the thing i don't like in 3ds max is that, that u can,t made you mustl ike drag from square, u can't make like a vertex and then just made from them face, and then edges .
This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated.
3d walkthrough, 3d Modeling, 3D Rendering, 3d Architectural presentation, 3D Product Design, Architectural 3d Visualization, architectural 3d rendering, 3D Floor Plan, architectural rendering.
This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated, three dimensional images.
3D animations studio,3d modeling 3D Modeling animation ,3D Panoramic view,3D Photomontage,Architectural 3D Modeling animation , 3D Rendering, 3d Architectural presentation, 3D Product Design
man, i wanna loop the edge but i just can't. i click on "loop" and then i hold shift key and just pull down but it doesn't loop the plane, please help!
I have one question(it's not related to this tutorial)
I'm modelin star wars at-at walker and when I was at the beginning and trying to make blueprints I had one problem while I was making front view blueprint. Picture was 1024x1024 pixels and it looked awfully blurry for no reason. Other pictures were all fine and planes were almost the same size.. do you know what was my problem??
After I seted up my blueprint plane & texture and added a box/cylinder, I want to see the segments of the box. But after pressing F3, both turning into segments.
also the plane with the texture. I only want to see the segments of the box and not of the plane with the blueprint setup... pls help ;p
Does anybody know if it is possible to model an object using some splines and arranging it like the wire frame on object and some way convert it into a a poly shape? does anyone understand what i am talking about? It is kind of like lofting but more complex, does 3ds max have a feature for this?
ah never mind i found out what it is, when i added the symmetry i didn't check the weld seam option :), keep bringing these tutorials out mate they are fantastic!
I wonder if anyone can help me, i am following this tutorial and when it comes to bringing the two legs together around 8 mins 20 secs he switches on show final result and drags the verts closer until they snap together, but for me my verts do not snap, am i missing a setting somewhere ? plus sorry if that was hard to understand :) thanks if you can help.
You don't think you could by any chance take the time to quickly show how you set up you're blueprints to match? Not just for me but for everybody new to this, it would be greatly appriciated. I'm sure of it.
Yo, this method is extremely useful for modeling characters. Thanks for the tutorial , you have no idea how much this is helping me to model my characters. (extremely appreciative XD)
i have a problem . I make a tutorial in 3ds max, how to model an audi tt 2008 and i met this problem : --- i cannot select the edges and the polygons anymore, only if I click on the vertices. I think that i pressed on some buttons on my keyboard and i dont know the shortcuts. If somebody can help me pls respond urgent because i want to finish the tutorial ----- thanx
click the select button then push "x" once or twice if that doesnt help your shape is probably locked (unclick the "lock" picture on the bottom toolbar)
i only started 3ds yesterday so if that doesn't help i cant help you any more sorry .
thanx for reply but is wasn't that :D .. i've checked accidentaly "Select by vertex" , you can find this in the modifier menu after u have converted into an editable ... Thx anyway for reply, maybe it will help other users
Well, don't do it - i myself will since i know for certian 100% this scaling type with verts does not damage anything - i aint a name dropper though..
Lets just say i have many tutorials myself from big names in the 3d industry - and have spoken to a few and many use this technique. If your happy to go off one guys say so then thats great :).. Personally it takes a little more than one "expert" to tell me its wrong.
Yea, well there is no right or wrong I believe. I was taught this way and have never had a problem with it personally or in industry. I know what you mean about uniform scaling, but I don't think it applies here. Otherwise, they made the scale tool for nothing :)..
can i give more segments while doing this proceedure to get more smoothness and move curvatue....we know dat we will be using turbosmooth ...still can i give more.....can i use cut or slice ...???????
oh yes....i am really so sorry ....edge loop is more easier and worth the model made...its got the reall good smooth finish. Thank u and i hope u post more good videos. U people are so gr8 and let god bless u guys. In India we say Guru ...And i have found out my GURU. Thank u so much for replying and i am so happy.
Give it a chance lol.. I learnt box modeling first then tried this, didn't like it but now only use this method for characters, its all depends on the person.
the thing i don't like in 3ds max is that, that u can,t made you mustl ike drag from square, u can't make like a vertex and then just made from them face, and then edges .
KonradGM 2 months ago
@Mountaind3ws you can create a plane and apply as a texture.
murtisoft 3 months ago
cant find that template on the page :(
dsteffens 6 months ago
@dsteffens Me either, He should have a link because the site has a gazillion items to choose from.
bigdawgbeatz 5 months ago
u have to do it exact in the shown order to make it work.
make it an editable poly - then delete top/bottom - and only then the loop edge thing works.
thank u for that tutorial. i`d give u money, if i had any. ;)
lashister 7 months ago
@Mountaind3ws add a plane and put the texture ( blueprint ) on that.. for instance
district37nl 8 months ago
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3d walkthrough, 3d Modeling, 3D Rendering, 3d Architectural presentation, 3D Product Design, Architectural 3d Visualization, architectural 3d rendering, 3D Floor Plan, architectural rendering.
walkthroughyantram 8 months ago
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3D animations studio,3d modeling 3D Modeling animation ,3D Panoramic view,3D Photomontage,Architectural 3D Modeling animation , 3D Rendering, 3d Architectural presentation, 3D Product Design
3danimationstudio1 9 months ago
man, i wanna loop the edge but i just can't. i click on "loop" and then i hold shift key and just pull down but it doesn't loop the plane, please help!
demian91 10 months ago
@demian91 you will need to delete the polygon of thoe edges. Top face of the cyclinder in this case
murtisoft 3 months ago
how can i put that humanoid there?
RockxXxOn 10 months ago
prodigy ftw!
OxnardMontalvo666 11 months ago
man please help. at 2:45 you hold your shift key and pull but when i do that nothing happens. im with 3ds max 2010.help!
nikidimitrov 1 year ago
@nikidimitrov have you deleted its face
iwkya1 1 year ago
you are profeesional
Maged1661 1 year ago
Do A girl man! : Just kidding. Its really helpful. But belive me, its not so easy as you see on youtube.
alexmaxjohn 1 year ago
when I "Shif and Pull" my edges, the top cylinder is smooth but the polys I just created aren't, who do I change that please :'( ?
bliofet 1 year ago
@bliofet If you apply a smooth modifier it should fix that problem. thx
youyouyouyouit 10 months ago
You are really great.Awesome tutorials.You are the one who motivated me to start using 3Dsmax.Thnx soo much man! :)
thenishanth420 1 year ago
I fell honoured to have watched your videos! :)
thenishanth420 1 year ago
These tutorials are very helpful :) thanks for posting them.
RafikiEarthPaw 1 year ago
How were you able to put the blueprints into 3ds max? I've only freeformed model before but I'd like to use a blue print for more accuracy :)
RafikiEarthPaw 1 year ago
@RafikiEarthPaw just use it as a material in a plane.
santi97loco 1 year ago
GOOD
madge519 1 year ago
For some reason pressing shift and dragging won't extrude like it's doing in the video.
InteractiveBUD 1 year ago
Comment removed
george3dmax 1 year ago
I have one question(it's not related to this tutorial)
I'm modelin star wars at-at walker and when I was at the beginning and trying to make blueprints I had one problem while I was making front view blueprint. Picture was 1024x1024 pixels and it looked awfully blurry for no reason. Other pictures were all fine and planes were almost the same size.. do you know what was my problem??
btw. great tutorial :)
pexx1000 1 year ago
great tutorial =)
I just have 1 trouble...
After I seted up my blueprint plane & texture and added a box/cylinder, I want to see the segments of the box. But after pressing F3, both turning into segments.
also the plane with the texture. I only want to see the segments of the box and not of the plane with the blueprint setup... pls help ;p
sry for my english.. I am german... =)
Myythe 1 year ago
Thank you for tuto.
nave4pres2 1 year ago
how can i paste jpeg file into 3DSM 9? if i drag and drop it will be pasted for backround, not a workplace, pls help... (sry for my bad english)
tejfelesbarack 1 year ago
Does anybody know if it is possible to model an object using some splines and arranging it like the wire frame on object and some way convert it into a a poly shape? does anyone understand what i am talking about? It is kind of like lofting but more complex, does 3ds max have a feature for this?
LTF85199 1 year ago
yea, you can do splines in max.
iwkya1 1 year ago
@LTF85199 Yeah .... it´s called cage modeling.
do a search on the help inside 3ds max
OneWorld4us 1 year ago
@OneWorld4us Thank you ... you got it spot on... will same me a lot of time thanks again for replying..
LTF85199 1 year ago
@LTF85199 yeah.. it´s called cage modeling.. do a search at the help documentation inside 3ds max
OneWorld4us 1 year ago
@LTF85199 ...look up CrossSections in 3DS MAx help. you use Cross Section modifier on the splines then Surface modifier.
blackapple50 1 year ago
@LTF85199 ...look up CrossSections in 3DS MAx help. you use Cross Section modifier on the splines then Surface modifier.
blackapple50 1 year ago
@blackapple50 i will thx
LTF85199 1 year ago
This has been flagged as spam show
...look up CrossSections in 3DS MAx help. you use Cross Section modifier on the splines then Surface modifier.
blackapple50 1 year ago
@LTF85199 create splines then make surfaces with cross section button
jeyhunger 1 year ago
@LTF85199 sure, close your splines, then rightclick -> Convert to Poly
GTAIVmodels 1 month ago
damn im idiot i have use edit mesh not edit poly..heh!
dovlex 2 years ago
i have 3dmax 9 and i dont have loop tool ???
dovlex 2 years ago
ah never mind i found out what it is, when i added the symmetry i didn't check the weld seam option :), keep bringing these tutorials out mate they are fantastic!
Ingram124 2 years ago
I wonder if anyone can help me, i am following this tutorial and when it comes to bringing the two legs together around 8 mins 20 secs he switches on show final result and drags the verts closer until they snap together, but for me my verts do not snap, am i missing a setting somewhere ? plus sorry if that was hard to understand :) thanks if you can help.
Ingram124 2 years ago
You don't think you could by any chance take the time to quickly show how you set up you're blueprints to match? Not just for me but for everybody new to this, it would be greatly appriciated. I'm sure of it.
Godisen007 2 years ago
Yo, this method is extremely useful for modeling characters. Thanks for the tutorial , you have no idea how much this is helping me to model my characters. (extremely appreciative XD)
geoxzs 2 years ago
hey is this how u do all your models
digimonworld123 2 years ago
i have a problem . I make a tutorial in 3ds max, how to model an audi tt 2008 and i met this problem : --- i cannot select the edges and the polygons anymore, only if I click on the vertices. I think that i pressed on some buttons on my keyboard and i dont know the shortcuts. If somebody can help me pls respond urgent because i want to finish the tutorial ----- thanx
andreySC7 2 years ago
click the select button then push "x" once or twice if that doesnt help your shape is probably locked (unclick the "lock" picture on the bottom toolbar)
i only started 3ds yesterday so if that doesn't help i cant help you any more sorry .
electrodude102 2 years ago
thanx for reply but is wasn't that :D .. i've checked accidentaly "Select by vertex" , you can find this in the modifier menu after u have converted into an editable ... Thx anyway for reply, maybe it will help other users
andreySC7 2 years ago
thanks alot! Very helpful tutorial!
BtkSlayer666 2 years ago
good, but one thing, expert ted boardman once said to us never to use the scale tool like that.
3d max doesn't know that you scaled that
silverblade604 2 years ago
its doesn't apply with this type of scaling. Feel free to follow Ted's tips and use an xform on every vert resize and see how far you get. :)
iwkya1 2 years ago
i asked him myself, and he said it also wasn't a good idea with this kind of scaling
silverblade604 2 years ago
Well, don't do it - i myself will since i know for certian 100% this scaling type with verts does not damage anything - i aint a name dropper though..
iwkya1 2 years ago
i try to do it as less as possible, a only asked ted because i wasn't sure
silverblade604 2 years ago
Lets just say i have many tutorials myself from big names in the 3d industry - and have spoken to a few and many use this technique. If your happy to go off one guys say so then thats great :).. Personally it takes a little more than one "expert" to tell me its wrong.
iwkya1 2 years ago
yeah maybe your right, didn't accually see the purpose of not doing it anyway
silverblade604 2 years ago
Yea, well there is no right or wrong I believe. I was taught this way and have never had a problem with it personally or in industry. I know what you mean about uniform scaling, but I don't think it applies here. Otherwise, they made the scale tool for nothing :)..
iwkya1 2 years ago
well, you can use scale on the biped
silverblade604 2 years ago
Thanks alot
for putting the time to help others
MayabongExperience 2 years ago
Nicely Done .. tnx dude
noureddine0011 2 years ago
You are awesome you helped me a lot,a lot,a lot.You got subscriber
Blackholedudeman 2 years ago
Thanks a lot man,, im really glad i could help you. Keep at it dude:)
iwkya1 2 years ago
Can you make head modeling tutorial?
Blackholedudeman 2 years ago
I have, goto my utube profile page and look in the playlists.
iwkya1 2 years ago
may i know how 2 import/ draw the model of the human body in 3DX Max? thx u
chajinsol 2 years ago
waiting more tutorials from you good luck?!
doublesob 2 years ago
sculpt the penis!
shiftjiz 2 years ago 2
3d blueprints site has lots of anime and cartoon characters !!!!
corsis org
abijc1 2 years ago
Comment removed
Theicemonkeyjr 2 years ago
Thank u so much waiting to watch ur video tutorials.....god bless u Happy easter.
davetubed 2 years ago
There is a request...can i have a realistic water flowing tutorials...i think i am asking more...nope thats it nothing more.....god bless u ...
davetubed 2 years ago
I am on holiday atm for easter, but i'll be back working with MAX ina few days, i will get a tutorial up for you.
iwkya1 2 years ago
can i give more segments while doing this proceedure to get more smoothness and move curvatue....we know dat we will be using turbosmooth ...still can i give more.....can i use cut or slice ...???????
davetubed 2 years ago
Of course you can change the geometry. Slice it, cut into it, do what you like man, its all progress.
iwkya1 2 years ago
oh yes....i am really so sorry ....edge loop is more easier and worth the model made...its got the reall good smooth finish. Thank u and i hope u post more good videos. U people are so gr8 and let god bless u guys. In India we say Guru ...And i have found out my GURU. Thank u so much for replying and i am so happy.
with respect
David
davetubed 2 years ago
i think box modelling is more easier than this edge modelling ...
davetubed 2 years ago
Give it a chance lol.. I learnt box modeling first then tried this, didn't like it but now only use this method for characters, its all depends on the person.
iwkya1 2 years ago
thanks so much man, this is very helpfull and now i know how to use the program properly i am making the modles
Theicemonkeyjr 2 years ago
Comment removed
Theicemonkeyjr 2 years ago
Comment removed
Theicemonkeyjr 2 years ago
Sweet, really useful.
charginmahlob 3 years ago