@urakai25 easy trigger to set the animation for the running thing (forget what it is called) , then put a point_light or something that imitates the flash light for a dinamic light so that when things go infrunt of it it will cast a live shadow. bad part about this is you cant use your flashlight when you have that going on. so you have to make a fun triger around the play area with null value of a command to disable flash light. :) thier is other stuff but it go' realy in depth and would bore u
Type Source SDK test maps in youtube you will have the complete map of that
ValveFan27 2 months ago
What sound is that when the shadow appeared? do you know what the sound is called?
BioSlop 3 months ago
I like this one a lot, the other ones would be good with the proper atmosphere, but this one is nice!
TymaxBeta 10 months ago
how did you do that
urakai25 10 months ago
@urakai25 easy trigger to set the animation for the running thing (forget what it is called) , then put a point_light or something that imitates the flash light for a dinamic light so that when things go infrunt of it it will cast a live shadow. bad part about this is you cant use your flashlight when you have that going on. so you have to make a fun triger around the play area with null value of a command to disable flash light. :) thier is other stuff but it go' realy in depth and would bore u
mrgurth1 10 months ago
@mrgurth1
i'd love that to learn that in depth thing. please :)
rx3gundam 6 months ago
OMG Awesome!! Verry good ^^
RPDtom 11 months ago