@addaminsain Usually I'm quite far away from the airborne sirens, and I just want to get them down from the air quickly. CG lets me do that from long range. If I walked over to them and jumped up for an air grab, I might get hit by another enemy. Basically, I hate airborne Sirens and so I just want them out of the air asap.
@MrEmpirical As much as I prefer when I land infinite air grabs, I too must cite the annoyance of an airborne Siren...because if you miss that air grab...it can suck.
@erwinraaben55 There's no choice when a Siren becomes intangible. They won't come out of it and we can do nothing to them until they are returned to normal. Though it deals damage, so long as they are the only target, it's fine.
@BigVEE Yeah, I also had this now. But I swear I had them changed like this before, and I NEVER used the light on them to turn back!. I believe one time I used L1+Circle some times in a row and it got killed, but when I tried this this morning I could do this all time, but nothing happened.
@erwinraaben55 I'll note that there are occassions where the 'graphic' is in varying levels of effect (doesn't make it intangible), but that's as close to something like you've reported as I've seen in any of my runs.
Oh! I just found out why in my first run I could kill them all, even when they have been intangible. When you kill a normal Siren and she releases a scream, the intangible one will turn normal again. I never noticed this before, but now I was fighting a single intangible Siren, just trying some stuff out, and a second one popped up. I killed it, and voila.
So the big question now is: Is it forbidden to use the Light on Sirens, because in theory you can kill them all without it, as I have done?
If it is the last Siren alive and intangible, should you then reload, cause you failed to get it earlier? There is never a moment when there is only one single Siren that is intangible all the time.
DAMN YOUTUBE for 500 character limits! and counter that doesn't count down the characters!
@BigVEE Yes, I was very inefficient in killing the Minotaurs... but I noticed something when I was practising this fight: sometimes the Minotaurs seem to 'snap out' of whatever state they're in (e.g. hitstun, lying on the ground) and hit you before you can react. It's quite damaging. I couldn't risk such bullshit. Hence launching them for weaking air triangles. They can't snap out of aerial hits.
this pandora sure is agile
luizwsp2 1 week ago
Who is that "Minime"?
PD: I've never played the game.
slipknot28041992 1 year ago
I still don't own this game,but I am most likely gonna rent it soon for 1 playthrough.
LiangHuBBB 1 year ago
I hate camera in this room, it's too close and you can't see anything unless it's right next to you.
F1amboyant 1 year ago
quick question, why go air CG when a siren goes airborne? You did it in an earlier part too. ( 2:38 ) jump to infinite air grab works just fines.
all in all this was well handled and almost makes the shit I had planned kinda redundant
all I could add would be slightly improved minotaur handling *false grabs for safe oh recovery* but it is going to take a LOT to improve upon this
6:33 I just hate to see that.
addaminsain 1 year ago
@addaminsain Usually I'm quite far away from the airborne sirens, and I just want to get them down from the air quickly. CG lets me do that from long range. If I walked over to them and jumped up for an air grab, I might get hit by another enemy. Basically, I hate airborne Sirens and so I just want them out of the air asap.
MrEmpirical 1 year ago
@MrEmpirical fair enough but I always saw them going airborne as a window to rape. Seems a shame to put them down only to use ascension again after
addaminsain 1 year ago
@MrEmpirical As much as I prefer when I land infinite air grabs, I too must cite the annoyance of an airborne Siren...because if you miss that air grab...it can suck.
BigVEE 1 year ago
At 0:36 you use the light, isn't that against PAIN+ regulations?
erwinraaben55 1 year ago
@erwinraaben55 I meant 0:32
erwinraaben55 1 year ago
@erwinraaben55 There's no choice when a Siren becomes intangible. They won't come out of it and we can do nothing to them until they are returned to normal. Though it deals damage, so long as they are the only target, it's fine.
BigVEE 1 year ago
@BigVEE meh a little collateral damage is acceptable
addaminsain 1 year ago
@BigVEE Yeah, I also had this now. But I swear I had them changed like this before, and I NEVER used the light on them to turn back!. I believe one time I used L1+Circle some times in a row and it got killed, but when I tried this this morning I could do this all time, but nothing happened.
erwinraaben55 1 year ago
@erwinraaben55 I'll note that there are occassions where the 'graphic' is in varying levels of effect (doesn't make it intangible), but that's as close to something like you've reported as I've seen in any of my runs.
BigVEE 1 year ago
Comment removed
erwinraaben55 1 year ago
Comment removed
erwinraaben55 1 year ago
@BigVEE
Oh! I just found out why in my first run I could kill them all, even when they have been intangible. When you kill a normal Siren and she releases a scream, the intangible one will turn normal again. I never noticed this before, but now I was fighting a single intangible Siren, just trying some stuff out, and a second one popped up. I killed it, and voila.
erwinraaben55 1 year ago
@erwinraaben55
So the big question now is: Is it forbidden to use the Light on Sirens, because in theory you can kill them all without it, as I have done?
If it is the last Siren alive and intangible, should you then reload, cause you failed to get it earlier? There is never a moment when there is only one single Siren that is intangible all the time.
DAMN YOUTUBE for 500 character limits! and counter that doesn't count down the characters!
erwinraaben55 1 year ago
@erwinraaben55 Noted. I'll see about testing this for myself directly in the Chaos Cestus PAIN+. It may be a few days before I get to it though.
BigVEE 1 year ago
I was pleased with everything save Labyrs Minotaur handling.
BigVEE 1 year ago
@BigVEE Yes, I was very inefficient in killing the Minotaurs... but I noticed something when I was practising this fight: sometimes the Minotaurs seem to 'snap out' of whatever state they're in (e.g. hitstun, lying on the ground) and hit you before you can react. It's quite damaging. I couldn't risk such bullshit. Hence launching them for weaking air triangles. They can't snap out of aerial hits.
MrEmpirical 1 year ago
@MrEmpirical Thus the call for juggles. Particularly against walls as I often note. I'm no fan of such behavior myself.
BigVEE 1 year ago
nicely done man, so NUR and PAIN are covered, I will have to think it twice if I upload a video of GoW3,
Anyways, nice work man
TazOne1 1 year ago