i see you made this with Ubik's Music. Have a few questions about this program. When you go into 'live play/voice edit' menu, how do you select a particular voice to edit? Also, what does the gate settings NPSTRSG mean? The program is neat but it's a bit tough to figure out the voice edit parameters.
It would be really nice if You applied to Your demos some more delicate and slow, climatic fadeout - the way they are now, they're ending a bit too abruptly - as for my taste, at least.
Yeah the different filters in the 2 SID chips made it impossible to clone a song on another bit of software. My version had no filters on, and was slower,,,lookin back 20 years !! Come on Mate! I am trying make things matter
Delta was based on this minimalist composition technique inspired by Glass and a bit of Pink Floyd. It was quite hard to do and required some custom code to the driver to do it. The music was tedious to debug. The other Delta stuff was more conventional - I quite liked the other tunes.
According to Hubbard, Kentilla and Delta were the most complicated one to compose, they took the longest time to do and they both drove him insane.
Hi Thanks for commenting.I'd forgotten all about Gary Liddon. Remember him from reading Zzap64.Yeah the ingame music is pure Koyaanisqatsi.Brilliant!The sequences are tiny.That's why I chose Delta to try and copy. By far the easiest classic Rob Hubbard one to attempt. Kentilla was another fav of mine. I was useless at the game so I was glad that the original idea of having different tunes for different parts of the game never actually happened otherwise I would never have heard it all.
The Delta music loader and ingame music was Gary Liddon's idea.He was the producer at Thalamus at the time. He told Rob Hubbard to make the ingame music like the 2nd track from Dark Side of the Moon by Pink Floyd. The small jingles are all small clips from Sanxion and Romeo/Juliet music. They were all supposed to be for short stingers such as end of level,extra life etc...
i see you made this with Ubik's Music. Have a few questions about this program. When you go into 'live play/voice edit' menu, how do you select a particular voice to edit? Also, what does the gate settings NPSTRSG mean? The program is neat but it's a bit tough to figure out the voice edit parameters.
simplgames 1 year ago
Both versions are great!!! wow 1987 this game came out three years after my birth!!!
PieFights 1 year ago
Loaded so quick and getting the whole of Youtube in the border...
mingepotato 2 years ago
It would be really nice if You applied to Your demos some more delicate and slow, climatic fadeout - the way they are now, they're ending a bit too abruptly - as for my taste, at least.
Nuthriz 3 years ago
great track, well done on your work :)
madmomentsgo 3 years ago 2
Yeah the different filters in the 2 SID chips made it impossible to clone a song on another bit of software. My version had no filters on, and was slower,,,lookin back 20 years !! Come on Mate! I am trying make things matter
kingligger 3 years ago
Perfect! Keep it up!
SegaMegadriveMic 3 years ago
even decades later this tune still rules
daskraut 4 years ago 2
Thanks...just Love the Tune.
iosomewhere 4 years ago
i LOVE these sounds. played a lot with the c64 of my dad when i was a child. i will never forget these themes, thank you
1987Andreas 4 years ago
Sorry if this is obvious, but how did you make the music? Nice music. I could never complete that game..
Simon0 4 years ago
Hi there. I used a Commodore64 and a prog called Ubiks Music
kingligger 4 years ago
Awesome tune. Memories starts to flow hehe
deviletk 4 years ago
Delta was based on this minimalist composition technique inspired by Glass and a bit of Pink Floyd. It was quite hard to do and required some custom code to the driver to do it. The music was tedious to debug. The other Delta stuff was more conventional - I quite liked the other tunes.
According to Hubbard, Kentilla and Delta were the most complicated one to compose, they took the longest time to do and they both drove him insane.
elodrian2 4 years ago
Hi Thanks for commenting.I'd forgotten all about Gary Liddon. Remember him from reading Zzap64.Yeah the ingame music is pure Koyaanisqatsi.Brilliant!The sequences are tiny.That's why I chose Delta to try and copy. By far the easiest classic Rob Hubbard one to attempt. Kentilla was another fav of mine. I was useless at the game so I was glad that the original idea of having different tunes for different parts of the game never actually happened otherwise I would never have heard it all.
kingligger 4 years ago
The Delta music loader and ingame music was Gary Liddon's idea.He was the producer at Thalamus at the time. He told Rob Hubbard to make the ingame music like the 2nd track from Dark Side of the Moon by Pink Floyd. The small jingles are all small clips from Sanxion and Romeo/Juliet music. They were all supposed to be for short stingers such as end of level,extra life etc...
elodrian2 4 years ago
Nice job you've done there.
sternkern 4 years ago
COOL! I loved this game!
haisaid 4 years ago
Yes, but also the Spacer Harrier one is very good IMHO.
masilon 4 years ago
Delta is the best music for the Commodore 64
SegaMegadriveMic 5 years ago