wow saw the demo in yor website!! fabulous simulation!! hats off!! but the only thing missin is the clouds arent movin!! rest are more than perfection!!
I just saw the water effects on your website and wanted to come comment about it. That is amazing work you've created. I can't believe you managed to render that in actionscript.
@JMFe95 this wouldnt be used in films, this is realtime, films are pre-rendered, games are realtime and i haven't seen a game with water like that, ever.
@diegonimus No, it was done with WebGL. WebGL is a javascript API to render OpenGL graphics in your browser without the need of any plugins like Java or Flash.
@bartjoboy Yes I understand that....so my question is if you model this in blender, 3ds Max, Maya etc....and after you export it to webgl,....i mean can i display standard 3d like x3d, collada etc?....
@diegonimus No, WebGL is a programming API, not a 3D model file format.
It's sort of like a "vocabulary" that Javascript programmers can use to interact more directly to the graphics card to be able display crazy stuff like this.
My analogy is that Javascript is the language, WebGL is argot, and a 3D model file would be an object that can be described using such argot.
@fernozzle jmmmm....how can i explain?...I change my question...there is any 3D format importer/Viewer for Webgl?...I mean i model in blender i export to X3D/Collada/x etc...and display it via webgl...
It's a great tech, but I assume there is an invalid behaviour of the sphere UNDER water... While I move it under the water line it doesn't affect the pool at all... IRL when you swim in the pool your movement affects the whole water even when you swim along the bottom... Correct me if I'm wrong...
This is really good, but it doesn't look like the ball is displacing water. It looks more like the surface of the sphere is interacting in a limited sense to the surface of the water, which does act fairly convincingly...
I was looking for the water to ripple when you moved the ball under the surface.
@daudert my thoughts exactly. Perhaps "simulation" is a little misleading. It seems to have more in common with those java water reflection pictures and I'd not call those a simulation.
@RobSellsTacos It's a technology demo showing what can be done with WebGL. Do you think you can score nerd points by nitpicking the work of people much smarter than yourself?
@craigbarnes85 As a webgl demo, it's great. I was just mislead by the title and expected a 3D simulation rather than a 2D one. The demo is 3d but the simulation is all in 2d on the surface of the water.
@snati4 the first utterance of "You mad" by Cam'ron was made into a meme using YOU MAD on his image. U MAD is of course the same exact thing, just spelled in shorthand. It does not matter what the spelling is, the same point is generated. On a meme such as "Y U NO ____" it's more common to see "U", while this particular meme you see it in both styles. You mad I spelled you "wrong"?
@Sekenmedia It really scares me how you go all aggro because you were trying to make the "u mad bro" picture with a trollface pop up in my mind and I corrected you, and it also really scares me how once I point that out you try and act sophisticated as fuck.
@x4d1 Idon't know if serious, but this is called Culling. Basically you are telling the graphics engine to NOT draw a texture when it is not pointing at the camera (based on the texture's Normal direction).
nvidia gtx 260 very good framerate, runs just as fine with gravity enabled.
2323darklord 1 day ago
now make this as big as a lake and put it into every 3d game ever and ya.....
zinkoffpoop 6 days ago
Cool. Physics win.
MrRenanwill 2 weeks ago
Is this CPU or GPU based?
thedevo01 2 weeks ago
Running on a GT220, very nice. There are some lag spikes tho... How do i deactivate anti-aliasing?
Dark0Lord7 3 weeks ago
Glad to see the Matrix is coming along right on schedule.
weswizzle 3 weeks ago 5
Super epic...works flawless with intel core i7 on chip graphics cards
digerpaji 1 month ago
This has been flagged as spam show
wow saw the demo in yor website!! fabulous simulation!! hats off!! but the only thing missin is the clouds arent movin!! rest are more than perfection!!
santhosh04fabre 1 month ago
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santhosh04fabre 1 month ago
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santhosh04fabre 1 month ago
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santhosh04fabre 1 month ago
Really cool
wax78 1 month ago
Oh my god..
tomsofts 1 month ago
I just saw the water effects on your website and wanted to come comment about it. That is amazing work you've created. I can't believe you managed to render that in actionscript.
spacemanspiff559 1 month ago
@spacemanspiff559 It's written in JavaScript, not Actionscript.
ultrafez 1 month ago
@spacemanspiff559 It's not actionscript. It pure WebGL + JavaScript.
bartjoboy 1 week ago
incredible!
marcelkade 2 months ago
O_O
grogmaninteractive 2 months ago
What sorcery is this?!
nickrowan 2 months ago 2
@nickrowan High-tech sorcery!
tempac91 2 months ago
how long until they actually start using things like this for films and games?
JMFe95 2 months ago
@JMFe95 this wouldnt be used in films, this is realtime, films are pre-rendered, games are realtime and i haven't seen a game with water like that, ever.
gumballvideo 2 months ago
This has been flagged as spam show
@gumballvideo "i haven't seen a game with water like that" Crysis 1 from 2007
Artefakt1000 2 months ago
absolutely incredible!
xninjasFTWx 2 months ago
tnx fagget but i have flash
6580006247 3 months ago
@6580006247 flash is the slowest piece of crap. I'd like to see you render 4.1 million particles in flash at anything higher than 0.00000001 FPS
DarkStorm653 2 months ago
This is so sick, saw it realtime on chromexperiments, but it's nice that it got a Video option.
I love, how nice the performance is - though dynamic water, Shadows, EVEN CAUSTICS.
DifferentKev 3 months ago
will it blend ?
TechnoMulen 4 months ago
Did you use Blender?.....
It can be develop with blender?
diegonimus 4 months ago
@diegonimus No, it was done with WebGL. WebGL is a javascript API to render OpenGL graphics in your browser without the need of any plugins like Java or Flash.
bartjoboy 4 months ago
@bartjoboy Yes I understand that....so my question is if you model this in blender, 3ds Max, Maya etc....and after you export it to webgl,....i mean can i display standard 3d like x3d, collada etc?....
diegonimus 4 months ago
@diegonimus No, WebGL is a programming API, not a 3D model file format.
It's sort of like a "vocabulary" that Javascript programmers can use to interact more directly to the graphics card to be able display crazy stuff like this.
My analogy is that Javascript is the language, WebGL is argot, and a 3D model file would be an object that can be described using such argot.
fernozzle 4 months ago
@fernozzle jmmmm....how can i explain?...I change my question...there is any 3D format importer/Viewer for Webgl?...I mean i model in blender i export to X3D/Collada/x etc...and display it via webgl...
diegonimus 4 months ago
KOOOOL
hehexzl 5 months ago
very nice now i want to be a web designer like this guy
VansSkully 5 months ago
After seeing this, I could imagine seeing something like The Sims 3 or Portal 2 on the Web in five years time.
Mephiles602 5 months ago 5
this & molehill coming! The future f2p games better use them!
Thet3 6 months ago
Amazing.
fernandoestavillo 6 months ago
your FPS is very low mine ran like butter on Chrome Canary not the usual chrome.
ZDevelopers 6 months ago
太漂亮了。
xngiser 6 months ago
Now all it needs is waves from wind.
leobaby 6 months ago
Looks good but ripples animate too fast on my PC can you add an FPS limiter? Thanks
Agret 6 months ago
If only the sphere could interact with all the water, not just the surface.
olivecronas 6 months ago 18
Fucking awesome!
abraxasnl 6 months ago
It's a great tech, but I assume there is an invalid behaviour of the sphere UNDER water... While I move it under the water line it doesn't affect the pool at all... IRL when you swim in the pool your movement affects the whole water even when you swim along the bottom... Correct me if I'm wrong...
Awesome fluid simulation anyway!
BmikroB 6 months ago 3
@BmikroB right, and pausing the flow of water wouldn't happen IRL either... That's not the point!
abraxasnl 6 months ago 2
@abraxasnl I know :) No offense on app, I just worried a bit about simulation))
BmikroB 6 months ago
moar liek gay and fake time, AMIRITE??!!!
neocon70 6 months ago
@neocon70 Nope.
ForeignMCCustomz 6 months ago
pretty cool
Kirix 6 months ago
This is why chrome OS can work for gaming, eventually.
sleepysonic 6 months ago
This is really good, but it doesn't look like the ball is displacing water. It looks more like the surface of the sphere is interacting in a limited sense to the surface of the water, which does act fairly convincingly...
I was looking for the water to ripple when you moved the ball under the surface.
daudert 6 months ago 3
@daudert my thoughts exactly. Perhaps "simulation" is a little misleading. It seems to have more in common with those java water reflection pictures and I'd not call those a simulation.
techpops 6 months ago
played around with it on the website, this is grate!!!
GlassOchKola 6 months ago
This is REALTIME? O.O
FirebirdBeats 6 months ago
all that is missing is the residual water drip when the ball is removed completely! Very impressive!
Kirwincom 6 months ago
Comment removed
RobSellsTacos 6 months ago
@RobSellsTacos It's a technology demo showing what can be done with WebGL. Do you think you can score nerd points by nitpicking the work of people much smarter than yourself?
craigbarnes85 6 months ago 2
@craigbarnes85 underwater haloball?
RobSellsTacos 6 months ago
@craigbarnes85 As a webgl demo, it's great. I was just mislead by the title and expected a 3D simulation rather than a 2D one. The demo is 3d but the simulation is all in 2d on the surface of the water.
techpops 6 months ago
underwater haloball
RobSellsTacos 6 months ago
LaG
UslennoX 6 months ago
Nice what program did you use? Was this rendered or is this in real time?
invertedstyles 6 months ago
@invertedstyles It's realtime.
If you have a WebGL compatible browser (like Firefox or Chrome) you can run this too.
Just remove any spaces.
I'd like to give you the link, but Youtube won't let me post it...
It's on chromeexperiments. com (remove the spaces)
And it's called "WebGL Water Simulation"
Nolonar 6 months ago
i am sorry guys, i did not read the description, i was sure it was filmed in real life, not in virtual,
thanks for flaming
heheheheheheh ,\,/,
x4d1 6 months ago
whoa o_O
moptim 6 months ago
And this is why Chrome is the currently the best web browser...
IanLewis80 6 months ago
@IanLewis80 I think safari supports webGL as well.
flugonuts 6 months ago
how did you capture pool from such an angle? is this special-build pool for filming?
x4d1 6 months ago 131
@x4d1 What?
Yimi97 6 months ago 10
@x4d1 How stupid can you fucking be?
snati4 6 months ago
@snati4 snati, Y U NO LET IT BE?
mariofan055 6 months ago
@snati4 You mad bro?
Sekenmedia 6 months ago
@Sekenmedia no, and you misspelled "u mad bro?"
snati4 6 months ago
@snati4 the first utterance of "You mad" by Cam'ron was made into a meme using YOU MAD on his image. U MAD is of course the same exact thing, just spelled in shorthand. It does not matter what the spelling is, the same point is generated. On a meme such as "Y U NO ____" it's more common to see "U", while this particular meme you see it in both styles. You mad I spelled you "wrong"?
Sekenmedia 6 months ago
@Sekenmedia It really scares me how you go all aggro because you were trying to make the "u mad bro" picture with a trollface pop up in my mind and I corrected you, and it also really scares me how once I point that out you try and act sophisticated as fuck.
snati4 6 months ago
@x4d1 That's a whole lot of stupid you're packin' over there...
Darkproducer 6 months ago
@x4d1 not sure if serious.
sawboards 6 months ago
@x4d1 huh? are you serious?
BlindPuppeteer 6 months ago
@x4d1 Successful troll is successful.
Jacolelantern 6 months ago 98
@x4d1
EKmanish 6 months ago
@x4d1 Oh you.
Ayevee39 6 months ago
@x4d1 he's using the new moses camera that parts water so you can film without getting the camera or yourself wet.
techpops 6 months ago 7
@x4d1 Idon't know if serious, but this is called Culling. Basically you are telling the graphics engine to NOT draw a texture when it is not pointing at the camera (based on the texture's Normal direction).
HolyAvgr 5 months ago
@HolyAvgr Look at the second top comment.
Megikat 4 months ago
WoW...
svitecek 6 months ago
What all did you use to make this? And I mean EVERYTHING.
KeshnerfFilms 6 months ago
Coolio :O
KeshnerfFilms 6 months ago
So cool - love to use this s/w
maxineamon 6 months ago
This is pretty much amazing.
angiela257 6 months ago