Added: 2 years ago
From: nullsquared
Views: 10,756
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  • This just made my day! xD

  • Alright but the question is, will it blend?

  • Make an infinite loop with scaled portals :3

  • MINDFUCK

  • "Cookie if you get the orange ball reference"

    &OrangeBall

    Do I win?

  • if you go through it will you get smaller or bigger?

  • Description: "(cookie if you get the orange ball reference)"

    I get it. the portals are resizing the orange ball.

  • I downloaded the beta, but I'm unable to select the object I want to scale. I can't grab a portal frame and scale it, clicking just creates more frames.

  • So that's why GLaDOS calls Chell fat... >:D

  • Comment removed

  • appearantly it's realeased on pseudoform org  =D

  • Alice in wonderland

  • where i can download

  • What about square cube law D,:

  • hey is prity kool  not like portal the game :D

  • I get the orange ball reference - it's totally from "The Room" demo that Molyneux did, isn't it :D

    When he was pushing oranges through scaled portals.

  • Wow, imagine what kind of awesome puzzle solving techniques could employ this...

  • Attempted to post Video Response of linked portals with different aspect ratios. Portals Scaleable2 is the name of the video in case it does not post as a video response.

  • I was supposed to upload a video of portals linked with different aspect ratios, but due to a virus I have to recode the demo. Hopfully will be able to post a video response soon.

  • Orange is from Peter Molyneux's "the room" demo at 2005 GDC. Cookie for me! :) Anyways, is there a set release date yet for this project?

  • By the end of this summer.

  • What happens if you put one portal into another?

  • Nothing.

  • @nullsquared It collides?

  • @Pyroney Space and time implode onto your genitalia

  • Could you scale them in other ways? Like a tall thin portal?

  • Yes, but the X:Y scale ratios need to be the same. Meaning, you can't connect a square portal to a rectangle portal. It won't work in reality, so I can't quite implement it.

  • I meant that if you have portals of different sizes connected to each other, it would resize an object going through. Like a square getting resized into a rectangle.

  • No, that won't work. I can't implement it because it wouldn't work in reality, there is no way to implement it. What happens when you see through the portal, and a square (which looks like a rectangle due to the scale) tips over? Does it morph into a rectangle again, or what? It won't work.

  • Sounds about right. What would happen is your square would become a rhombus. Also what you see may not match what will come out. I am still trying to conceptize this and still working on it, but Ithink I may be able to implement it if I can remove the camera view angle as being a factor. No promises though.

  • I think I may have proof as well. In my app, you can link two portals together that are not the same aspect ratio. Tranversal with the camera works great. Problem is sometimes you may not be able to get the same object out that you put in. Hopefully I'll be able to make a video of it soon ;)

  • What would happen if you had a block collide with its self if the portals were very close together? Especially with scaling?

  • I think you would simply have one small object colliding with one big object, and that is what you would see, dispite the fact that that small object is the big object.

  • I never thought i'd see scaleable portals again..

    More videos of the fun you can have in the game please :D

  • stop teasing us! =P

  • Like I said before, trick is only 50% done. It'll be even more seamless (to the point where people like you shouldn't be noticing it :D lol) when it's finished.

  • I'm liking these frequent videos, keep 'em coming!

    Question (not specifically about this video): say a box is sitting against a wall, and one end of a portal is sitting against and facing another wall. If you move the other end of the portal so the box passes through it, you could seemingly "crush" the box as the distance between the two walls through the portal becomes smaller than the box itself.

    Is this kind of situation handled? Would forces be exerted on the portal object?

  • Uh. No, currently there's nothing to handle this sort of situation. The portal forces are dominant over any regular collisions, so the box will end up being pushed through the wall. I should probably add in some sort of special case for this.

  • Sounds like a "forced transversal" case. If you assume that a portal's motion cannot be stopped as a result of object transversal, the object would have to go through the wall. This is because the object is not moving, so you cannot stop the object's motion (which is going through the wall) without stopping the portal's motion. Does this sound like the delema?

  • Yes, this is a dilemma with the portals.

    However, how do you link portals with different aspect ratios? Yes, you can non-uniformly scale objects when they go through, but what do you see through the portal?

  • Well, since I explicitly render the images on the portals actually show (and a perspective texture shader is applied to the portals), i simply make sure I transform the vertual camera matrix. I Take the camera's current matrix, multiply it by the inverse of the uplink portal's matrix, then multiply that by the downlink portal's matrix. That gives me the camera matrix to render the uplink portal's image from. I have found that the image you see is distorted approprietly.

  • what game is that? is Portalized is the name? because i saw it on all of your portal vids

  • I'm so glad you still have scalable portals in the game! :D

  • fucking incredible

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