Hästi tehtud! Igatahes viimane lõik tekitas küll patriootliku tunde.
Micku91 9 months ago
How is this Halo lighting in the First rigid Body Scene Done? I don't get Halo shadows
xmarkus111 1 year ago
It's a spotlight with 'buffer shadows' and 'halo' activated. Set 'halo step' to at least 2 and play around with other settings until you get it right.
Ylts92 1 year ago
looks like oil...
paulnils 1 year ago
Will you do a tutorial on this? What I don't get is how you integrate animated movement with the physics engine.
SpecialFxKid 2 years ago
Are these engines already in use for games??
Garfuck 2 years ago
There are plenty of games with real-time rigid body physics.
I haven't seen any games with real-time water or cloth physics though.
Ylts92 2 years ago
Awesome! love how you present it. I get board of the same old blender water drop sim.
OmegaMeho41 2 years ago
Hästi tehtud! Igatahes viimane lõik tekitas küll patriootliku tunde.
Micku91 9 months ago
How is this Halo lighting in the First rigid Body Scene Done? I don't get Halo shadows
xmarkus111 1 year ago
It's a spotlight with 'buffer shadows' and 'halo' activated. Set 'halo step' to at least 2 and play around with other settings until you get it right.
Ylts92 1 year ago
looks like oil...
paulnils 1 year ago
Will you do a tutorial on this? What I don't get is how you integrate animated movement with the physics engine.
SpecialFxKid 2 years ago
Are these engines already in use for games??
Garfuck 2 years ago
There are plenty of games with real-time rigid body physics.
I haven't seen any games with real-time water or cloth physics though.
Ylts92 2 years ago
Awesome! love how you present it. I get board of the same old blender water drop sim.
OmegaMeho41 2 years ago