Nice work, one question- i know when ur DoF blur and such the render turns out black with a lining around the objects- how did u turn it white with blue lining? thanks
I have absolutely no idea, man. Just get your nodes alright and to test renders after modifying each value. I think it's got something to do with the threshold value, but I'm not sure.
nice effect,looks awesome
bleeh552 3 years ago
Thanks.
agent47crows 3 years ago
Nice work, one question- i know when ur DoF blur and such the render turns out black with a lining around the objects- how did u turn it white with blue lining? thanks
Nice work
tek5828 3 years ago
I have absolutely no idea, man. Just get your nodes alright and to test renders after modifying each value. I think it's got something to do with the threshold value, but I'm not sure.
agent47crows 3 years ago
Ok thanks :D
tek5828 3 years ago
Damn good job. Can you send me a link for the file?
Darklink224 3 years ago
Thanks man!
Unfortunately, no. But a tut would do, right?
agent47crows 3 years ago
yeah make a tut. you havnt made one in a while.
BlakeSkateMagic 3 years ago
Hell with it, man, these days I am not so free, don't expect a flood of tuts!
agent47crows 3 years ago
Well at least give us clues or something so we can just figure it out for ourselves
Darklink224 3 years ago
It's basically the DEFOCUS node, tweaked a bit, the camera settings (F9) and some IPO for the camera.
agent47crows 3 years ago
I totally understand what that means. No serouisly, thanks.
Darklink224 3 years ago
DueDE nice work
Freddycentral 3 years ago
Thanks!
agent47crows 3 years ago
blurry O.o
shub125 3 years ago
Yeah... who would have guessed this: in real-life, people struggle to remove defocus, but in CGI, we love to have it! Madness...
agent47crows 3 years ago
nice that looked really sweet
MichaelRobertRees 3 years ago
Thanks!
agent47crows 3 years ago