@CadenBurleson The skydome, including the moon came from cgtextures that I composted together. The clouds aren't actually 3D, it's an illusion achieved by the use of particle effects with in front of the clouds in the sky dome.
@brentwaller Ahh cool, not quite sure how to compost a skybox together, but I shall look into that. The clouds I thought were particles, that's technically 3D in a sense. It's not a mesh, but it's not flat.
This looks great I can easily see how you did alot of this stuff except the roads im still confused how you used the hard surface shader pack to create this masterpiece..
@Yaboiicey the hard surface shader pack has excellent support for cubemaps and fresnel reflections, using those 2 together and just the right settings and texture channel use it gives it that wet look
ok, impressed that this is all coming from you through Unity Pro. I would add some other interior lights here and there that are barely on, like an exit light or something so that there's some variation in the facade. And, less flatness to the sidewalks, more street stuff, drains, mail boxes, etc. Beautiful job though, keep up the great work. -greenbean.
omg i absolutely love this i would really like to know how u did this coz im thing of a level which uses stuff like this mainly the rainy ground look that was at the start but ye love it :D and are u using the pro version of unity or the free version :)
How did you get the skybox and the big moon? Also the 3D clouds?
CadenBurleson 3 weeks ago
@CadenBurleson The skydome, including the moon came from cgtextures that I composted together. The clouds aren't actually 3D, it's an illusion achieved by the use of particle effects with in front of the clouds in the sky dome.
brentwaller 3 weeks ago
@brentwaller Ahh cool, not quite sure how to compost a skybox together, but I shall look into that. The clouds I thought were particles, that's technically 3D in a sense. It's not a mesh, but it's not flat.
CadenBurleson 2 weeks ago
@CadenBurleson Putting the skybox together was simple photoshopping of several different skies together and colouring them to suit
brentwaller 2 weeks ago
@brentwaller Cool! I'll definitely have to do that! Trying to learn the coding aspect of Unity seems to be bringing me down though atm.
Thanks for the reply, keep doing the awesome work! Very inspiring.
CadenBurleson 2 weeks ago
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@brentwaller Cool! I'll definitely have to do that! Trying to learn the coding aspect of Unity seems to be bringing me down though atm.
Thanks for the reply, keep doing the awesome work! Very inspiring.
CadenBurleson 2 weeks ago
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@brentwaller Cool! I'll definitely have to do that! Trying to learn the coding aspect of Unity seems to be bringing me down though atm.
Thanks for the reply, keep doing the awesome work! Very inspiring.
CadenBurleson 2 weeks ago
man, dunno what to say, it's relly awesome! I like the light and the effects, it really seems as beautiful as Battlefield 3 :D
AlehandroIII 3 weeks ago
nice work. subscribed.
thethinktankchannel 1 month ago
Dude, please keep making this, it is really sweet.
fragfest09 1 month ago in playlist Uploaded videos
The graphics is totally out of the world. I have never seen
anything like this being made in unity3D!!!!!!!! Simply AWSOME!!!!
AtifHassan786 1 month ago
WOW.. Man make it playable on iMac!! Plzzzz. Give me link of this game version, plzzzz :D
MarkLebedev 1 month ago
this is video in game?
TheRexGames 1 month ago
@TheRexGames It is in unity, captured frame by frame
brentwaller 1 month ago
you my sir... are my idol...
adxoxocrisp 2 months ago
how did u make the buildings and stuff? is there a modeling pack?
adxoxocrisp 2 months ago
@adxoxocrisp I used maya to model these buildings from scratch
brentwaller 2 months ago
This looks great I can easily see how you did alot of this stuff except the roads im still confused how you used the hard surface shader pack to create this masterpiece..
Yaboiicey 2 months ago
@Yaboiicey the hard surface shader pack has excellent support for cubemaps and fresnel reflections, using those 2 together and just the right settings and texture channel use it gives it that wet look
brentwaller 2 months ago
ok, impressed that this is all coming from you through Unity Pro. I would add some other interior lights here and there that are barely on, like an exit light or something so that there's some variation in the facade. And, less flatness to the sidewalks, more street stuff, drains, mail boxes, etc. Beautiful job though, keep up the great work. -greenbean.
HackHunters 2 months ago
You are an excellent artist.
elentorlp 2 months ago
omg i absolutely love this i would really like to know how u did this coz im thing of a level which uses stuff like this mainly the rainy ground look that was at the start but ye love it :D and are u using the pro version of unity or the free version :)
jjsuperspy100 2 months ago in playlist Uploaded videos
@jjsuperspy100 I'm using Unity Pro and the "Hard Surface Shader Pack" from the Asset Store to create the wet road and puddle effects.
brentwaller 2 months ago in playlist Uploaded videos
is this all unity?
Falcos88 2 months ago
@Falcos88 Yes this is in Unity 3D Engine
brentwaller 2 months ago in playlist Uploaded videos
@brentwaller wow my game look sad now lol
Falcos88 2 months ago
Holy shit! this looks great!
Seyhk 3 months ago
Now that is really nice.
WolfosDotOrg 3 months ago
awesome awesome awesome awesome!!!!!!!!!!
pablovidaure 3 months ago