i really would have to ask why this instead of just doing it in zbrush and baking, or making a normal and heightmap in PS with NDO2 or crazybump. seems like you would have much more control with working detials like that in PS or zbrush.
@passerby500 the only advantage that i can see (excluding possible performance improvements) is that you can make "last minute" adjustments and whatever else you want without having to worry about re-baking, importing etc.
Also the user does not have to know zbrush or any of this stuff, so it can basically save you some time but that's pretty much it.
You probably have a fairly high-end machine, so I expect that it's not a problem for you, but do you know what kind of performance hit this will have for the average user?
@Dremth There wont be any performance hit, I have a 3 years old computer (nvidia 285gtx, 8gigs of ram, i7 860 cpu = 800$ maybe less). This method makes use of 1 gray scale texture which can be stored in RGB channels. In the end this technique is more optimized since you save a lot texture memory at the cost of a few extra shader instructions. Using UDK for creating textures (like in zbrush/Photoshop) might be a new option for texture artists in the future.
@wenda111287 I second this request, just finished watching your terrain and udk tutorials, I was quite lost with terrain making in udk, you just gave me some very good directions!
Thank you very much for taking the time to create this tutorials. Please keep making UDK tuts, I'm really loving them and it's making me very enthusiastic about my own projects aswell
Cheers mate, thank you for the inspiration and guidance
i really would have to ask why this instead of just doing it in zbrush and baking, or making a normal and heightmap in PS with NDO2 or crazybump. seems like you would have much more control with working detials like that in PS or zbrush.
passerby500 1 month ago
@passerby500 the only advantage that i can see (excluding possible performance improvements) is that you can make "last minute" adjustments and whatever else you want without having to worry about re-baking, importing etc.
Also the user does not have to know zbrush or any of this stuff, so it can basically save you some time but that's pretty much it.
takhs7 1 month ago
i got no idea what this can be used for... :-/ this a normal map or somethin?
M3G4G0TH 1 month ago
You probably have a fairly high-end machine, so I expect that it's not a problem for you, but do you know what kind of performance hit this will have for the average user?
Dremth 1 month ago
@Dremth There wont be any performance hit, I have a 3 years old computer (nvidia 285gtx, 8gigs of ram, i7 860 cpu = 800$ maybe less). This method makes use of 1 gray scale texture which can be stored in RGB channels. In the end this technique is more optimized since you save a lot texture memory at the cost of a few extra shader instructions. Using UDK for creating textures (like in zbrush/Photoshop) might be a new option for texture artists in the future.
wenda111287 1 month ago
I'm waiting for a tutorial!!
VARAGtm 1 month ago 4
@VARAGtm There will be one soon :)
wenda111287 1 month ago
@wenda111287 this is good! thanks
VARAGtm 3 weeks ago
@wenda111287 I second this request, just finished watching your terrain and udk tutorials, I was quite lost with terrain making in udk, you just gave me some very good directions!
Thank you very much for taking the time to create this tutorials. Please keep making UDK tuts, I'm really loving them and it's making me very enthusiastic about my own projects aswell
Cheers mate, thank you for the inspiration and guidance
CatzWare 2 weeks ago in playlist More videos from wenda111287
Can you put some tessellation on this texture?
RiptorSLO 1 month ago