Nice dude
mLichy911 1 month ago
Just started using GoMax, as I can't seem to work GoZ no matter how much I try. Worked alright so far, but how do I transfer my map/textures as well?
dennipettersson 6 months ago
@dennipettersson Make sure you have the "Diffuse" checkbox checked in the GoMax settings window and try again!
Norman3D 6 months ago
Comment removed
so, what's the name of the song?
dogzer 1 year ago
@dogzer Digitalism - Pogo (Digitalism's Pogo Robotic Remix)
Norman3D 1 year ago
Sick!
darthwilson 1 year ago
so matcaps can be sent to max as shaders?
mastershokhan 1 year ago
@mastershokhan Yep, as DirectX shaders and as mentalray shaders
I didn't do anything. That feature comes out of the box with Z-Brush 3.5 R3 ;)
Norman3D 2 years ago
how did you make the hole and have zbrush think it was the same mesh? my understanding is you cant add or substract vertices to a model
rols574 2 years ago
I believe it's the project all feature/option. In 3.5 r3
when you import a mesh with difference topology it asks you if you want to project currect mesh details onto new mesh.
Cool innit :)
SupaPoopaScoopa 2 years ago
Nice dude
mLichy911 1 month ago
Just started using GoMax, as I can't seem to work GoZ no matter how much I try. Worked alright so far, but how do I transfer my map/textures as well?
dennipettersson 6 months ago
@dennipettersson Make sure you have the "Diffuse" checkbox checked in the GoMax settings window and try again!
Norman3D 6 months ago
Comment removed
dennipettersson 6 months ago
so, what's the name of the song?
dogzer 1 year ago
@dogzer Digitalism - Pogo (Digitalism's Pogo Robotic Remix)
Norman3D 1 year ago
Sick!
darthwilson 1 year ago
so matcaps can be sent to max as shaders?
mastershokhan 1 year ago
@mastershokhan Yep, as DirectX shaders and as mentalray shaders
Norman3D 1 year ago
I didn't do anything. That feature comes out of the box with Z-Brush 3.5 R3 ;)
Norman3D 2 years ago
how did you make the hole and have zbrush think it was the same mesh? my understanding is you cant add or substract vertices to a model
rols574 2 years ago
I believe it's the project all feature/option. In 3.5 r3
when you import a mesh with difference topology it asks you if you want to project currect mesh details onto new mesh.
Cool innit :)
SupaPoopaScoopa 2 years ago