This is a static lighting solution. Animated meshes would have to be lit with dynamic light. In the engines we support we blend lightmaps with dynamic lighting.
It looks cool, and renders in great quality, but iterative rebuilding of lightmaps? Come on... And what happens with animated meshes and lights? Do you have any solution for that? Without that, it's nothing better than the standard solutions.
ALL games actually are using lightmaping, there is one thing called "LAYERS", allows you to cast shadows and light to some object s and others not, the lightmaped object does not receive light and shadows because those are in the texture, the animated chars do receive them....
This is a static lighting solution. Animated meshes would have to be lit with dynamic light. In the engines we support we blend lightmaps with dynamic lighting.
pureLIGHTTech 1 year ago
Hi guys!
Just sharing some thoughts on the tech.
It looks cool, and renders in great quality, but iterative rebuilding of lightmaps? Come on... And what happens with animated meshes and lights? Do you have any solution for that? Without that, it's nothing better than the standard solutions.
sirpalee 2 years ago
ALL games actually are using lightmaping, there is one thing called "LAYERS", allows you to cast shadows and light to some object s and others not, the lightmaped object does not receive light and shadows because those are in the texture, the animated chars do receive them....
digimikeh 1 year ago
cool ^_^ i'm not developrt.... but map "Hanging Gardens" is very cool...
fedosru 2 years ago