Added: 3 months ago
From: MajorasSoul
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  • I wish I knew programming coding.

  • Cool. Thanks for uploading this.

  • @darkeye14 You're welcome. I'm sorry about the bad quality (I was afraid of moving the N64 to set my recording equipment up; it might have messed something up if I had).

  • @darkeye14 Also, something that I found sort of interesting is that it states the date that the cartridge (or ROM) was made is April 4, 2000. Now, this is a v1.1 cartridge, and I know that there is a v1.0. Do you have any kind of guess as to why the v1.1 cartridges were released after the v1.0 despite being made before the v1.0s were even released? I mean, they could have just released the v1.1 cartridges to begin with and avoid releasing the "inferior" versions.

  • @MajorasSoul

    Nintendo seems to do that a lot. For example, all versions of Ocarina of Time were compiled before the game was even released in any territory (so v1.2, with its censored Fire Temple music and green blood, was made before the game even shipped). My only guess as to why they did this is that they had a set date to get a ROM out to manufacturing, and then they continued to work from there. J1.0 was made on March 31st, so maybe they needed to get something out by the end of the month.

  • @darkeye14 Oh, I see. Thank you for answering my question.

  • I thought the I LOVE YOU debugger was Ocarina of Time.

  • @mzxrules Yeah, I saw that earlier when I was researching some of the odd messages. I guess they left that in the Japanese Majora's Mask crash debugger (as Majora's Mask uses the same engine as Ocarina of Time) but took it out of the U.S. one for some reason. After all, there was a six month difference between release dates of the Japanese and U.S. Majora's Mask cartridges, so it's not too far fetched to say that they could have changed the crash debugger during that time.

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