Personally the worst thing people can do are the mile long one block bridges people keep doing. Yeah it may be challenging but not every rom hack I try needs to have them, especially if a cape is not offered.
im unsure if anyone has said this but i think you kaizo has 90% of these things in his game, super kaizo world if anyone is interested xD
and the only really annoying thing i find with most smw hacks is the invisible coin blocks, great video though :) and people please show this video to everyone who makes smw hacks please and thank you
i feel like hidden enemies, layer 3 vanish, must activate , and using the bottom row should be thing to put in a hack, but used properly, just saying :p
I used to think the whole dying at the end thing was kinda clever, like having to create a path or block it. But now its really over done its ridiculous.
Some of the things in this video are acceptable, BUT ONLY IF THE PLAYER SHOULD EXPECT IT. These tend to be either puzzle hacks (solving the Kaizo Trap or glitch) or parodies of truly bad hacks (very difficult to pull off).
The only thing I didn't see mentioned was the random invisible blocks that get in your way when you try to jump across a cliff and as a result, the invisible block makes sure you fall down the cliff.
This was indeed a very useful video though. And, yeah, I've seen those romhacks with the floating clapper things or whatever and it looks so damn retarded and it's sadistic too.
i lol'd at blind jumping, victory death, dying at the start, floating munchers, mean tricks, trapped, must activate switch, and using the bottom row, because everybody that makes kaizo hacks adds any or all of them. :P
about the free lives. im making a smw hack and at the end of the game in the credits level (flat ground with floating text as credits, dotn worry its not shit im a hack pro) and in this level you get over 300 lives. is this okay? i mean it is at the very last level after the final boss.
2:12 Well, actually, that happened to me in real life, playing a real Super Mario World in a real Super Nintendo. Somehow, Mario died at the intro and I got trapped =/.
in lunar magic open the 16x16 tile editor window, go to the clod tile and click 16x16 attirbutes. then type 12F in the gameplay properties thing and it will act like a chomper.
4:36 too many free lives are bad?! lots of free lives is a great thing to have for any game for any console :D. 1 reason, 1 REASON, GIVE ME 1 REASON TO NOT HAVE LOTS OF FREE LIVES DX<!!!!!!!!!!1!!11!
@MegaZack30 Because it makes the entire life system meaningless. Which I guess is okay if that's what you're aiming for, but taking away any sort of penalty for death doesn't sit well with players looking for a challenge.
See also: TVTropes - Meaningless Lives & Death Is a Slap on the Wrist
because it makes the game too easy. if you have an easy game then its boring but if its hard (but not too hard) then people will want to keep trying. making a fun game.
@23cool1234 I don't think there should ever be a victory death. I mean, if you beat the level, you have beaten the level. Once you pass the goal the challenge should be over.
what all causes glitches graphics? I know of: yoshi and baby yoshi on the same screen, yoshi and fireball on same screen (the one that only appears in castles), giant boo and other ghosts not in ghosthouse (i think this glitches them).
The glitch with Dragon Coins across subscreen boundaries doesn't just apply to Dragon Coins. If you put any extended object with an animation (such as a climbing net door or the switch palace switches) across a screen boundary, it will glitch and cause a cutoff.
Also, notice how when Mario collects the Dragon Coin on the left, it gives him TWO coins instead of just one. This is because touching the bottom half of a Dragon Coin placed across the subscreen boundary will cause you to repeatedly and continuously collect it without it disappearing, eventually resulting in ridiculous amounts of 1ups. Once you touch the top half, however, the coin gets cut-off and you can't get infinite lives from the remaining bottom half, as shown in the video.
@NWreaper if you want to make it challenging, some of this can be put in, but not all of it. There are good challenging hacks and bad challenging hacks.
@pokepal1996 To an extent, but not to the extent of not being able to progress in the level, or having to die if it's not pressed. If it like, opens a path to a pipe and is >optional< than it's considered fine. It's also acceptable that you require a switch to progress, as long as you make a side-exit or something. (I don't really like that idea though.)
@djohnson87 well, if by cement brick you mean map 16 tile that uses cement graphics but acts like nothing, allowing you to pass through, I guess. But it is easier to change the graphics to something other than munchers
@cyphermur9t every time i put a dragon coin and grab it in game they divide like in 1:10. how can i avoid it man? and WTF? you can edit the INTRO??!! XD
@268Danilo For the dragon coin: open your level in lunar magic and press F2, you will notice the screen will divide into several subscreens divded by green lines and labeled with numbers like (00: top; 00:botom; 01: top; 01: bottmom) ect. if the dragon coin is in the green line that separates the top subscreens with the bottom subscreen it will glitch up, so you just have to move it.
I'm too lazy to explain how to edit the intro, it's not verry hard, but it's long. Try looking for a tutorial.
people are not going to do this (i guess) but there's one thing you did wrong. you tolled BROWSER (i mean bowser) what kind of level to make so that mario will never beat him
some of it was ok like default tiles if your story line is bowser creating his own universe then that level could be in the process of bowser mutating it just not one peice of ground in the middle of the air that you have to get to that is what you all call crap! comes out of dogs' bums lol
I think hidden enemies can be a good addition in the right places, the original game has them too. But if they don't move from behind the cover then it's just annoying.
I lold at Mean Trick 2. If you find an area EXACTLY like the level in Mean Trick 2, don't press the P-Switch below the cement block or, *floor Callapes* you'll die.
Well, I'll be honest. while I do agree with most of those rules, I do have a couple I have issues with...
1. The whole dishonest block thing. I personally think it can lead to some cool levels, as long as your consistent with what they do, and give warnings if they are malicious. (such as a red ! block inserted as a tile or something.)
2. not using the bottom row. as above, it can lead to some funny things. as long as you don't have it run off like it does in the video.
That's not much of a problem, if you'd just make sure it's clear the player has to activate the Green Switch, the player doesn't die right after entering the level, and having side-exits enabled so the player can leave without dying if he hasn't yet activated the Green Switch.
this is a perfect video that can make the kaizo mario world creators learn their lessons.
asiankid12345678 4 days ago
DONT CALL IT VICORTY TRAP ITS CALLED A KAIZO TRAP
mcdev928coolman 5 days ago
idk about you butg i found 2:58 funny as hell
MrGuilherme404 1 week ago
what about using the bottom row for hiding stuff like 3ups or something like that?
Anyways, great video and hilarious at the same time.
neutronsareawesome 3 weeks ago
Personally the worst thing people can do are the mile long one block bridges people keep doing. Yeah it may be challenging but not every rom hack I try needs to have them, especially if a cape is not offered.
Firefoxred 1 month ago
I don't get 2:52
DudeGuyPerson64 1 month ago
0:11
DDRMasta wrote this.
:3
TheKnight190 1 month ago
1:07 It's like Evil Otto all over again...
1:25 I actually kind of like that palette, except for the glitchiness.
1:42 If I saw that in a hack, not knowing the origin, I'd think it was pretty cool. Nice ice castle vibe.
4:35 See: Mario Galaxy.
Also, you forgot "stuffing the level full of crap", though that was implicit in some of the others. 50 Chargin' Chucks in a row is not fun.
porygonlover322 1 month ago
im unsure if anyone has said this but i think you kaizo has 90% of these things in his game, super kaizo world if anyone is interested xD
and the only really annoying thing i find with most smw hacks is the invisible coin blocks, great video though :) and people please show this video to everyone who makes smw hacks please and thank you
jjhrogers 1 month ago
i loled at victory death
SamaBrat 1 month ago
its not only bad GRAMMAR, its bad SPELLING too
XempireX18 1 month ago
At 0:18, you should have an annotation for mario saying "Well this is unfitting..." xD
BuzzNBen21 1 month ago
i feel like hidden enemies, layer 3 vanish, must activate , and using the bottom row should be thing to put in a hack, but used properly, just saying :p
afrolichesmain777 1 month ago
I love how at 1:58 Mario has enough time to do his little pose before falling to his death. Reminds me of Looney Tunes.
InsaneBuzzNeini 2 months ago
lol 1:06
thetoolbox112394 2 months ago
victory death is ok if there is like a p switch and make coins turn into boxes
wizdoodle 2 months ago
@wizdoodle dude... not at all :P
Lanthem 1 month ago
fortunately we have smwcentral to avoid this kind of crap
molitva2007 2 months ago
9 people made fucked up levels.
S::G
soakgameLLC 2 months ago
thumbs up if you took of the annitions when mario cursed XD
Ericthestickman 2 months ago
I used to think the whole dying at the end thing was kinda clever, like having to create a path or block it. But now its really over done its ridiculous.
dragonmasterlance123 3 months ago
4:49 :D
TheRayadicto01 3 months ago
1:16
Mario: Oops, I missed half of the coin
thomasfan69 3 months ago
victory death is essential in the kaizo levels ^^
VasaaL 3 months ago
Pause it at 4:52 and turn on anotations :P
pingy86119pivoter 3 months ago
i pissed myself from laughing at 4:51
fernager1 3 months ago
Kaizo Mario must've got its ideas from here.
Aerowind17 3 months ago
"Hidden Enemies"
*cough* Kinda Sorta Think, second half *cough*
ComradeFrana 3 months ago
No 5:56
PucciPuppy 3 months ago
Hmm... bad grammer, huh? That's only a bit hypocritical. :) lol. jk. This helped a lot, thanks.
ikethegamer1 3 months ago
The obscene gestures, messed up pallets and enemy sprites look awesome. Why you gotta hate?
ilovethevopo 3 months ago
Some of the things in this video are acceptable, BUT ONLY IF THE PLAYER SHOULD EXPECT IT. These tend to be either puzzle hacks (solving the Kaizo Trap or glitch) or parodies of truly bad hacks (very difficult to pull off).
ShadwSonic 4 months ago
That was great.
TeamCritique 4 months ago
? block=note block
tile=? block
cloud=death
BETTYJOYA 4 months ago
0:12, the last line: 'U suck azz!! -one!- 11! The one was hilarious xD
DN4lifeman 4 months ago
The only thing I didn't see mentioned was the random invisible blocks that get in your way when you try to jump across a cliff and as a result, the invisible block makes sure you fall down the cliff.
This was indeed a very useful video though. And, yeah, I've seen those romhacks with the floating clapper things or whatever and it looks so damn retarded and it's sadistic too.
Sly88Frye 4 months ago
The "default tiles" can actually be useful if the theme is set up to do so. Especially with the palettes changed on them.
MikeYoshi56 5 months ago
Bad grammar? You also have bad grammar. XD LOL
lukas10111 5 months ago
The Obscene gestures part isnt from levels, its from YYCHR.
thecherryboo1 6 months ago
how did u crash the rom?
thecommonerror 6 months ago
2:00 LOL
Emiliano199810 6 months ago
@Emiliano199810 I mean 1:57
Emiliano199810 6 months ago
THUMBS UP if you turned off the anotations at 4:50
pingy86119pivoter 6 months ago 4
0:06 (not looking at annotation)
its ironic how you talking not to put bad grammar,and you already spelled it wrong yourself xD
Happytreefriendsfan3 6 months ago
4:52 i lol'd! thumbs up if you did
koleman123456 6 months ago
i lolled when the cloud killed mario
SonicTehEchidna 6 months ago
Man, I'm gonna make the most heartless hack ever now.
heymrk 7 months ago
4:35
MoltovMarioWorld: MOOOOOOOONNNSS!!!!!!
bunnyluve 7 months ago
In my book, mean tricks are ALWAYS a good thing!
Sneak4000 7 months ago
You forgot "No finish line."
greengreens9 7 months ago
@greengreens9 5:51
cyphermur9t 7 months ago 6
@cyphermur9t *after 100 years*......where's Part 2!!!!
MrAlexchu92 3 months ago
i lol'd at blind jumping, victory death, dying at the start, floating munchers, mean tricks, trapped, must activate switch, and using the bottom row, because everybody that makes kaizo hacks adds any or all of them. :P
chavezery 7 months ago
hey i could use the mean trick if i use an message box that says u must atleast be tall to use this pipe!
wurmi32 7 months ago
victory death = impossible kaizo trap
Ragnarok9x 7 months ago
about the free lives. im making a smw hack and at the end of the game in the credits level (flat ground with floating text as credits, dotn worry its not shit im a hack pro) and in this level you get over 300 lives. is this okay? i mean it is at the very last level after the final boss.
retardedmario1 7 months ago
4:27, that would be in kazio hacks :P
Nicolasroxas 8 months ago
If you ask me... the "Must Press Switch" is acceptable IF you give warning to make sure they do so.
steeledminer616 8 months ago
I dunno... I like the messed up block behaviour... especially the death cloud >:D
steeledminer616 8 months ago
Bad grammar and language grammar failz lol?
steeledminer616 8 months ago
0:14 EPIC FLAT LAND O_O
Ryanlauph 8 months ago
2:12 Well, actually, that happened to me in real life, playing a real Super Mario World in a real Super Nintendo. Somehow, Mario died at the intro and I got trapped =/.
florifan12 8 months ago
@florifan12 How did it happen? Just randomly for no reason?
greengreens9 7 months ago
@greengreens9 Yes, it just happened.
Mario was jumping but this time he landed just infront of a Koopa and he died O.o
Then, I got trapped and had to resset my Super Nintendo.
I have a video but, it is a low quality one.
florifan12 7 months ago
how did you make that cloud? XD
fkagahsdfs 8 months ago
@fkagahsdfs i think he used yy-chr
ThePikmin123321 8 months ago
@ThePikmin123321
Actually I used the 16x16 editor and made the cloud act like a muncher.
cyphermur9t 8 months ago
@cyphermur9t oh that's cool
ThePikmin123321 8 months ago
in lunar magic open the 16x16 tile editor window, go to the clod tile and click 16x16 attirbutes. then type 12F in the gameplay properties thing and it will act like a chomper.
retardedmario1 7 months ago
Not allowed obscene gestures? are YOU sure??
MightyUltraBoss 8 months ago 20
@MightyUltraBoss lol
cyphermur9t 8 months ago 9
@MightyUltraBoss The first time I watched this, at Obscene Gestures, I personally went in to YY-CHR and modified my graphic to a middle finger :D
MistahGamah 2 months ago
A lot of this applies to game making in general.
Cloaytonem2 8 months ago
4:27 Now there's a Kaizo trap I haven't seen before xD
MCVenomOS 9 months ago
4:36 too many free lives are bad?! lots of free lives is a great thing to have for any game for any console :D. 1 reason, 1 REASON, GIVE ME 1 REASON TO NOT HAVE LOTS OF FREE LIVES DX<!!!!!!!!!!1!!11!
MegaZack30 9 months ago
@MegaZack30 Because it makes the entire life system meaningless. Which I guess is okay if that's what you're aiming for, but taking away any sort of penalty for death doesn't sit well with players looking for a challenge.
See also: TVTropes - Meaningless Lives & Death Is a Slap on the Wrist
MCVenomOS 9 months ago
because it makes the game too easy. if you have an easy game then its boring but if its hard (but not too hard) then people will want to keep trying. making a fun game.
retardedmario1 7 months ago
I'd like to see a level with every single one of these in it.
Kapowee908 9 months ago
0:54 Evil Cloud ^_^
greengreens9 9 months ago
"Bad grammer" :)
Senjan 10 months ago
lol at 4:53
daltonk7 10 months ago
Victory death is ok if there is an alternate exit that doesn't kill you IF it is supposed to be really hard. Otherwise I agree with you.
23cool1234 10 months ago
@23cool1234 I don't think there should ever be a victory death. I mean, if you beat the level, you have beaten the level. Once you pass the goal the challenge should be over.
DoctorCooper293 10 months ago
@DoctorCooper293 I don't mean hard, but I mean like Kaizo(or harder) hard.
23cool1234 10 months ago
@23cool1234 Oh, I see. In my opinion almost anything is acceptable in kaizo hacks.
DoctorCooper293 10 months ago
Your censor was a little bit late there. :P
InsaneBuzzNeini 10 months ago
what all causes glitches graphics? I know of: yoshi and baby yoshi on the same screen, yoshi and fireball on same screen (the one that only appears in castles), giant boo and other ghosts not in ghosthouse (i think this glitches them).
djohnson87 11 months ago
@djohnson87 glitched graphics have numerous causes, like, the game cartridge could be dirty
mazecraze96 9 months ago
@mazecraze96 i'm referring to Lunar Magic.
djohnson87 9 months ago
I'd do that mean tricks thing except I'd give you a Yoshi.
Wiimeiser 11 months ago
the evil cloud.
TheSlicaaawr 11 months ago
The glitch with Dragon Coins across subscreen boundaries doesn't just apply to Dragon Coins. If you put any extended object with an animation (such as a climbing net door or the switch palace switches) across a screen boundary, it will glitch and cause a cutoff.
chilledxsocks 11 months ago
Also, notice how when Mario collects the Dragon Coin on the left, it gives him TWO coins instead of just one. This is because touching the bottom half of a Dragon Coin placed across the subscreen boundary will cause you to repeatedly and continuously collect it without it disappearing, eventually resulting in ridiculous amounts of 1ups. Once you touch the top half, however, the coin gets cut-off and you can't get infinite lives from the remaining bottom half, as shown in the video.
chilledxsocks 11 months ago
Everything in this video has already been done. Azureblade49 proved that.
BlackWidowGamer7 11 months ago
@BlackWidowGamer7 Poor Azure..
DomesticMoose7 11 months ago
0:14 Is Epic! OMG MY GOD H4XX0RZ
SSZLegacy 1 year ago
Comment removed
NWreaper 1 year ago
@NWreaper if you want to make it challenging, some of this can be put in, but not all of it. There are good challenging hacks and bad challenging hacks.
kaizoisevil 11 months ago
@pokepal1996 To an extent, but not to the extent of not being able to progress in the level, or having to die if it's not pressed. If it like, opens a path to a pipe and is >optional< than it's considered fine. It's also acceptable that you require a switch to progress, as long as you make a side-exit or something. (I don't really like that idea though.)
AmbassadorArt2 1 year ago
floating munchers are annoying to even look at. Why can't people put some cement bricks underneath them at least?
djohnson87 1 year ago
@djohnson87 well, if by cement brick you mean map 16 tile that uses cement graphics but acts like nothing, allowing you to pass through, I guess. But it is easier to change the graphics to something other than munchers
kaizoisevil 11 months ago
@cyphermur9t every time i put a dragon coin and grab it in game they divide like in 1:10. how can i avoid it man? and WTF? you can edit the INTRO??!! XD
268Danilo 1 year ago
@268Danilo For the dragon coin: open your level in lunar magic and press F2, you will notice the screen will divide into several subscreens divded by green lines and labeled with numbers like (00: top; 00:botom; 01: top; 01: bottmom) ect. if the dragon coin is in the green line that separates the top subscreens with the bottom subscreen it will glitch up, so you just have to move it.
I'm too lazy to explain how to edit the intro, it's not verry hard, but it's long. Try looking for a tutorial.
aj6666 1 year ago
Why is mario so afraid of that bonus level? XD
lazicful 1 year ago
@lazicful He is trapped there forever if that happens
monster12034506 8 months ago
@monster12034506 Lol. :D
lazicful 8 months ago
LOL 1:55
trogdorburninating 1 year ago
Obscene gestures had me rolling.
Youubeian 1 year ago 8
people are not going to do this (i guess) but there's one thing you did wrong. you tolled BROWSER (i mean bowser) what kind of level to make so that mario will never beat him
Matej1the1dinosaur22 1 year ago
3:46 LOL reminds me of kaizo
coolistmo 1 year ago
What if they were making an I Wanna Be The Guy spoof level or a fake glitch level?
TheStickKid 1 year ago
i dont remeber good i think is atlanoitte or a liked thing
sombrerense 1 year ago
lol grammer! and it wasn't rly bad grammar. it was leet speech. lol
lucariokiddo 1 year ago
I don't know about you but Mario flippin the bird is AWESOME! :D
GreenDeathFlavor 1 year ago
i modded level 00 so you can use it>:)
ypoora1 1 year ago
@ypoora1 Wouldn't that crash the bonus game?
Ryanlauph 1 year ago
@Ryanlauph I'm looking for somthing that disables it.
ypoora1 1 year ago
Most of these apply to every platform game from sonic to tux
kierany9 1 year ago
ROFLMAO, mario was doing the f*ck you!
Jeremias98667 1 year ago
Kaizo did 1:46
Alphabasicnumeric 1 year ago
@Alphabasicnumeric Actually, Kaizo did a lot of this stuff. Must be a really bad romhack.
Alphabasicnumeric 1 year ago
i used bad grammar to make it seem like a CP bay bee was talking. xD
camwoodstock 1 year ago
9001 views..
ITS OVER 9000!!!!!!
Venom45000VR 1 year ago 2
thumps up if youll copy the obscene gestures into your own hack (like i did^^).
maltetheg 1 year ago
lol at victory death, dying at the start and mean tricks!
:D!!!
Venom45000VR 1 year ago
That was cool, *fravorited*
TheCodingProductions 1 year ago
some of it was ok like default tiles if your story line is bowser creating his own universe then that level could be in the process of bowser mutating it just not one peice of ground in the middle of the air that you have to get to that is what you all call crap! comes out of dogs' bums lol
SoulsEdge001 1 year ago
man that was so funny xD
espacially because of mario facepalming all the time.
though i dont agree with you on all points:
1. obscene gestures made me laugh, as well as the p-switch trap.
2. there is not too much wrong with making someone die at the beginning in kaizo like hacks and floating munchers aren't that big of a deal either.
3. the block were quite funny too
4. add "do not make a bowser fight at the end for gods sake"
continue this plz :D
maltetheg 1 year ago
About 80% of those make fun roms.
jasndk 1 year ago
@jasndk Fun for you, maybe, but not for the people playing them.
Thaalanx 1 year ago
@Thaalanx I play them, and its fun.
jasndk 1 year ago
Kaizo edition has victory death, so why can't we have victory death??
Infern0able 1 year ago
I have to know how people can submit these utter crap monstrosities in good conscience.
Elecrusher 1 year ago
0:05
OH THE IRONY!!!!!!!
shurdi3 1 year ago
victory death=kizo trap
TheJustinisom 1 year ago
victory death is kaizo-ish
agie777777 1 year ago
how you make mario flip you of
sharingan534 1 year ago
Thank You! Finally, someone showed this! I favored this!
TheBulzomeGuides 1 year ago
but i like kaizo trapz!
robloxman41 1 year ago
2:00 TERMINATOR REFERENCE LOL
mamamario64ds 1 year ago
Well some of this can be in a hack if you want to make it crazy
Psyblader501 1 year ago
I think hidden enemies can be a good addition in the right places, the original game has them too. But if they don't move from behind the cover then it's just annoying.
Blaadiblaadiblaa 1 year ago
3:03 Sopranos!
jackrc11 1 year ago
how did you make that coin trap in the mean tricks part?
soniclord22221 1 year ago
how do you fix the glitched graphics?
iOwnMoms 1 year ago
This is hilarious.
DJGalax44 1 year ago
Quite a few of these make a fun rom in my opinion. :P
FlashFireEX 1 year ago
cloud of death 1:09
UltimateGamersMBI 1 year ago
hahah, you should totally make a hack out of this, and then put it on SMWC. =)
(Messages boxes tell you the things ''What not to do''.
Kevinskie555 1 year ago
How do you fix the yoshi coin boundary thing??
thehoundsquad 1 year ago
this video gives me some good ideas.
RandomlineProduction 1 year ago
lol mario flipped you off
NemesisTheZombieKing 1 year ago
2:02 the best dick move ever XD its stupid but funny as hell
6thhokagephil 1 year ago
dude what is on that grass, great video though, but obscene jestures add some spice to it
MechaAshura 1 year ago
didn't ALL of that happen in syobon action XD
ThePyroWall 1 year ago
Sorry, but I don't understand that "not enabled sprite buoyancy"
blechkitti 1 year ago
I lold at Mean Trick 2. If you find an area EXACTLY like the level in Mean Trick 2, don't press the P-Switch below the cement block or, *floor Callapes* you'll die.
SuperMarioLink64 1 year ago
Nice video, but why don't you like the Kaizo Trap?
Deboogs 1 year ago
I saw a lot of Kazio around 2:00-20
MechaNintendoMast 1 year ago
Coin block traps........
*Smashs head on keyboard*
andon217 1 year ago
Well, I'll be honest. while I do agree with most of those rules, I do have a couple I have issues with...
1. The whole dishonest block thing. I personally think it can lead to some cool levels, as long as your consistent with what they do, and give warnings if they are malicious. (such as a red ! block inserted as a tile or something.)
2. not using the bottom row. as above, it can lead to some funny things. as long as you don't have it run off like it does in the video.
I'll continue this.
diamondbacker381 1 year ago
well, victory deaths can be fun puzzles to solve, and deaths at the start can be fun things if they have to do with the levels theme.
somepartsareme 1 year ago
@ 2:52 I though my youtube player froze. lol
Ashanmaril 1 year ago
Umm... some of those mentioned are kaizo traps.. just so you know
TriangulateStudios 1 year ago
You know the Background Gabage, on all my Layer 2 levels they appear automaticly, how would I get rid of them?
LUIGIYOSHI112 1 year ago
that second mean trick made me laugh...A LOT
javily6 1 year ago
4:21 - 4:33 ROFL
FUGGNUTZ 2 years ago
You did an awesome job on this!
SaixXIsaVII 2 years ago
You said "Dragon Coin on a BOUNDRY Line"
xD
Samuka97 2 years ago
@Samuka97 lolololo xD xD xD...
dumbass...
theradiationking 2 years ago
I uh, was planning to make the first Reznor boss only playable with Green Switch Blocks... '^_^
Pikman01 2 years ago
@Pikman01
That's not much of a problem, if you'd just make sure it's clear the player has to activate the Green Switch, the player doesn't die right after entering the level, and having side-exits enabled so the player can leave without dying if he hasn't yet activated the Green Switch.
NAAMxLOOS 1 year ago
Basically most Kaizo things.
Which is about right :D
CamTheKitty 2 years ago
lol as soon as 4:50 began i knew what was going to happen. i just knew it.
kaizoisevil 2 years ago