss/terran.
Yep i got screwed once by proxy void ray i had wall for exspansion i exspanded and only had charged zealots....it lived by 12 hp which if it did less damage i would have survived
supply depot requirement is not a bad change cuz it kills the possibility of a 6 proxy barracks bunker rush.. this is quite hard to defend for other terrans and protoss since a marine can get out very early and if that player dont use his workers to effectly attack the building bunker while chasing the ranged melee.. its over
Wrong. You still can cheese after the supply depot, but not that much effectively and easily as before. 9 rags into 10 rags/marine push on maps like steppes of war + ~ 5 SCVs was more than a joke..
Well I can honestly say that blizzard has fucked starcraft 2 up.
Instead of looking for ways to make the races different as they should be... They are now making them all the same.
Barracks cannot be made without having a supply depot? I didn't know the terran have pylons now..
THIS PATCH is made for new players to make it easier for them to play the game without getting owned. This just goes to show that blizzard doesn't give a shit about old fans and instead just wants to make more money.
@Koroush51 one supply depot... it actually makes sense it didn't ruin the game... it just made it so u can;t cheese... and terran stilll has COUNTLESS cheeses after a supply depot it not like ur limited where u can make it... after u build one supply depot u can build anywhere... ur not limited to the power area...
@Koroush51 ...alot of high level terran plays usually get supply depot before barracks anyways... just look at TLO or select replays... odd occasion i see play where they begin building barracks just before supply finishes, but i cant see those few seconds really affecting terran early game by that much. i disagree with this patch helping new players, terran rushes have been a problem since the beta change was needed!
wtf is with the supply depot shit the thing about terran that makes it diff from protoss is that terran needs to sacrifice a mining scv to make a building while fckin protoss can still mine and just leave the pylon to just be wtf! thats gay grats blizzard u just fcked up terran
wow that's bullshit for the terran. reapers are basically useless and can no longer be considered harassers. The roach increase makes it impossible for toss to fast expand while the crawler and biggest range wtf!!!
its odd, why is blizzard nerfing a unit that no one really uses anymore, just give us back the god damn firebat, we need a decent early game unit that doesn't get raped by 2 zerglings
The reason you couldn't fungal growth that stalker was because it was on your team. you had to go to the blue base on the other side of the map and make a stalker, then you could fungal it with the red infestor.
@dreadfear1 Dude seriously? Did you even watch the GSL there were SOOO many good terran and protoss players there kid. And if they all "sucked" why don't you go beat them in the GSL next season? You wont because you can't. Idiot.
It's better to have the dropship behind though. I'd rather it be a little slower so that they can heal units and not be destroyed by enemy units and take fire.
This has been flagged as spam show
I can't believe this site offers GSL for free quidhi dot info
SperoBischoff325 2 months ago
iVegot a borthwer who has a patch on his neck
kingcarrick 9 months ago
thats so BS look how imba roaches are =='
kevinxaya 1 year ago
@kevinxaya roaches are ok
herrseppl 11 months ago
Of course you will be screwed if you didn't scout.
Buddycash96 1 year ago
Anybody that can't tell that Terran is the weakest race at the moment is clearly biased lol. I'm 100% Protoss(Platinum 1v1) and I admit it. But on the other hand, they were the strongest race pre patch so I enjoy watching them struggle now for a while xP But Blizzard seriously should put them inline with Toss and Zerg soon for the sake of balance... Too many terrans are swapping over to toss/zerg.
Healingproof 1 year ago
Stalker didn't get fungal growth'ed because it was on the same team as the infestor like jbpark said
sherbanan 1 year ago
Comment removed
Superfreak937 1 year ago
You missed some of the most important thing with removing energy, you can no longer Feedback
MuRReC 1 year ago 5
@MuRReC
ahh yes feedback the bane of all energy using units ;D
Groundonrage 1 year ago
"when bickering ends.. blah bnlah blah" DAMNIT STFU!!!!
scootfd3s 1 year ago
why do protoss are always getting nerfed
zengzhu 1 year ago 3
@zengzhu They are so overpowered.
GlaurungStarcraft 1 year ago
Does having the increase in building hp affect build time? Or did they adjust to keep the build time the same?
whatsmyproblem69 1 year ago
The significance of removing the energy for Thors/Corruptors is that templars can no longer use feedback on them. Imo this is a decent buff for TvP
shuIdBEstudying 1 year ago
@shuIdBEstudying
Terran didnt need buffs vs P
Coleamodeo 1 year ago 3
@Coleamodeo Thor losing energy is a buff vs protoss, but all in all Terran is weaker Vs Protoss because of the rax requiring a supply depot.
Wesujin 1 year ago
@Wesujin
Care to explain why? Afaik, terrans usually build a supply depot first anyway. So only certain rush builds are affected.
Fuckyoubloodymoron 1 year ago
cosmetic ad on games videos? im sure all the men will buy comestics
efastMixer 1 year ago
NO HOMEHARDWARE IM NOT GOING 2 SAVE FOR YOUR KITCHEN SALE
supergummie22 1 year ago
...It no longer requi.....*serious voice* "whoa that's alot of roachs.." i just thought that was funny :3
FunDomSphere 1 year ago
HD, most protoss would put there cannons 1 hex back so the roach couldn't hit the cannon, but at the same time hit the roach if it attacked the forge/gateway.
Now if they put it 1 hex back to protect it from being hit by the roach, they can just hit the gateway/forge, and if the cannon is right next to the building the roaches can easily come in and take out the cannon.
Shindrah09 1 year ago
@Shindrah09 damn, thats my comment you timewarping tief :P
Epinlolz 1 year ago
"oh no got my probe stuck" really made my day :)
tyrannoJAN 1 year ago 11
@tyrannoJAN wow.. your days must be awesome :p
snickarberra 1 year ago
This new patch dosent let me play becuase....it wont patch MD5 mismatch
Feliexxxxxxxx 1 year ago
You can't fungal growth your own units, by the way.
dash1dash2 1 year ago
Sad that corrupters no longer have energy, templars basiclly get nerfted against zerg:(
snusd0san 1 year ago
@Assault912
I know but toss didn;t get nerfed. They are basically the same. I say make chrono boost take less energy.
Rockwarrior2004 1 year ago
Maybe reapers can still be used as a two prong attack. Send in your main force then CTL+2 to send in the reapers at the same time, it requires MICRO oh noz!!
operations1000 1 year ago
LOL ultra cavern was only 600?! That's like 2 seconds for marauders lol.
operations1000 1 year ago
Uhhh what's with the billion larvae??
operations1000 1 year ago
Not really huge changes, just more huge terran nerfs and zerg got 1 unit buffed lol. It's a pretty big buff though. 3 to 4 range on roaches basically is the difference between small range to medium good range.
operations1000 1 year ago
we wont see any more reaper harass and no more proxy barracks fun... what a shame.
ERICELM 1 year ago
@ERICELM thank god for that.... play as zerg and you will agree... besides it only takes a suply depot... (which get's build pretty fricken soon anyways) so i don't see why you're being so negative about the update... you can still get reapers pretty soon... the only difference now is that atleast people can prepare for it >__> (which makes it balanced)
gr4ndhustle 1 year ago 2
@gr4ndhustle I think he was also refering to the fact that the reaper speed now need a factory
Luguolo 1 year ago
@Luguolo you might be right about that... but really IMHO.. people can still use the proxy barracks with reapers quite effectively.. while at the same time savely transitioning into some kind of factory based tech/build... i think blizzard did the right thing by nerfing reapers just a tiny bit... they were simply overpowered... check the Morrow vs Idra IEM Grand finals match.. that's a perfect example of how OP reapers were.. take care and have a good one mate.. cheers!
gr4ndhustle 1 year ago
What they are doing is slowly getting rid of early base harass. Which is good for the non rush players. They did the same thing in Star Craft 1. I have to admit a non reaper rush helps.
sagemakaiserxl 1 year ago
@COD5WAWZK only YOU can stop forest fires, I mean HIGHER TOSS WIN RATIO LOL
nubcakehero 1 year ago 2
Energy removal from thors and corruptors is a major nerf to high templar because of feedback! SICK NERF!
broodle2 1 year ago 2
@broodle2 that's true... but at the same time it's a buff for Thors and Curruptors because they get to use those abilities a bit more often ;)
gr4ndhustle 1 year ago
@COD5WAWZK what r u crying about them. zerg got buffed like mad in this patch. enjoy your new range stop bitchin and just get better to increase zerg's win ratio LOL
nubcakehero 1 year ago
old
toastfox 1 year ago
@COD5WAWZK that's only because smarter people play toss. fools like yourself play terran and mass without knowing how to micro LOL cry more bitch
nubcakehero 1 year ago
Usually protoss players leave space between their wall and their cannons. That's why roaches are more effective now.
Burn277 1 year ago
fungal growth doesn't effect friendly units
Lowfinn 1 year ago
What Ads are people crying about? I don't see any ads :\
nubcakehero 1 year ago
GOOD JOB BLIZZARD. Just keep RAPING PROTOSS UP THE ASS U FUCKIN ASSHOLES!!!
nubcakehero 1 year ago
@nubcakehero hahaha
KillerCheebo 1 year ago
Fungal growth didnt work because the unit was on the same team ( red )
Jasongeigel 1 year ago
the void ray is not worth its mineral and gas costs anymore
ERICELM 1 year ago
Why is the 2nd monitor on top? ;)
Leruster 1 year ago 2
I think the medivac speed reduction actually makes MMM easier; because before the medivac if you moved someone with your ball would always eventually end up ahead of the ball and thus would usually be picked off rather fast if you weren't paying attention.
Now they slightly lag behind; but at least they aren't at the front and you don't need to put them into a different control group anymore to make sure they are behind your MM.
darekkhort 1 year ago
"A patch to patch the patch" :)
mydecember2 1 year ago
Does anyone know where to get this map?
rojakcoder 1 year ago
the "noob" race used to be protoss.
then it was terran.
now it is zerg. lol
TheHolySC 1 year ago
To correctly fast expand with that defence, you were supposed to put the cannons back 1 square frome the forge/gateway, otherwise they could be killed by roaches, even pre-patch
PolatPikachu 1 year ago
no there's no bug, i think you have to go grub a unit from the right side (blue team)
and use a unit in red team to do those tests, cuz fungal growth doesn't do friendly fire.
cytheh 1 year ago
This has been flagged as spam show
I love this channel <3
Want to be a Starcraft 2 pro? visit
starcraft2pro.gaimz.net
TheStarcraftPRO 1 year ago 2
Roach upgrade scares me a little roaches can be fairly dangerous if used right against protoss now they are even worse
seperothe 1 year ago
@seperothe i agree. protoss is now screwed.
i am terran. but i think protoss cannons should now get buffed now
TheHolySC 1 year ago
I always found that medivacs ran out ahead unless you micro them to follow some marines or something. Voids i wouldnt say were OP other than for how good they are you should have to spend a little more on them or more pop. each. I like all of the building hp ups makes the game a little bit better paced to the map gives you the chance to get to it before it dies.
seperothe 1 year ago
i dont think it will let you fungal growth your ownj units in that game. u have to use blue
atreyu101101 1 year ago
marry me?
britknee803 1 year ago
Stalker didn't get fungal growth'ed because it was on the same team as the infestor :D
JBPark15 1 year ago 96
I LOVE TERRAN NERFS!!!
gurraglad 1 year ago
@gurraglad i have no doubt in my mind you are zerg
TheHolySC 1 year ago
@TheHolySC you are correct!! SWEET FOR ME
gurraglad 1 year ago
Gateways/forges are 3x3, so before if the canon was 1 square distance from the gateway/forge then the roach couldn't hit it, even right up against them. But if the roach were attacking the gateway/forge, its 3 range+3 for buildings+1 gap, is 7, canon could still hit. Now the protoss has to decide, either 1gap and have roaches attack blocking buildings or NO gap and roaches can hit canon.
incandescent1 1 year ago
@DrSmokeTrees
agreed, but overall, I despise the roach and the marauder mainly because they don't fit to well in the SC universe at all. In that same approach, I don't like that T nerf, I would have preferred a lot to see the OP marauder lose its slow, or its stim it would still have been a nice nerf. In the end what matters to me is that any race is equal on number of wins and number of players playing them, any other imbalance (like T's bunker rush ability) is ok with me.
sinekonata 1 year ago
Don't know if this has already been explained, but the reason the Thor and Corruptor special abilities work differently as far as cooldown is concerned is because the Corruption ability doesn't need to be researched, whereas the Strike Cannon does. So in essence, it's probably a timing balance decision.
Also, the lack of energy bars goes beyond changing the economics of the special abilities. It is, in fact, more important that EMP and Feedback become useless against those units.
ReaverSTHLM 1 year ago
The reason the roaches were out of range in the first experiment but not in the second was because the roach was shooting from an angle, so it was slightly farther away. It's possible for a few of them in a good position to take down front buildings but it's still difficult.
derrickccoetzee 1 year ago
Good fast review but I think HD could've spent a little more time thinking of all the implications of the changes, roaches were covered really well however.
Also with the custom tool it would've been nice if you could have set up scenarios of old units vs new units =o)
TheFxn 1 year ago
Maybe a second gateway or something like Oh no I got my probe stuck -.-
It sounded so familiar
illuminatus13 1 year ago
FUCK YEA FINALLY VOID RAYS POWERED DAMAGE NERFED!!!!
t0k3p0k3 1 year ago
Cant F5 away the fucking ads anymore. Such bullshit.
lixtorian 1 year ago
i liek the advertisement :)
bizzyDoingNothing 1 year ago
Blizz doesn't want new players to lose by rushes that's y they nerfed voids and reapers so the new players don't quit (i think)
soulfresh2 1 year ago
I love you for showing us these patch videos, makes it easy to see what changed!
AvPvM 1 year ago
wow so i gotta build a depot before my racks like the toss has 2 build a pylon before gateway taht's gonna suck my strat we'll be screwed in so many ways. they already nerfed the reapers building time with an extra 5 seconds but now they just make them unuseable why would i get a reaper with nitro boost 10 min into the game when the toss player can have a void or the zerg can have a muta already out
Papi210jr 1 year ago
Fkn ads.
barophobia 1 year ago 2
NOOOOOO
MY FEEDBACK!
fmagrave 1 year ago 2
Were you drunk in this video? Because you made a TON of mistakes.
SuperHeroR 1 year ago
@SuperHeroR are you a fag or just a troll? because you sound like a idiot
Herolake 1 year ago
ugh can you please turn off the ads -,-
pureviett 1 year ago 2
@pureviett dood he gets paid to put them on there, would you turn them off if you were in his position
sirmousalot11 1 year ago
The other big change of the Roach range buff is that it will not be almost impossible to kite them with Reapers and Hellions. The Reaper range is 4.5 and Hellion is 5, so they both still outrange Roaches but only by a tiny amount such that kiting will be MUCH harder.
This, combined with the other Reaper nerfs, will make 5-rax Reaper vs. Zerg pretty much useless. The Reapers won't have speed so the Zerg won't need to get Roach speed to deal with them and also they won't be able to kite.
hosermcmoose 1 year ago
It's been upgraded from 18 hundred life to.... oh god it's gonna take forever. Lol XD
maliki13512 1 year ago
Cannon range is 7 and the Gateway/Forge takes two tiles. So if the cannon is touching the Gateway/Forge and the roach is attacking, it will be 4 tiles from the Gateway/Forge and 6 tiles from the cannon. So it will get hit. But the roach will not get his if it attacks from a diagonal.
AngryBengali 1 year ago 54
the reason why they boost protoss and zerg buildings hp was because of the advantage of the Terran's ability to lift off.
TheNoob4l 1 year ago
@teepy2003
no, I meant MLG. And he won MLG so i was right. gsl he will prob do good as well
opinion56 1 year ago
They got rid of the energy bar on the thor and the corruptors so that they wont get destroyed by high temps
drummerdude669 1 year ago
goddamn it you cant feedback thors >.<
freaker999111 1 year ago
VOIDRAY NURF FTW
800mls 1 year ago
Terran gets fucked so all the whiner kids can win easier. ZERG IS THE TOUGHEST RACE TO BE IF YOU SUCK AT MICRO/MACRO DONT BE THEM OR PRACTICE FUCK YOU DONT GET GOOD OVER NIGHT, THE GREAT WALL OF CHINA WASNT BUILT IN A FUCKING DAY!!!!!!
RoboticDragon 1 year ago
@RoboticDragon What's with all the caps?
Silverlight777 1 year ago
does terran medic ships(dont remember what they are called) heal air units like mutalisk?
wotarmor 1 year ago
@wotarmor No, medivacs only heal biological units, therefore terran air cannot be healed. To heal an air unit, you have to make your SCV's repair them.
venomsnake1 1 year ago
@venomsnake1 that was not what i asked. i asked if medvacs could heal mutalisk, since they are biological
wotarmor 1 year ago
@wotarmor yeah they can. pretty n1 2on2 tactic
Meltorizor 1 year ago
@Meltorizor nice tnx for the info. yeah just what i was thinking, would be great for 2v2
wotarmor 1 year ago
@wotarmor yes they can if for example a zerg is your ally.
shankitar 1 year ago
the roach killing he builing in front of cannon depends on the placement and where from the attack comes from. the roach placement when attacking the building in other words. Thats pretty obvious.
Molior 1 year ago
this is fucking gay... everyones fucking pissed when they get fucking raped by a terran... what teh fuck is this... who the fuck cares about the thor? they nerfed them so much... fuck this patch... ppl complaining shit like omg they are too strong! wtf!! im a noob!!
haramer95 1 year ago
man so far no post patch games yet.....
MrSimon510 1 year ago
why they nerf terran so hard =.=
W4RL 1 year ago
HEy why is your monitor on the ceiling!?
Apherm565 1 year ago
Good video. Perhaps better organized next time? It's just because I watched PsyStarcraft's patch notes video before yours and was more smoothly done (aside from his blink stalker imagination part - which was only humorous).
Silverlight777 1 year ago
i refuse to watch the fucking ad
Alwiii123 1 year ago 2
wow any body agree that zerg early game is way opd now
teddybear2389 1 year ago
Copying what PsY does I see
TheBloomShow 1 year ago
Dono if anyone has pointed this out yet, but it would seem to me that the roach range increase is another huge nerf to reaper rush v zerg. Reapers have a range of 4.5, so it will be almost impossible to kite roaches now.
I suck with reapers so I wouldn't know, but does anyone know any use for reapers anymore? (aside from taking watchtowers on Kulas ravine)
sorrowfilledsunshine 1 year ago
@sorrowfilledsunshine You shouldnt be fighting armored units with reapers anyways. They do bonus against light and buildings, so concentrate on those. Don't listen to reaper cheesers who are bitching about the update because I guarantee you, reapers still work. Reapers are still faster than roaches so just avoid them and snipe their drones/tech. The HP increase will force you to get a little more but it still isnt a big deal. Reapers still epic against protoss/terran.
MrMoo7 1 year ago
@MrMoo7 Thx for the constructive feedback. =)
sorrowfilledsunshine 1 year ago
Of course roach range will change zvt. Hellions! Hellion harass will be so easy to shut down with roaches.
todocambiara2 1 year ago
Medvac slow down helped keep the medvac with the army.
xMidnightxMistx 1 year ago
husky
u cannot fungal allied
so use the right side blue army
noxchan 1 year ago
@noxchan Wrong caster :P
Silverlight777 1 year ago
Yep i got screwed once by proxy void ray i had wall for exspansion i exspanded and only had charged zealots....it lived by 12 hp which if it did less damage i would have survived
snowpaw360 1 year ago
This has been flagged as spam show
supply depot requirement is not a bad change cuz it kills the possibility of a 6 proxy barracks bunker rush.. this is quite hard to defend for other terrans and protoss since a marine can get out very early and if that player dont use his workers to effectly attack the building bunker while chasing the ranged melee.. its over
JemingSong 1 year ago
Comment removed
JemingSong 1 year ago
Wrong. You still can cheese after the supply depot, but not that much effectively and easily as before. 9 rags into 10 rags/marine push on maps like steppes of war + ~ 5 SCVs was more than a joke..
fanathym 1 year ago
\/ terran players
borredDead 1 year ago
So wtf will terran do now? The same shit over and over again?
TooBadIfuckingPwn 1 year ago
Well I can honestly say that blizzard has fucked starcraft 2 up.
Instead of looking for ways to make the races different as they should be... They are now making them all the same.
Barracks cannot be made without having a supply depot? I didn't know the terran have pylons now..
THIS PATCH is made for new players to make it easier for them to play the game without getting owned. This just goes to show that blizzard doesn't give a shit about old fans and instead just wants to make more money.
Koroush51 1 year ago
@Koroush51 Yeah I agree. Blizzard is fucking the game up so they can get more players. And by fucking up I mean RUINING.
TooBadIfuckingPwn 1 year ago
@Koroush51 one supply depot... it actually makes sense it didn't ruin the game... it just made it so u can;t cheese... and terran stilll has COUNTLESS cheeses after a supply depot it not like ur limited where u can make it... after u build one supply depot u can build anywhere... ur not limited to the power area...
xMidnightxMistx 1 year ago 2
@Koroush51 ...alot of high level terran plays usually get supply depot before barracks anyways... just look at TLO or select replays... odd occasion i see play where they begin building barracks just before supply finishes, but i cant see those few seconds really affecting terran early game by that much. i disagree with this patch helping new players, terran rushes have been a problem since the beta change was needed!
AZNKC 1 year ago
"Say goodbye to reaper anything."
UbelFeuer 1 year ago
@UbelFeuer More like "Say goodbye to reaper."
SpiritG0d 1 year ago
Reapers were only useful for cheese. Now they are completely useless.
QuiltMaster 1 year ago
@QuiltMaster i know right they should give reapers their DA charges spell so they can be used for something other than cheese
snowpaw360 1 year ago
wtf is with the supply depot shit the thing about terran that makes it diff from protoss is that terran needs to sacrifice a mining scv to make a building while fckin protoss can still mine and just leave the pylon to just be wtf! thats gay grats blizzard u just fcked up terran
the1sin 1 year ago
THE SOCIAL NETWORK
DarrenFlood1995 1 year ago
wow that's bullshit for the terran. reapers are basically useless and can no longer be considered harassers. The roach increase makes it impossible for toss to fast expand while the crawler and biggest range wtf!!!
the1sin 1 year ago
This has been flagged as spam show
oh my god 12:24
GUYS LET ME OUT
GUYS
AAAAGH
SolidSnakeRules 1 year ago
u cant fungal growth ur own units -.-
derninus 1 year ago 2
@derninus i know yea hes actually kinda stupid
DarrenFlood1995 1 year ago
anyone know where to get this map?
madeoin 1 year ago
Hellions no longer out-range roaches then
couchpotatoe387 1 year ago
@couchpotatoe387 They do, hellions have 5 range while the roach has 4
Fudo94 1 year ago
The fungal growth didn't work on the stalker because it was on the red team of units. fungal growth doesn't affect your own units.
thumbs up so hd can see.
mrwilliamjoel 1 year ago 175
its odd, why is blizzard nerfing a unit that no one really uses anymore, just give us back the god damn firebat, we need a decent early game unit that doesn't get raped by 2 zerglings
047022221 1 year ago
a message:
if all these whiners keep qqing, in 5 months the terran marines are going to be using pea shooters instead of gauss rifles
047022221 1 year ago
@047022221 lol i wanna see that :3(i thought zerglings were allergic to lemons juice now peas lol)
snowpaw360 1 year ago
The reason you couldn't fungal growth that stalker was because it was on your team. you had to go to the blue base on the other side of the map and make a stalker, then you could fungal it with the red infestor.
chughotchocolate 1 year ago 38
LOL WHAT??! HD hang himself?? he just posted an update on his FACEBOOK!
MrVincentEvil 1 year ago
gonna start playing zerg now =]
AndyDangle 1 year ago
@dreadfear1 Dude seriously? Did you even watch the GSL there were SOOO many good terran and protoss players there kid. And if they all "sucked" why don't you go beat them in the GSL next season? You wont because you can't. Idiot.
Darksyde1029 1 year ago
is no one speaking about the roach buff vs FE Protoss? hd was wrong there too as he noticed himself... he must have been very distracted
Alexon88 1 year ago
maybe but i really heard he is dead.
REST IN PEACE
sjorsieboyy 1 year ago
Oh c'mon, give the guy a break. He was looking at the patch notes at a screen above his head and stuff... his focus must have slipped...
Azeduori 1 year ago
really pity, now ive got to watch old videos or husky.!
RIP
sjorsieboyy 1 year ago
ive heard rumours about HD being dead.( he hang himself )
he hasnt cast a game in 2 days now
RIP HD
sjorsieboyy 1 year ago
@sjorsieboyy
yes ive heard that aswell
alexveerbeek 1 year ago
@Juandpea Why would that be so hard to forget?
beefcakedrummer 1 year ago
roach spam will OWN
even more than before!
soaseMATTS 1 year ago
i saw lots of pro's videos
and i rarely saw a zerg losing
why buff them even more ?
am i watching the wrong video ?
yumemirutenshi 1 year ago
"You can see about 500 more health"... Yeah, suppose precisely 500 is about 500
Chineselegolas 1 year ago
I want my orbital command to have 2k hp :s
Zer0kx 1 year ago
FAIL
mhmtbl 1 year ago
thank god reapers!
i h8 getting reaper rushed!
JinRoFun 1 year ago 2
I may start playing Zerg after that roach range change, Definitely looks handy.
erikmolyneaux 1 year ago
terras NERFED!
supertoan1234 1 year ago
toss FE would work on lost temple if you put a canon on the highground aswell as the ones behind the wall I guess :)
SC2Fruktsoda 1 year ago
It's better to have the dropship behind though. I'd rather it be a little slower so that they can heal units and not be destroyed by enemy units and take fire.
swimfastfly27 1 year ago
Comment removed
JFog21 1 year ago
@JFog21 oops, meant 11:37
JFog21 1 year ago
did anyone else hear HD say "Mainly Zerg got fucked" at around 0:55
2Girls1DomoCup 1 year ago
@2Girls1DomoCup no i heard buffed
matshadwhite 1 year ago
@2Girls1DomoCup he said "mainly zerg got ^buffed^"
joshuaspolar 1 year ago
@2Girls1DomoCup buffed, retard
StormProductionzZ 1 year ago